
Ricki gained the Poison Use ability!
Lara gained the Poison Use ability!
Lara gained the Drink Poison I ability!
Lara lost the Fired Up ability.
Amadeusz gained the Wound Closure ability!
Amadeusz’ bond level increased!
Sue gained the Headcanon ability!
Mushroom 45 grew into a Big Mushroom!
Princess gained +1 Atk from her Hungry ability!
The Commemorative Painting has been built. All characters gain bonus HP when entering a dungeon.
The Cozy Warrens have been built. Labour increases by 10.
The Front Door has been built. Labour increases by 3 and raccoons won’t just wander in like they own the place.
The Kobold Den has been built. Labour increases by 4.
The Magic Tome has been built. Characters who sit a dungeon out gain bonus spell uses.
The Monster Manuals have been built. Characters who sit a dungeon out gain bonus stats against identified enemies.
The Rooftop Garden has been built. Botanya gains +1 HP and can once again increase her bond.
48 Gold coins were earned through Labour.
Kamau, Macadamia, Lohk, Botanya, Coccyx, and Ix have become Gamers.
All expended HP and abilities are restored.
Intermission 15 will begin after a break!




I feel like Princess should get +2 for eating the Gargantula.
(I kid)
can we use ix and cox for funsies, I want to see them in action — we don’t have to min max everything
Cocyx is very likely for the underwater dungeon when we do it.
And Daisy gained a CUTE RIBBON (OK, already during the dungeon, but meh.)
Lohk is disappointed now that the Front Door has cut off her raccoon supply.
meh. Lohk has just received a GARGANTULA. She’ll be busy for at least a month.
Wrap up stream notes:
There was a drider high priestess sprite he never got to use because we one shot her (barely).
Dungeon is shaped like a spider (in case you didn’t notice)
Puzzle chest solution was to kill all normal spider and killer spiders (gargantulas and widows don’t count). Extra hint was one of each in starting room.
Puzzle chest contained White Widow pet
Waist room Arachnomancer had special orders to throw sacrifices across the middle to feed Gargantula.
Preying Man mantis was blocked off by webs by arachnomancers because it went on a killing spree in the dungeon.
Small skeleton was a alt Ricki who died to widows.
Pressure trap in mantis room had a block push player into killer spider room (and possible web).
First time ceiling tunnel!
High priestess started top right brazier.
High priestess would teleport every 5 turns to a random brazier (other than current one). No pattern.
HP stayed on the right side for most of the dungeon (only 10 turns on left side).
Crazy it took us so long to find her.
Locked door (no key) stopped the spider patrol from moving past. Very dangerous late game as spiders would just build up and make fight HP impossible.
Still no news on how imp works. Gotta interact with one first.
Imp chest had demon fang dagger.
Lower chest had ritual dagger.
Wolfspider chests had a potion helmet, potion of poison resist, potion of greater healing.
Central ladder wrung trap would drop char to bottom of pit with driders.
Hallway of spider webs was meant to add variety to hallways.
Wolfspiders could be debuffed by Amad’s aura.
Braziers buffed spells by +2.
Dungeon wide buff was +1 def, +1 attack for all spiders and driders. Could increase if we stayed too long.
Spider idol mesmerizing Lara was a spur of the moment decision. So was the taunt effect of it.
Spiders would attack the spider idol holder unless directed otherwise by arachnomancers.
High priestess was aware of her own spider def buff. Which is why she kept one of the patrol.
Big Gargantula was not planned to start moving unless we really overstayed our welcome (like turn 80).
Lara’s fired up trigger (if we hadn’t done bond) would have been finding the sacrificial dagger or witnessing evidence of sacrifices. Or meeting the HP would also work.
Pets are NOT safe if separated from characters.
No secret space behind the pressure plate trap. Traps that have a piston that pushes so not obey regular logic and could be in a skinny floor.
Gargantulas and killer spiders are not tamable with Lara’s ability.
Unwrapping the morsel (or leaving with it) would free one of the big flies who would say thank you and give us like 5 gp. This was meant to be a joke.
Driders don’t count in regards to arachnomancer helm def boost.
Spider idol dmg increase from spiders don’t stack from carrying multiple idols.
Pets won’t always jump down (and take damage) if their character jumps. Depends on if LSN finds it funny.
If a character is carried along the roof, then pets would stay behind because they can’t follow.
Driders could auto equip items upon revival because NPCs and characters do not always follow the same rules.
Juvenile gargantulas can pass through webs.
If you can see the web, you can shoot through it (but Ricki would need to point it out first).
An aoe ray could take out multiple webs.
Cute ribbon debuff on enemies applies to the enemies attack stat. If an enemy has an ability that does X dmg as an aoe after an attack then it doesn’t apply to that. Just the basic attack.
In regards to Amad’s dmg from falling after eating, this was a case of things happening and resolving at different times in different rooms.
If a char jumps down a pit and takes lethal dmg from the fall, they could be saved if healed in that room. If they have to move rooms to find healing they would probably die. Case by case, don’t test your luck.
Spiders can jump. Hence they can move from floor to ceiling in a hallway. Lara can jump too.
Spiderbite staff could remove poison immunity from enemies that have multiple immunities (like death owl bear), making them vulnerable to poison. Not Tyrant King though…
Spider jewel was special reward for clearing HP and Gargantula. Went to Lara for story reasons.
Trying to circumvent the rules via a technicality is not allowed. Using an item, ability or dungeon feature cleverly is ok, but don’t try to give character detailed instructions like stamping their foot in front with their weight on their back foot to check for put traps etc.
Flying pets would be immune to falling traps.
You can throw or push other people. Case by case. You can’t carry someone across a room though.
Driders are feral. But could still follow orders
Subdue spider sometimes stops the spider from attacking and sometimes not. Reason: vibes.
Spider jewel (and other god items) can be bought in bulk.
Big Gargantula didn’t need a spit attack because it could climb and reach everywhere anyway.
No infinite hearty meals upgrades (only one each dungeon).
Defacing A held spider idol would not taunt an arachnomancer or drider
It wasn’t planned. But the 3 arachnomancers trapped behind the door could maybe be negotiated with as a rescue.
Any items received from a god can be purchased at the shrine.
Talking to NPCs in bizarre situations might yield results. NPCs there to be rescued or obviously not an enemy won’t be attacked, Ricki will talk to them instead. No need to worry about accidently killing friendlies.
Wrap up by KingMarth at https://dungeoneyes.com/dungeon-15-turn-55/#comment-19098
Go with king marths notes. They are always done better :p
“potion helmet”?! Is that some sort of beer-helmet, where you put a potion in, and can drink without hands? 😀
OK, I have to ask: Every day I stop by here to click the Vote on Topwebcomics button, and every day this comic’s ranking on TWC is HIGHER than the day before. That’s not normal for a comic that’s on break. What’s going on?
I know how you feel. Usually we’ve been jumping around the Mid rankings but the last month or two we’ve been hovering around 100. I inquired with LSN on Discord back then and he said it was working just fine.
Well … cool! I don’t know how LSN knows it’s working fine, but I’m happy if it means he’s getting recognition 🙂