
Ricki gained the Dodgy III ability!
Kamau gained the Heavy Strike II ability!
Kamau’s bond level increased!
Macadamia gained the Dig I ability!
Macadamia gained the Accessory Essence ability!
Macadamia lost the Fired Up ability.
Macadamia’s bond level increased twice!
Botanya gained the Disarming Aroma II ability!
Botanya’s bond level increased!
Botanya’s bond has reached a threshold. It cannot increase again until certain requirements are met.
Sue joined the party!
Daisy gained the Well Trained ability!
Golly gained the Well Trained ability!
Mushroom 45 grew into a Medium Mushroom!
The Pet Egg hatched into a Little Tyrant!
The Chicken Coop has been built. Labour increases by 1.
The Foyer has been built. Storage increases by 5 and new projects can now be built.
The Gaming Table has been built. Characters who sit a dungeon out now become Gamers.
The Ice Box has been built. Labour increases with additional food-related renovations.
The Shack With Still has been built. Labour increases by 1 and Paws now sells alcohol.
The Underground Shelter has been built. Labour increases by 1 and underground renovations are cheaper.
The Vegetable Garden has been built. Labour increases by 2.
36 Gold Coins were earned through Labour.
All expended HP and abilities are restored.
Intermission 14 will begin next week!
Baby Tyrant! I love him.
We should name him Tyrone.
…Or Tyrese? Or just Ty?
Holy heck, just read his statblock. That is a strong boy! If we manage to feed him, 5 unblockable damage by end game, plus whatever we can put on him in terms of items.
Really regretting not having a collar for him owo
Pet naming time!
Princess, because her mom was King
Upvoted. And I hope it is a boy.
Sue is overpowered, particularly her inventory size, but somehow I don’t want to use her anyway >w>
She’s another char that cant use Weapons and Armor, so limited use. but she gets upgraded the more dungeons we do and more items/enemies we identify so even without any lvl ups she’ll still be useful end game if we need her.
Unfortunately for her, we are in the endgame where we need to bond with as much members as possible. So unless we decide to go Ama’s route, she will probably be benched till the end.
The wording is not entirely clear. When I first read “+1 HP for every 3 dungeons visited,” for example, I assumed she’d get the bonus for every 3 dungeons SHE visits. But it’s possible that she gets it for every 3 dungeons we visit as a party; that would actually be in keeping with her character as an obsessive fan.
Judging by the character page as it is now, which already lists numbers by her Atlas, Equipment Catalogue and Monsterpedia abilities, it looks like she’s benefiting from dungeons visited (as well as equipment and monsters identified) before she joined, so presumably that also counts for future stuff she’s not involved with.
Aha, thanks! I couldn’t figure out what the heck those numbers were supposed to be.
Decided to count them, to doublecheck.
Atlas: +1 HP for every 3 dungeons visited (+4).
14 dungeons visited so far: 14/3=4 2/3, so that matches (rounded down).
Equipment Catalogue: +1 Def for every 20 weapons, armours, and shields encountered (+3).
Unless I miscounted, 77. 77/20=3.85. Again, matches (rounded down).
Monsterpedia: +1 Atk for every 10 enemy creatures identified (+2).
While we’ve seemingly encounted 115 different monster types, we’ve only properly identified (lensed or otherwise) 27, if my count’s accurate. 27/10=2.7. Yet again, matches (rounded down).
This also implies that, without these bonuses, Sue would have 5 HP, 1 Atk and 1 Def.
Yup. Absolutely. We have a note in howtoplay, under “Abilities” – “Permanent alterations are always included in the character’s attribute listing” (while temporary boost from abilities are violet) and these Sue’s abilities are definitely permanent.
Shadow the Tyrant
Chomper.
Because I still remember the Land Before Time movies…
D’aww he’s 80% fluff <3
I propose Fluffball
The Dragon Factory stream summary:
– Not much in the last room, kobolds and bats. Never really used bats as a distraction, though Tyrant AoE means they weren’t a distraction for long
– Dinosaurs ate the rats who made the rat holes
– Tyrant Lizard King: Move 3 rooms, upper half of 1-4 and lower half of 7-10. Giant door like any door, takes 1 move.
– Blowing horn or hurting baby makes that room the next move target, or closest room. Every horn took 1 turn off arrival, 2 turns from a baby: 3 turns from horn triggering baby.
– If already in the nearest room at start of turn and hears a call again, then she breaks through floors.
– Big hole in the floor was a clue this could happen
– Hints from how tyrant fang pierces everything and how one of them killed the other – tyrant fang attacks would damage normally through damage immunity
– Killing tyrant lizard would drop tyrant blade: Attack +5 one handed weapon, cannot deal less than 3 damage through defenses and evasion. Cost 50
– Master ringsmif stats: wears 3 rings, +2 unblockable damage per ring target wears, double ring bonuses
– Missing chest (cold kobolds): potion of elemental resistance
– Light door trap: easy trap, closes behind you and can trap you
– 3 tyrant fangs in chest by chameleon
– Frigidile can attack up the ledge. Creates aura covering entire lower floor for -1 ATK/def cumulative per turn in aura which recovers by 1 per turn. Drops boots +3 cold def and reduces nearby enemies ATK/def by 1 while attacking.
– Room 7 chest enchantment scroll of burning
– Odd number of tunnels: miscounted when drawing. However, the fix can now show up: There is a tunnel exit hidden behind a chest which can only be discovered by going through the tunnel or moving the chest.
– Scorpion chest: potion of power. Find one to see what it does!
– Chests aren’t quite as impressive as the enemy drops in this dungeon
– Was this harder than usual for act 3? This is the easy one.
– Could you feed the tyrant lizard bombs? Poison meat? Tyrant fang? Yes, but do nothing, fang needs a weapon. With a weapon in the mix, maybe…
– Steal can’t take pet items
– King could break through feeding room
– King ignores death element monsters, could wipe others including dragons but would eat any drops
– Mac needs action to escape dungeon
– Tyrant could destroy gate, then it has a baby following it
– No second chances for dragon drops (collars not based on previous fights)
– Dig could bypass factory door, which is why smashing eggs isn’t enough, need to deal with Master ringsmif
– Rope needs a foreground object to attach to, can have another character hold the end
– Holy spells doesn’t necessarily give light but they tend to
– Sue was unlocked too late to be chosen for dungeon, so she got to be introduced in the dungeon and give one free lens
– Pet egg was reward for last egg, but if you also killed the king on the same turn then could also get tyrant blade
– Tyrant could have kept jumping at Mac if horn wasn’t blown to distract, or Mac could’ve just moved
– Death robe is +1 damage with unblockable, the bonus damage is also unblockable
– Fired up works with Sketchy, can gain 1 bond instead of 0.
– Pet item on flytrap can be retrieved at end of dungeon
– Botanya debuffing a pet battle with Pet Master would work, he’d just consider it bad form, not cheating
– Failing to lens before tyrant left – this was to save the free lens for tyrant
– Boosting characters up: can take an action while carrying, maybe just forgot
– Tyrant blade from dead tyrant was eaten
– Prisoners move when another character moves with them, must follow and can’t just be told to move. Can’t use equipment or help in combat, could be attacked, can’t defend themselves, would run away back to prison. Figure out some punishment for intentionally using them as bait
– More than one fang per attack: no, identical effects generally don’t stack
– Can’t destroy eggs by burning straw
– Tyrant fang, Holy water, and cigarettes all stack
– Long time to wrap up dungeon due to injury.
– Burning wood chests to cook meat: sure
– King would probably stop to eat meat, if there was enough to bother
– Could mid dungeon recruit Sue if a party member left/died
– Stream previews have been posted
Thank you so much for the summary!
Minor addition about LSNs injury: He is mostly better now (he said he’s not 100% yet, but about 98% yesterday) and thank you so much for being worried about him.
Also he plans to take a bit of time (I think he said a week) off, after posting the report, because being unable to work because of health issues and taking a vacation is not the same.
Oh and how about “Tyson” as the name of the new pet? Especially if it’s a girl, to keep with the “opposite gender” naming theme… 😉
Why nobody suggested attacking tyrant with the fangs:
A) Tyrant description says “invulnerable to all damage types including unblockable”
B) Tyrant fang says “+5 unblockable damage”
Logic concludes that the tyrant fang wouldn’t have been able to hurt the tyrant due to his invulnerability!
Upvote for LSN to give us a tyrant weapon because we were confused and deterred by the description otherwise we definitely would have tried to kill the tyrant somehow!
But then we wouldn’t have gotten this adorable little guy!
Multiple people suggested attacking with the tyrant fangs. Their reasoning was exactly what LSN listed here. We had a whole turn dedicated to the plan (turn 55, with setup on turn 54) We just decided it was safer to go after the eggs when Mommy didn’t jump up on the turn we expected – we weren’t sure if her response to the horn had changed, or if it was some other issue.
Sue joined the party? Do we know a Sue?
Fuck yea baby finna maxx into a menace fr
Wonder what qualifies as a “beastly creature”?
I guess anything animal-ish that isn’t skeletalized/zombified or elemental-ized. But ‘elementalized’ is a weak guess. It could count. Skeletons/zombies most probably not.
Since the description implies the little one is simply hungry and needs nutrients, I guess “beastly” counts for anything of reasonable size that could be eaten and what we let him eat. That most probably excludes anything humanoid and sentient enough to trigger traditional KO-plot-armour in lieu of boring death-in-a-dungeon.
@LSN – I see you’ve removed FiredUp and added Dig1 to Mac, but he’s missing ‘Accessory Essence’ skill on both CurrentParty and Characters page. Also, there’s ‘d’ missing in Wand-of-Heal in PawsPacks page
Additionally:
“Botanya’s bond has reached a threshold. It cannot increase again until certain requirements are met.”
That is also the case for/with Mac (but missing in the end-of-dungeon-text).
Get well soon/all the best for LSN!
It seems the bond threshold only applies to characters without a room in the mansion. Check the report for dungeon 9. Lara did not get a message about reaching a threshold there, and next we went to the Burned Temple.
But the Burned Temple was the “certain requirement”?
I think the difference is that Botanya just hit her first bond threshold and Mac hit his second. Compare the D7 report, where Mac hit his first threshold and got a message about building the basement apartment.
I don’t think we’ve ever gotten the “certain requirements” message before. I assume we got it this time because there is no room to build for Botanya, and it will become clear at some point what we would have to do instead for her – although I’m not sure we care, since it’s unlikely we’ll be able to max her bond anyway.
Actually unless we want to max Ama she’s the next best candidate
Actually, I just realized Lara’s last bond point was her bond dungeon. If the other characters follow this pattern, it looks like we can either viably bond everyone except for Ama (though it would be tight – no room for failing dungeons), or only Ama, Kamau, Botanya, and Mac.
Next dungeon will presumably be Mac’s bond dungeon, so we’ll have until after that to decide.
Edit: Actually, following the pattern of the last dungeon being a boss dungeon, we probably can’t do bond dungeons afterwards. So we could either:
– Bond Lara, Mac, Kamau, Botanya, and Ama, with any dungeon Ama is in allowing randoms
– Bond Lara, Mac, Kamau, Botanya, and any one of Ix/Lohk/Cox, with a couple slots left for bringing randoms
– Bond Lara, Mac, Ix, Cox and Lohk with no spare slots, which seems kinda silly but it’s an option.
My vote is for Lohk, as Ricki’s mom and the one who seems like she’d add the most to the story.
Unless I’m missing something, it looks like bonding everyone would require a perfect (or very nearly perfect) run for the whole duration of the game. No remorse, no dungeon failures, no Cordy or Sue or bonded characters except when partnering with Ama, all bonus bond points.
LSN has said there are planned to be 6 non-bond dungeons per act. So 18 total bond-increasing dungeons, each of which have 3 slots. 18*3= 54 bonding slots available.
The first three dungeons we only had Kamau and Ricki, and the next two only added Lara, so it’s actually (13*3) + (2*2) + (3*1) = 48 bonding slots available.
We also can’t be sure if dungeon 18 will be the last thing that happens (seems likely) or if it will be possible to do bond dungeons afterwards. So make that 45 slots available.
Assuming the last slot is always the bond dungeon and is a freebie for this list, we needed 6 each for Kamau and Lohk, 5 for Lara, 4 each for Mac, Ix and Cox, and I think it’s fair to assume Smith would have been 4. We need 6 for Ama but each of his take up 3 slots, so functionally 18 for Ama. (6*2) + (5) + (4*4) + (18) = 51 slots needed.
We did get +1 for fired up Mac, and +3 (functionally) for Ama’s request, which gives us exactly 1 bond point of leeway if we can do bond dungeons after the last dungeon, or 2 points short if we can’t. It’s possible there are/were other bonus opportunities that would make things a little more viable.
I expect Fired Up or a similar ability to be available to more characters as we progress these final dungeons.
VERY LATE NAME SUGGESTION
“Baron Manslaughter, The Duke of Death”
He already has the helmet!
VERY VERY LATE NAME SUGGESTION
“PRINCESS Baron Manslaughter, The Duke of Death”
In short, that would be PBMTDoD.
To be honest, I’d rather go with simpler “Pbt”.
Late suggestion, for our only little lizard friend:
Peanut :3
Princess Peanut.