Dungeon 13 Turn 58
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Ricki, Amadeusz, and Ix retreat to the cover of the hallway beneath the entrance. Ricki and Amadeusz trade a bunch of items with the intention of loading Ricki up with defenses.
Lara sacrifices 5 HP to blast one of the guards with webbing. She recovers 3 of that HP from her armour, while the guard remains stuck in place. She takes no damage otherwise.
Final plan:
Ricki: go right, go left and exit dungeon. Lure all the guards away is an awesome chase scene so your friends can escape.
Lara: move right. Pick up mittens.
Amad and Ix. Stay put.
Justicar buffed a guard, so patrol DMG is 6+3+3+3 +2 buff -2 Lara debuff =15
Ricki ‘s def is 13 so even if they all hit, she squeaks out at 1 hp.
Lara is grabbing mitts because it’s the only thing she can without risk of dying.
Logic: on the off chance the guards AND the wisp hit Lara, she dies unless she grabs the mitts and equips them. Might as well fill her last slot.
Lara – not really. She could go Right twice to the Tank/Boiler room and try to pickup anything of interest she finds there.
I mean, assuming we can safely orchestrate changing the armour to have 2 Mov back, which I’m not sure we can.
LSN said on discord there was nothing interesting there.
ooh. OK. Thank you, I’ll take it for word then, case closed. No point in adding more work for LSN if he didnt plan any surprises for us there
Wisp still might hit her as she moves through.
Ricki: Right, left, end the dungeon.
Ix: Head right. Grab up the 2 rings and wear them. Also grab the Helmet (wear it), mittens (wear them if they dont hurt you?) and the Crowstone. And the bandolier, if you have room, I guess.
Lara: With your epic +2 Atk from Make It Count, snap the Justiciar over your kne- oh wait the dungeon ended.
Wolf: Try to play the violin as the dungeon ends.
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It seems pretty clear the guards are wrapped up with Lara. They’re so wrapped up with Lara that the previous patrolman ran away to go fight her instead. It should be safe for Ix to go pick up Cordy’s dropped loot. Even if they don’t stay on Lara, they’d have to move past Ricki who patrolling Justiciars have consistently prioritized every single time with their attacks. It’s not being greedy, it is being logical. (And greedy)
Since both Claudious and Sicks’ plan basically “end the dungeon” and “Amad does nothing”, I’d like to propose an addendum to Sick’s plan:
Amad: While Ricky runs to the exit, go Right then use action and go Right again, to the Tank room, and sadly you’re out of mov and out of actions, so probably can’t grab anything even if you had any space and even if there’s anything interesting there, but LOOK WHAT’s THERE 😉
Alternatively, in Claudious plan, we could ignore mittens and have Lara go there, she’ll have action left and could grab something in the very last seconds.. but I just want to take a look there, and having Lara kick some guards instead of picking up some imaginary glass-shield or glass-throwing-knives is 100% fine for me 😉
Lara can’t be exposed to the wisp
Did we ever discover if the tools on the table are for the machinist guy or are they for Ix? I think we need to go investigate that with Ix in tow, then go for a full clear.
Wait, why didn’t we go up to hide instead so Ix can grab the heavy shield instead of doing nothing?
We can still get it with the same risks as Sick’s leading plan tho and still end this dungeon today.
New spawns happen at end of turns, meaning they can’t attack, be attacked or spawn at all if we end dungeon that turn so we can leave turn 60.
Ricki gets mended so she still have enough hp to tank everything next turn even if she fail to dodge anything at all.
Wolf: Mend Ricki. Move right to end turn by the upper ladder
Ricki: Move right. Stand in front of everyone else and attack any justiciar that comes in(just in case since you have spare action here)
Ix: Head right. Grab up the 2 rings and wear them. Also grab the Helmet (wear it), mittens (wear them if they dont hurt you?) and the Crowstone. Then bandolier and Meat. End turn by the upper ladder
Lara: With your epic +2 Atk from Make It Count, show the justiciar you’re getting stronger with a haymaker to the face.
Ideas for next turn:
Ricki end dungeon
Ix and Wolf move up, Ix grab heavy shield
Lara punch a justiciar again I guess
Wait wait wait, Lara’s debuff gets weaker each turn. So damage on next turn will be 16. Which is enough to kill Ricki if they all hit.
Amad’s mend would.keep her up with 1 hp but I really don’t think the heavy shield is worth the trouble…
It’s pretty unlikely imo but this can lead to an unavoidable death for Ricki if the patrol ignores Lara, moves into the chamber and the Justiciar moves the -2 Atk/Def debuff to Ricki.
At that point it’d be up to a couple of 50/50 chances on whether Ricki can dodge or not. I’d like to just end the dungeon instead.
If patrol moves right ix is dead next turn
ikr all plans exept mine and that first wuss one risky for badass new dude. check out mine to get him healed and redy to kick ass for sick AF loot
I was considering checking the map to see which side has more treasures to pick up, but decided to go away from the uncleared dog room. At turn 58 it is entirely within the realm of possibilities that the guards from there start wandering
(Admittedly being sleepy and on mobile contributed to the decision)
Why do all of this for a regular ass shield? Lets just leave. 26 gold pieces are not worth dragging this dungeon to turn 60. If we sell it, it not even 26, it will be 13 gold.
I meant to downvote this and upvote Sick’s comment, but for some reason it’s bugged and did the opposite and I can’t undo it AAAA
Look, I just want the safer option
I just remembered one thing. We have no torches here, right? Can we “SEE” if this room is right now LIT, or DARK?
It might be important – it will tell us if the hot-headed guy passively provides LIGHT or not.
I did ask LSN on discord if room was lit when IX was unconscious and he said no.
ricki go use teleporter to magic guard room
ix go get healed by heal wisp to be redy to kick ass
deus go toward heal meat in cave to heal up too
lara fuck up a guard
Guys why leave alredy these guards slow AF and we got badass new fire dude. We can get healed then lara follow so we get sick magic loot from final guard room and ricki teleport behind when need to dip
This plan is guaranteed death for Lara.
TF u mean? lara badass AF and took 0 dmg and heal 3 and run after.
loser guards too slow to follow lmao