Dungeon 16 Turn 0

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The party climbs up the giant flower stem as quickly as they can, anxiously aware of the limited time they have to explore this dungeon. As the farm’s various landmarks shrink beneath them, they also start to understand just how high up this place is. A fall from this height is not survivable for anyone but Toaster! Not even with rope and cutscene powers!

Once they reach the top, Ricki surveys the first dungeon “room” as she always does, but her Dungeon Eyes aren’t even necessary to see most of what there is to see. The floors of this dungeon consist of clouds, which do at least appear to be sturdy enough to stand on due to the ambient magic of the place.

Ricki also notes the smaller clouds nearby. They appear to be conveniently close enough to climb up to (for anyone who isn’t Small), but they also look a bit less substantial than the other clouds nearby. They’ll likely degrade through use, so they should be used sparingly.

Between that and the imminent loss of this giant flower to stand on, this entire room might become unnavigable! It seems the clock is going to be ticking louder than usual…

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Dungeon 16: The Garden In The Sky

Goal: Defeat every corn-based enemy.

Time Limit: On turn 50, the large flower will be cut down, preventing escape from the dungeon. If the dungeon goal hasn’t been met by that time, there will be another 10 turns to find an alternate means of exit before the dungeon is failed. Additionally, some small clouds dissipate as they are used, and falling out of the dungeon’s bottom is fatal for any creature that can’t fly!

This dungeon can be abandoned… for now.