Dungeon 12 Turn 52
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Ricki returns to the boss room and gets out of the water. From there, she’s easily able to collect a bucket full of poisoned water. However, if she takes it back INTO the water, it’ll just be IN the poisoned water again. She also doesn’t think she can take the poison out of the dungeon. If she wants to make use of this stuff, she’ll have to find some place dry to do it.
Amadeusz swims to dry land and eats his last piece of raw meat, recovering 3 HP.
Cordy absorbs another little mushroom, recovering 1 HP.
Lara swims up a room and talks to Pet Master.
“HSSSS-S-S-K-K-K-K”
“…What?”
Yeah…. Full clear is out of the question.
How it was set? Base 2 Atk and +1 for each over 3rd? And we have 10 of them in the swarm, so +7? So each of them has mere 9 ATK, times 10? Am I wrong or these cute fishes can tearm our whole party at full HP and full DEF all in one go in one turn?
If I count hearts and shields well, our party has total of 75hp+def at max, without mushies.
And sadly, we can’t just throw 2 mushies at them, because immune to poison they are. Eh. Harpoon allows us to snipe one of them. And that’s it. Killing them off with Cordy would take ridiculous time.
They are aquatic. If in pinch, to some extent, we could be able to stay away from them by standing on platforms above the water. Like, in the boss room, we could stay on the top, well out of the water, and they won’t notice us, and they might be on their way. But nothing prevent them from being a bit smart and from simply staying in the room, preventing us from exiting the room.
I say, estimate their movement and avoid at all cost? I just hope it’s only one flock, not a new flock per turn.
Plan: Finish the dungeon.
Cordy: Move up left ladder. clear the Source.
Lara: Stay put and play charades with the pet master.
Amad: Clear the source next to you. Move Right and end your turn as far down as possible.
Ricki: Leave the bucket there. Grab Harpoon. Move left one.
The Patrol should move south next so Amad can clear the source and start moving down to help Ricki if she cant get by the Skellies. Lara can clear the Source after they leave.
Finger’s crossed, we should be able to clear the last sources in 1-2 turns.
Next turn would be:
Ricki Move left. Pick up greaves.
Amad: Move down. Move Left
Lara: Kill Source.
Cordy: Grab a coin
If Ricki fails all her dodge she’ll have only 1 hp left so wont be able to pop source. But Amad will be nearby to finish it.
Turn After:
Ricki or Amad: Clear final source. Dungeon end
Let’s get a little greedy they said. Let’s go for a full clear they said…
“HSSSS-S-S-K-K-K-K,” they said.
We could ask Lara to say “my precious”
We’re fortunate that these things cant leave the water or we’d be in big trouble.
Are you sure about that? I can totally see them jumping out of the water just to bite us and punish for stalling. At the very least, we should avoid places close to water.
Uh,wth is Ricki trying to do with the bucket?Do we need a bucket’s worth of nasty water in the Manor?
AHHH this is why I was afraid of staying past 50 >.<
Maybe we can just wait it out?Although we’d only know after the comic is updated.
Plan: Finish the dungeon but optimized a bit. Same speed, better value!
(Fish at Pet master, moving down to middle left)
Cordy: Move up. Pop the source.
Amad: Drop fishing pole. Loot arrows and lockpick. Move right. Hide in the lower tunnel.
Ricki: Leave the bucket there. Grab Harpoon. Move left one.
Lara: Ceiling walk to give the beaver a headpat while watching fish swim below
54: (Fish at middle left, moving right to middle shaft)
Lara: Pop the source.
Cordy: Move down. Loot coin.
Amad: Move down. Mend Ricki. Hide in left tunnel.
Ricki: Move right. Loot crit gear.
55: (Fish at middle shaft, moving down to skeletons)
Lara: Move down. Pop the source.
Cordy: Move up. Loot coin.
Ricki: Pop the source.
Amad can go left to swap his lockpicks for the atlalt if we want
WIN!! ^_^
I think this plan kill Amadeusz.
We can see Skelefishes leaving Cordy’s room and ending it in the Pet Master room, meaning their Mov is 2.
Turn 53 they will swim down, search the Skeletitan room, then swim right to where Amadeusz is ending his turn in this plan.
I know you have him “hiding” in the lower tunnel, but there’s no where to really hide, and we see the Swarmfishes swim pretty far into the room they end their turn in.
I’m pretty sure they just action moved because they already explored the middle. See Claudious’ comment where he detailed patrol moves:
https://dungeoneyes.com/dungeon-12-turn-50/#comment-14359
They wont action move after entering an unexplored room, and if they action move, they cant attack that turn like the guards that didnt kill the attacks when seeing them in the previous dungeon.
Also, we lensed the fish and there was no Mov 2. Lens tells us about Mov 2, see the undead knight.
There’s just such a low benefit for such a high risk in sending Amadeusz in the water. There’s a roughly 1/16 chance that RIcki takes enough damage from the skeletons that she would have to eat her shroom before destroying the polyp. Is that worth making guesses about how Skelefishes move?
Where are you getting 1/16? She takes too much damage if all 3 skellies hits her, which is 0.6^3 so over 1/5.
Your plans have not been going well, while other more sensible plans have been downvoted to oblivion. Are the comments full of trolls nowadays, or is there a vote manipulation thing happening, or what is happening??
You’re mixing up “getting just as much as the alternative” with “not going well”. Lara’s action didn’t work, but the alternative plan last turn had her no trying an action at all.
Or do you mean bucket stuff? We still end with the harpoon, same as if we ignored the bucket. IF it turned out valuable, we’d have it. And if not, we’re still just as good if we didn’t try. So it was better to try.
If you think a plan is not sensible, just comment why. Sick just did and it worked.
As for votings, I think most passerby voters just don’t pay attention. Like, Amad’s movement that got this plan downvoted? The plan voters went toward has the EXACT SAME MOVEMENT, since this plan was based on it in the first place!
Also, it’s hard for them to keep track of everything we learned over time. Like, we should have left on turn 50 but I guess they didn’t know about extra bad stuff happening on 50 so really wanted to full clear. 🙁
Who’s plan was it for Lara to walk through a bunch of enemies in poison water to scout?
I like your optimism,chief!
Pfft. Some pet master. Doesn’t even speak drider. Lara, either go swarm some cuttlefish or go cuddle some Swarmfish. I don’t care which.
Ricki, you got a whole bucket of grape Gatorade and you know Amadeusz will try to drink it all if he finds out. Take a swig before it’s gone.
Amadeusz, go get one of the coins.
Cordy: abandon the dungeon to go fight that villager that dropped the fish in 2 turns ago
Can you don’t?
Jesus fuck this dungeon was just tedious beyond belief. Why are the egg sacs reforming if we killed the damn boss.
… because Mr Krabs wasn’t making them, they were forming from the polluted water, as we were explicitly told?
Cause lsn is saying “get yer ass movin youngsters”
I think this dungeon was handled really sloppily from the word go and that it was way more painful then it had to be because of that. I’ve noticed that people have this weird desire to rush things early on, leading to situations like Lara’s near-death experience for the sake of ‘scouting’- only to then dick around well after the point we should have left the dungeon for the sake of maximum greed, leading to situations like the one we’re currently in. Mistakes like those, even minor ones, really pile up quickly.
I’ve said it before, but if we want to 100% clear dungeons we have to set out with that goal in mind from the start of the dungeon. A 100% clear means massacring everything in our path regardless, so there’s usually no reason to rush past them or leave them alive- we’re just going to have to waste movement and actions to come back and kill them anyways. Better to kill them off now since that’ll make future movement a lot safer, to boot.
Aside from that- I wonder if destroying the sources as much as we did was a good idea. It seemed relatively easy to avoid the poison damage from the water in this dungeon, but taking the guaranteed damage also added up to a lot over time. It would have made sense if we wanted to be out of the dungeon by a certain point but, well, here we are.
Ahem, setting a goal requires knowledge of what’s ahead, which is why we put a lot of emphasis in scouting early so we can get that big picture.
Hindsight is 20/20 and all that.
We did make a lot of mistakes, that’s what learning is. And I’m sure everyone is quick to blame things they didn’t agree with like the chosen party or the loadouts, but ultimately we’re still confused by away from this dungeon stronger (and prob with a few more grey hairs).
In my opinion, 100% clears are not what this game is about and but I understand why some people wanted to at least try.
What I’m trying to get is that there’s a huge difference between safe, sensible scouting and having our characters run through a crowd of mobs just for the sake of finding out what’s on the next screen, which is basically what happened with Lara. If the only way forward is through a crowd, we should fight the crowd, not sacrifice HP for the sake of exploring a room that we were going to get to in a turn or two anyways.
We clearly have no compunctions about wasting time *later on* in the dungeon, so wasting time *earlier* in the dungeon playing things safe so that we have more resources for when things go tits up seems like a good idea to me. HP being our most valuable resource of all.
And as far as goals are concerned- pretty much every dungeon has a clear-cut goal from the very beginning. It’s getting bogged down with the extra stuff like looting every last scrap, trying to 100% clear dungeons, etc. that tends to screw us over and bring us close to death. I think we’ve completed the main goal of every dungeon we’ve been through so far, actually, even if that goal has changed midway through.
Even in this instance, we got a clean kill on the dungeon boss and were poised to exit the dungeon with pretty much everything looted within a few turns. But because some people decided they wanted to be greedy, we’re now in a very risky scenario to literally no benefit.
And it’s not like it’s a secret that dungeons get harder as time goes on; like half of the dungeons we’ve been to have reached Turn 50 with pretty clear warnings and consequences. We’ve been incredibly lucky so far and the only things we’ve lost out on are a few Kamau level-ups and the artificer character. But we HAVE had characters come incredibly close to death, and this dungeon in particular has been an exercise in our characters having very low HP for most of its duration.
All I’m saying is that if people really want to do stuff like 100% dungeons, that needs to be decided on from the very beginning instead of being something we have to ‘get greedy’ on 40-50 Turns into a dungeon. Same with any other optional goals we might have.
It should be noted though that this would have been really simple to clear either way if only Ricky popped the source instead of going on a bucket of poison adventure.
I was totally for ending before t50 but was outvoted. I know a lot of people abstained from voting alot this dungeon because they felt they didn’t want take responsibility for the potential outcomes of our choices. Not sure I agree with that logic but no sense debating it. I don’t know the full picture, but to me it felt like we had maybe a dozen or so people actively voting.
As for the Lara incident, we learned then that the water did damage by ROOM, not a static number, which nobody guessed (and doesn’t make sense to me tbh). We also didn’t get any warning that the skeletons were watching the exit in addition to the chests. No ! Warning we usually get first time enemies see us.
We had an objective at the start, but it doesnt tell what the source is, how to remove it or where it is (still not sure if the boss was optional or not). Hard to set a goal on how to accomplish that without that crucial data. Once we did have a good idea of what and where. That’s when goals should be set.
Ricki: Drop the bucket, grab the Harpoon. Head left.
Lara: Wait for the skelefishes to investigate the water below you, then pull out two skateboards and do a double kick flip over them to impress the Pet Master.
Cordy: Head up, pop the source.
Amadeusz: Pop the source.
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Not sending Amadeusz to the right. Worried about Skelefishes swarm killing him either in the Skeletitan room or the next room over as they patrol.
Do you think Paws will sell Atlatls now that we’ve unlocked one?Because he sells Gravity Staves.
Paws could sell it. Will be curious to see
For some reason,my perfectly reasonable question got downvotes/dislikes.Because someone among the audience is seemingly offended by my very existence.
It should be noted that there’s no chance Ricki can’t destroy the source, even the unlikely situation that she takes 1 damage she can still absorb her mushroom to regain 1 hp, so this plan IS the safest.
How are we going to handle THIS!?We’re going to have to learn the patrol routes like Splinter Cell!