Dungeon 10 Turn 4
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Ricki points out the hidden web to Lara, who then cuts it apart with her siegesword. Ricki moves up another level and unlocks the gate, managing to keep her lockpicks this time. Ricki and Lara both get attacked, but manage to avoid any damage due to their defensive items and anti-poison enchantments respectively.
Ricki then squeezes through the narrow tunnel in the wall, emerging below the wolf spiders, and continues down the ladder to explore the room below.
The final room is much like the previous ones, and completes the mirrored layout of the temple. This place must have only become a dungeon recently for it to be so small. It’s barely bigger than the real structure.
Ok so I shouldn’t have to say this, but we need to get Lara to the archive ASAP and then GTFO.
Forget everything else.
As irritating as it is do leave early, we have bigger priorities right now.
Im all for looting as much before turn 10. But yeah, dont want to go past that
Let’s make it turn 9, to be safe.
Turn 0:
“We need to hurry, Ricki.”
“She’s got to be planning something.”
“We’ll be out of here before you know it.”
Turn 3:
“W-we should be close to the archive now. It should be above us, if the layout didn’t change too much.”
“Are you doing okay?”
“I’m f-fine. Let’s just hurry.”
We don’t know that the dungeon will end the moment Lara interacts with the archive, and LSN couldn’t really be hinting any harder that speed is of the essence. There could be a whole secondary goal, like there has been in multiple other dungeons. Planning to loot until turn 8 or 9 is just greedy. We’ve been able to overcome our greed for story reasons before – we voted bandits instead of merchants. Now let’s vote for Lara and get to the goal ASAP like she is explicitly asking us to.
Why would we quit now when there are several easily obtained chests around us with insanely good loot, with no consequences for getting them?
They’re thinking, pretty reasonably, that there are consequences that have not been outright stated, but have been heavily hinted at (by all of Lara’s “let’s hurry” lines).
I’m down for risking it though. Not getting loot is a risk in and of itself, as it means we’ll be underpowered in the future and have less good options (or even none).
I’m also sorta leaning towards this. The existence of that 4th room and the layers of obstacles between it and the entrance make me think a change in dungeon goals is likely. It’d be almost impossible to have gotten to that room and back to the archive in less than 10 turns, which makes me think that’s not the way that was meant to be done.
Be sure to Read all our options before voting as we have lots of choices.
Plan: Safest course and get 4 chests
This Turn:
Lara: Loot Chest behind spiders. Drop cigarettes (and rope if need be) Move to left room.
Ricki: Move up, go through hole, Use Grit.
Result: No damage. 1 Chest
T6: Ricki move left, unlock bottom door. Lara Kills mini spider on bottom chest (prob poison)
Result: Lara takes some damage?
T7: Lara loots chest behind skelly (if space left), Ricki Kills Wolfspider.
Result: Lara takes 2 from skellies. Ricki takes 2
T8: Ricki Unlock and loots chest on left. moves to right side. Lara Loots drider chest. Moves to right. Lara takes 3 dmg from drider.
T9: Lara interacts with Archive. Ricki Interacts/disarms/picks up spider sac? Dungeon END.
This gets us 4 chests.
I want to avoid the double chests below because we cant get lara down there safely (4 non-poison wolf spiders) and we’d be left with Ricki taking 5 + Mini Spider in damage. If she takes 10 it is GAME OVER. She could take a turn to increase her hp to 12, but thats still risky if that mini spider does 7 by itself (see Sewer Blood Rat).
4 Chests in 4 turns and we’re done before Turn 10. Nice and simple and safe.
I have ricki using grit on the off-chance those driders may be able to do 8 dmg from some sort of +1-2 ability. I just didnt want her sitting at 1 hp at any time.
We do need to worry about the drider too when returning to the archive. What HP does this plan have Lara ending at? She has 9 hp and I’m counting 5 damage with potential damage from the mini-spider and skeleton fight. If we don’t engage the drider it’ll target randomly, which means Lara could take up to 3 damage.
There’s also the issue that Lara has at most 2 slots of non-essential and unique gear, and this plan has her looting 3 chests, so she definitely won’t have room for all items unless multiple chests contain the same stacking item.
She would have 2 from skellies, and 3 from Drider. If she takes no damage from mini spider, she would have 4 hp left to tank the last drider on the way to archive.
If she does take damage, we can forgo the last chest if need be.
Tweak:
T6 Lara snipes the little spider through the door and Ricki kills the wolf spider. Use the wand if you like, she bypasses immunity outright but resistance still applies at half, so the 4 from Venomous Sting might not manage it if this is a troll. (Other bonus – Venomous Sting is still Her power, just not a corrupting version, while the wand was called out as not invoking an angry Goddess.)
T7 Ricki unlocks the door, Lara loots and leaves. Parting shot from drider but no other combat on Ricki.
Same net result, no T6 damage because melee enemies are stuck behind a locked door.
Lara doesn’t actually have room to hold 3 chests of items. This plan won’t get us 4 chests worth of loot, it will get us at most 3, and requires that Lara take no damage at ALL from the tiny spider and skeleton fight. If she takes damage, she’ll be below 4 hp when she has to access the archives, which will mean the drider would kill her if it targeted her (7-4 = 3 health damage).
So, options to play with:
Ledge chest (entryway)
Chest behind 3 skeletons (room 2)
Chest behind Wolfie and Drider (room 2)
Trap chest (room 2)
Two chests on bottom left (room 3)
Chest below archive (room 3)
Ledge chest (room 4)
Sacrificial altar (room 4)
Chest behind altar (room 4)
My thoughts:
– Let’s plan our last looting move for turn 8, plan to leave on turn 9. We don’t know what happens on turn 10 – for all we know Lara starts rapidly gaining corruption. I’d rather not test it.
– Let’s skip both ledge chests. We don’t have a (save to use) way to get them that we know 100% will work. We can revise this if we happen to find a wand of Web Walls.
– The altar is probably neat, and there’s probably something really cool behind it. That said, it’ll take 3 spiderweb removals (either attacks or lockpicks), plus getting past 3 spiders and 2 Driders. That puts us uncomfortably tight up against our exit goal. Let’s skip room 4 entirely.
– The two spiders Lara is tangling with now are no big issue. Let’s have Lara take them out so Ricki can freely open that chest.
– The lower chests seem very viable. Let’s have Ricki Fireball the tiny spider, then take out the other. If we want to play it safe, she can go to Lara for a Mend first.
– Let’s have Lara kill the Drider after that. If we still have time and lockpicks after that, maybe one of the room 2 chests. Not likely to have either though.
**Note that this isn’t a command. Just a planning suggestion.**
Just a reminder that ranged and melee attacks happen all at once. If Ricki engages the two spiders on the bottom they will still rush and damage her before any die. This could potentially kill Ricki as she only has 3 hp and 7 defense and just 1 spider itself does at least 5-6.
5-chests full timeline that completes dungeon on turn 9 based on the following observation:
Dungeon goal does not state a specific character requirement. Nor does it require all characters as that was stated as “Gather at x” in previous goals.
T5 (this turns’ plan):
-Ricki move a room up and through hole to stand near corpse, then lens drider to ensure safety
-Lara leave her cigs and siegesword near corpse then loot spider chest then move a room left
Notes:
-We can safely pivot to a 4-chest timeline if we discover driders have unexpected special abilities
T6:
-Ricki move a room left to lockpick the last door
-Lara walk up to tiny spider and use wand to kill it
T7:
-Lara walks up to wolf+drider to loot their chest (takes 4 dmg) then move a room down
-Ricki loot locked chest then move to bottom floor
T8:
-Lara move a room down then use rope to lasso high chest
-Ricki loot skeleton chest then move a room right
T9:
-Lara loot high chest by going up rope
-Ricki pickup Lara’s dropped stuff, then reach archive while avoiding egg, completing dungeon
Then the cut-scene superpowers triggers as usual, getting us out safely before turn 10 tick over.
Additional notes:
-Dungeon always instantly end the moment the goal is filled. As we saw to our disadvantage in the caravan dungeon, our party magically and automatically gathered all the KO merchants and left right under the nose of the wolves in under a single turn using their cut-scene superpowers.
-Dungeon parameters have changed before, but that was when we triggered a hidden side-mission. Again, completing the stated main goal ALWAYS ended the dungeon.
We’ve tried lassoing things before, it doesn’t work.
When?
From what I recall, it works a long as we have an object to lasso around (like, not an empty floor):
Here, it would be around the chest.
We tried in the manor with the chest in the entryway (several times)
Only found one try to toss a lasso, it was only a range problem:
(Emphasis mine)
Manor had a long ledge blocking an simpler upward throw. Here, the chest is right on the edge.
Even if it fails, we still get 4 chests. (And can have her move up after throw in case it fails, to join Ricki in archive on turn 9 instead)
The Manor also had a ladder closer to the ledge, which Ricki used when attempting to lasso D6T18. Agreed that the chest is closer to the edge this time; the successful lasso attempt was on a tree branch D7T39 which didn’t require going over the floor at all.
Can Lara loot the chest? It’s locked.
There is only 1 locked chest and Lara isn’t opening that one. She is opening the unlocked chest behind the two spiders.
Ricki: Move to 3rd room and use rat hole. Stay away from monsters. Use Grit. (Ricki is 5HP)
Lara: Drop cigs and rope. Loot the chest behind 2 spiders that are currently biting her.
plan (2 chests room 2; 1 chest room 3)
T5: doing current actions.
T6: Ricki kill wolf from wolfxDrider. Takes 2 dmg is put to 3HP
Lara kills one spider that attacks her (trust me)
T7:Ricki loot 1 chest, and drop torch (needed for 2nd chest but might as well now just in case)
Lara, with +9def from being attacked by spider (see? trust pays off) attack drider before Archives. Lara takes 0dmg due to bonus def
T8:Rick loot 2nd chest
Lara finish Drider or just wait and be angry you don’t have a smoke. Lara takes 3dmg (she is at full) if Drider is still alive.
T9: Ricki move to start of 3rd room, point out the trap
Lara stop over egg sack trap with Ricki help and access archives
Dungeon Completed
notes:
using Rat Hole takes a Mov.
we could actually safelly have Lara have a smoke, just to make her happy, but i feel like suggesting it will make people vote against due to -1HP cost.alternative to my previous post. Riskier but gives us 1 more chest (2chest 2nd room; 2 chests 3rd room)
Ricki: Move to 3rd room and use rat hole. Use Lense on Little Spider.
Lara: Drop cigs and rope. Loot the chest behind 2 spiders that are currenty bitting her.
changes to plan (don’t want to repost entire thing, just scroll up)
T6-T8: no changes
T9: depending on liltle spider stats we can have Ricki run to bottom of 3rd room and loot unguarded chest or no changes to plan
that means:
Ricki spends multiple turns being hit by Drider (who could have % based chance to deal extra damage) at 1hp / not a fan
it’s not 100% certain chest, but if we know lil spider stats then we know if it’s safe for ricki to just rush lil and big in 3rd room and loot unguarded chest as Lara finishes dungeon
Thanks to using up Lense we don’t even need to throw away anything extra for that loot.
honestly not a fan. but:
as far as we currently know it’s safe;
lenses a minion we might see again in the future;
gives us a chance at one more chest from the furthest part of dungeon we can loot. (we will not attack little spider without knowing it’s stats due to fear of Blood Rat scenario)
Makes sense, spiders were guarding the web.
I’m not a fan of leaving the archive drider active.
Even with running past all enemies, the webs force those keys to be first available at turn 6 (3 rooms deep, one web in room 2, two webs in room 4, then Lara can grab off the wall on the same turn Ricki cuts the second web). With disarming, that can be sped up by 1 turn by bypassing the room 2 web, while two people are needed for two webs anyway. Of course, disarming then takes tools, which could’ve just been used on the doors.
It can be a bit faster, but it doesn’t really matter. T1: reveal second room. T2: Clear web 2nd room, run to third room with other character. T3: Move to 4th room. T4: Clear first two webs.
Of course this requires pretty insane defense since you’d be tanking damage from multiple rooms of enemies in certain cases (person who hit the web if they didn’t disarm it in room 2 would have to tank the spider there and potentially the wolf spiders in room 3. And honestly I struggle to imagine loadouts that would let people just ignore that number of enemies. Lara could have up to 4 more defense I suppose if we had silver rings of defense and gave her a heavy helmet. But even that loadout would require us to engage with the room 4 enemies, since the room as a whole does something like 32 dmg plus the tiny spider (3 giant spiders at 6 plus 2 driders at presumably 7).
A completely safe 4 chest plan
Ricki: move up and through rathole, lens drider. Lara: move left, wand-of-barrage lil spider through the gate
Plan:
5) Ricki: Lens drider. Lara: Barrage lil spider
6) Ricki: Unlock skelly door [heal 1]. Lara: mend Ricki
7) Ricki: Loot skelly chest. Lara: Loot drider chest [take 5]
8) Ricki: Loot locked drider chest [take 2]. Lara: move right, loot spiders chest
9) Ricki: Disarm soap bar in archives. Lara: Read archives [take 3]
10) Reserved for emergency
Notes:
Ricki survives on 2 HP, Lara survives on 1 HP.
This works if lensing a drider reveals it does 7 dmg. If its something like 7-8, or if anything else goes south we can switch to a safer plan for 3 chests.
P.S. my identical comment got marked as spam for excessive editing, if it ever turns up please use this one for voting
Although this can fail if Lara takes dmg both from 2 spiders she is close to now and from a small spider she intends to kill
Lara can’t go through wall cracks, can she? Her only way to little spider is through the pile of wolf spiders.
They’re talking about the little spider in the 2nd room, behind the locked gate.
Ahh, that makes sense. Probably worth clarifying.
An even safer 4 chest plan
Ricki: move up and through rathole, lens drider. Lara: Loot closest chest dropping cigarettes and rope if needed, move to a gate one room left
I am sure lensing the drider is a better option than grit this turn as it allows us to plan safely for both Lara and Ricki, without sacrificing any loot.
Plan:
5) Ricki: Lens drider. Lara: loot spiders chest, move left
6) Ricki: Disarm soap bar in archives. Lara: Wand-of-barrage lil spider
7) Ricki: Unlock skelly door [heal 1]. Lara: mend Ricki
8) Ricki: Loot locked chest [take 2 or 0]. Lara: Loot drider chest [take 0 or 5], move right
9) Ricki: Loot skelly chest, move right 1 room. Lara: Read archives [take 3]
10) Reserved for emergency
Notes:
Ricki survives on at least 2 HP, Lara survives on at least 1 HP.
This works if lensing a drider reveals it does 7 dmg. If its something like 7-8, or if anything else goes south we can switch to a safer plan for 3 chests.
Even better, Lara can unequip her sword for +def and take 2 less damage
That’s a big brain move, but siege sword is only -1 defense
I mean 2 total from both attacks
Disregard this, I forgot what locked chests look like.
Guys (and girls and non-binary folk, too), what if Lara just thinks that whatever she is after is in the archive, but it’s not there anymore? Maybe Indira is still around and took it to the room with the bloody… altar (stone-slab/ well) or something in order to lure Lara there and ambush?
Normally I wouldn’t assume for LSN to pull a fast one when it comes to the dungeon goal, but this is a new kind of dungeon (bond cap dungeon/personal quest), so all bets are off, IMHO.
I’m all for grabbing a chest or two while we are here, anyways, but I would not delay until turn 9 to loot stuff that won’t fit in our inventory anyway.
Besides, from a roleplay point of view: Judging from everything we have seen of her so far, Ricki really isn’t the kind of person who would stay in a place that gives her good friend Lara the willies any longer than necessary.
We’ve seen that bathtub before, I8P22.
The neat dagger isn’t there anymore. Hard to tell from this angle if what’s left of Indira is there too.
We didn’t see a blood splatter on the edge like that (though this is also seen secondhand as a traumatic memory). Maybe something got out of there.