Dungeon 11 Turn 1

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Ricki and her party decide to start off by gathering some information. Ricki uses her fancy new Case ability, while everyone else picks a note and reads it.

Ricki finds that the rightmost guard directly above her carries some holy water! That could be useful if she could somehow get it before it gets used. Or even if it IS used, if she could get the weapon it was used on soon enough.

Macadamia reads the note on the middle level, near the locked door:

Door opens with key 3. Keep chest full of potions to test theory of duplication/enhancement over time, and rotate guard regularly.”

Amadeusz reads the note on the left:

ALL PATROLS: Send your pigeons to fetch reinforcements if you encounter unexpected levels of resistance.”

Finally, Kamau reads the note on the right (and tries not to be weirded out that the mushroom also seems to be reading it):

Clean the tables in the mess hall with every pass, even if they already look clean. Those rats keep showing up, even after only a few minutes, and some of them bite HARD. They’ve got to be finding food somewhere.”

Ricki then explores the room to the right, while Macadamia explores the room below.

Ricki finds an area full of familiar elements, but also some new stuff. That impassible wooden barrier in the middle of the room looks like the sort of thing that might be installed to support the weight of a structure. If she decides to blow up the building, that looks like a good place to plant one of the explosives. Doing so would probably also remove the barrier.

Ricki has a brief but traumatic flashback when she notices the odd rat out.

Macadamia finds a giant, highly alert guard dog. He wishes he’d stayed home.