Dungeon 13 Turn 50

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Lara, Amadeusz, and Cordy attack the two armed guards, dealing massive damage and taking none in response. In fact, the guards can’t seem to hit anything at all without the justiciar providing light. As a finishing move, Cordy steps on one of the nearby floor triggers on purpose after Ricki points it out. The explosion finished off the guards without harming any party members, except for the two mushrooms that got involved in the combat. They spawn two replacements with their death burst.

Ricki ignores the fight and follows her Dungeon Eyes, running up to the entrance as fast as she can. The two unarmed guards do the same, although they don’t seem to be following her in particular. Maybe they have some other plan in mind? It seems like this group has been acting differently than the first, at least since the fight started.

Worried that the pigeon is about to bring reinforcements, Ricki uses a charge of her wand wielder gloves to fire off a venomous sting and a magic missile at the same time. Between the two magical projectiles, the pigeon is knocked out of the air just before it leaves the dungeon.

Whew!

Suddenly, a massive explosion shakes the entire dungeon, and a plume of frosty vapour bursts through the hallway Ricki stands in and out the entrance. Uh oh. She may have stopped the pigeon in time, but there’s no way the guards outside won’t hear—

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The dungeon parameters have changed!

Secondary Goal: Leave the dungeon before the Elemental Marauder does, or else stop it from leaving at all! The loss of life if it reaches the camp will be catastrophic, and if you can’t prevent it, you at least don’t want to be associated!

Time Limit: The Guard has been alerted to unusual happenings inside the dungeon and will send patrols every 5th turn.

All other parameters remain the same.