Dungeon 11 Turn 44
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After guiding Kamau back down to the basement, where he opened a chest to find both another rope and an arrow to the gut, Ricki returns to the contractor cells. Macadamia watches her go with trepidation.
“Umm… Ricki, what are you making?”
“The recipe says it’s a Fun Thing.”
“Right, but… it’s a bomb, isn’t it?”
“Yep!”
“I thought we were only to borrow some things the Guard wasn’t using.”
“And to… pacify some of the ones that are starting to show signs of dungeon madness.”
“Well, yeah, but you never know when a bomb might be useful.”
“Maybe we’ll need to blow up some other dungeon from the inside.”
“Or some big monster! I bet we could make that work!”
“Doesn’t that sound fun, Mac?”
His stress levels finally hitting their peak, Macadamia breaks into a run. He crawls through a hole in the wall and flees through the dungeon entrance.
After retreating into the forest, Macadamia slumps against a tree and fights back tears. It’s true that he never wanted this life, but he still feels guilt for leaving his friends behind. He knows that there were still plenty of creatures loose in the dungeon, not to mention a large number of armed guards that may at this very moment have discovered them. Would they be okay without his help, however meagre it is? What if they need one of his rings? What if—
“Wow, we sure are lucky the patrolling guards went to investigate the tower first!”
“Imagine if we had to fight them all to get out of the basement! Ha ha!”
Dungeon 11 is complete!
Good job all! Let the level up debate begin!
Shield Bash
HAHAHAHAHAHAHHAHAHAAHHHAHAA
Bravo, LSN!
Golly, please don’t eat the sword xD
Great ending btw, I wondered how’d look from their in-world perspective when Mac’s escape teleports them out of the dungeon, that’s just perfect scene 😀
I just wonder, this arrow heorically caught by Kamau – does it mean Ricky’s being sarcastic now and they actually had to really fight them off, or is it just that Kamau got lucky again and got one while they were running away?
It means Kamau checked the trapped chest. And found rope there, too.
Loot and combat wise this was a very successful dungeon, but I’m still sad about the gnome contractor. Not that I regret facing the enforcer at that time, but we should be more open about talking to the Imp.
Talking to the imp is not the correct takeaway here.
The correct takeaway is “if you see something that looks like a recruitable character, at least talk to them ASAP.” I’d be willing to bet if we had shouted through the door “hey, hold on a minute and we’ll get you out” he would have not escaped (or waited longer to escape). We also could have freed him first, then done the rest of the dungeon. Or killed the big baddies in his area. There’s lots of things we could have done.
Sure. I’m not questioning that. I’m pretty sure the Reserach Lab will see us rushing towards the hot/cold character. But in this Guard Outpost we didn’t do that.
All characters we recruited had different approaches to getting them. We didn’t know the gnome would get himself killed in a stupid fight he did not have any chance of winning.
He was a “contractor” for the empire, worked building golems. It is not reasonable that a man that builds golems do not know what a golem is capable of and simply decides to walk by a giant metal sentry guarding his prison door. Either that, or the gnome was OP as f*ck and thought he had a fair chance of escaping the golem.
But the matter of fact here is that the gnome is dead, and in the next room we have an Imp ready to make a deal that maybe could ressurect the dead gnome. But could he? At waht cost? We don’t know, because we did not talk to the Imp. I’m not advocating we make a pact. I’m saying we should talk to the Imp and find out what it can do.
“Oh, but the Imp is a devil, devils are evil.” Yeah, and every single one of our characters are coloured in various shades of gray.
Until proven wrong, the Imp is a gameplay element. Let’s play with it, or at least read the rules on how to play with it.
I’m a huge advocate for talking to the imp, but not necessarily making a deal. However (and I didn’t know this), apparently some commenter stated after the zombie dungeon that sometimes an imp is an insta-fail, which has me hesitant. Can someone clarify that for me? Was this an actual statement that was said by LSN? Why would this be revealed to us? And if so, can it be revealed whether the imp was an insta-fail for *this* dungeon, too?
As for the gnome, I’m disappointed we didn’t get him. Not as upset as I was with the Lara bond dungeon psych-out, but kinda miffed. It’s debatable whether it makes sense for us to investigate every noise, but I guess it could be argued that realistically, if you’re in a high stakes situation, you’d want to know if some component of the dungeon has been altered after hearing a loud noise like that, in case your chances of survival had depleted. And we absolutely could have killed that golem close to the beginning of the dungon, before the explosion, but we got scared. If you think about it, that one golem was the only thing standing in his path to freedom. I wonder if he tried to run past it or fight it.
We need to check Ko-Fi, too. There are hints for new characters there. We should keep our eyes peeled for someone that controls fire/frost.
About imp:
Dungeon 9 wrap up stream notes:
https://dungeoneyes.com/dungeon-9-turn-56/#comment-11209
and https://dungeoneyes.com/dungeon-9-report/#comment-11221
Also Kamau on https://dungeoneyes.com/dungeon-9-turn-31/
Hi Papergrin, there is a reply from me, which contains links and now is “Awaiting for approval”. So, please check back later. (Note the other comment is now some minutes old, so if next to this there appears another comment from me, that is that, and don’t wait for infinity for a third comment.)
My issue with imp is 2 fold:
First, Amad’s Dirge hurt him which implies to me that he is counted as an enemy and only wishes us harm.
Second, Had we been offered a deal, I am worried that a plan could be posted and voted on by bots for the Lols and I dont like that.
The traps are also gameplay elements. We don’t have to trigger the trap ladder rung to know it’s just a bad idea as triggering the pressure plates and similar traps.
Well we got the Toaster so in a way we have a relic of the poor contractor who got killed. I can’t feel too bad we missed him, because there’s no way we could have known he was going to self-destruct, and I guess in a moral sense, the empire’s probably done much worse to other potentially playable characters off screen.
I still think the characters should raise a toast to him, though, next time we gather around the dinner table at the Manor. There was enough evidence to suggest he fought against them and wasn’t inflicted with dungeon madness. From the characters’ perspective, something about him was different. He’s a casualty of the empire.
I hope Mac gets licensed and gets to leave if he wants at some point, poor guy! He’s really not cut out for this and it’s clear he doesn’t enjoy it. Maybe his bond dungeon will allow it?
Well, in https://dungeoneyes.com/dungeon-11-turn-20/ we should have voted for the basement in good time. Now it is too late.
I vote we go back in and fight the rest of the guards.
Dungeons, which have been left, can never again be entered by us. The Manor was cleared and thus ceased to be a dungeon.
Where is Phoenix?!
Got left behind in the dungeon, but don’t worry, one of the guards picked him up and took him back to the city, where through a curious chain of events he ended up becoming the pet of the Emperor Himself. We’ll encounter him again as the final boss of Dungeon 17.
Text for people who have problems with reading the coloured version:
After guiding Kamau back down to the basement, where he opened a chest to find both another rope and an arrow to the gut, Ricki returns to the contractor cells. Macadamia watches her go with trepidation.
Macadamia: “Umm… Ricki, what are you making?”
Ricki: “The recipe says it’s a Fun Thing.”
Macadamia: “Right, but… it’s a bomb, isn’t it?”
Ricki: “Yep!”
Macadamia: “I thought we were only to borrow some things the Guard wasn’t using.”
“And to… pacify some of the ones that are starting to show signs of dungeon madness.”
Ricki: “Well, yeah, but you never know when a bomb might be useful.”
“Maybe we’ll need to blow up some other dungeon from the inside.”
“Or some big monster! I bet we could make that work!”
“Doesn’t that sound fun, Mac?”
His stress levels finally hitting their peak, Macadamia breaks into a run. He crawls through a hole in the wall and flees through the dungeon entrance.
After retreating into the forest, Macadamia slumps against a tree and fights back tears. It’s true that he never wanted this life, but he still feels guilt for leaving his friends behind. He knows that there were still plenty of creatures loose in the dungeon, not to mention a large number of armed guards that may at this very moment have discovered them. Would they be okay without his help, however meagre it is? What if they need one of his rings? What if—
Ricki: “Wow, we sure are lucky the patrolling guards went to investigate the tower first!”
“Imagine if we had to fight them all to get out of the basement! Ha ha!”
Dungeon 11 is complete!