Dungeon 2 Turn 46
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Ricki gives the keys and armour to Kamau in exchange for the rusty sword and ale. The two of them head up one room and Kamau uses the keys to open the locked door, giving them access to another lever and a room full of rats.
The snale doesn’t seem to attack despite having a direct line of attack. It may still be paying attention to the hole in the floor.
Ricki uses her Grit ability, recovering to full health.
If these rats think breaking every single piece of equipment she has is going to keep Ricki from harvesting their tails for money, they didn’t count how many pieces of equipment she has left.
…you know what, fuck it. Ricki’s hyped, let’s fuckin goooo
Ricki:
Attack the ratsDon’t attack the rats, let Kamau do the dirty work, you don’t have any defense left you goose. Go back down the ladder and go to the right, then back into the hole. We gotta flip that lever near the thugs.Kamau: Attack the dire rat.
I’m pretty sure Ricki didn’t count how many pieces of equipment she has left neither
I think it’s actually possible to still access the broom. The dire rats are facing opposite directions, and the rules say “Most dungeon enemies are surprisingly unaware. Most enemies stand in place and wait for characters to approach them before they attack”, so it seems liake it’ll be a 1v1, so with armor + ale buff we can fight safely. If we go all the way to the beginning (which we have to to get the broom) we can fill all 5 (!) mugs with ale and have Ricki
get smasheddrink them repeatedly to keep the buff.It will take a minimum of 6 turns to kill both dire rats, assuming we keep the coin of revelry since it’s worth 10 (gold?), and obviously additional turns if we miss attacks. Kamau meanwhile can drink ale himself and fight off any drunks that come down here, keeping both the exit secure for Ricki and preventing drunks from continuing into the dungeon (though we’ve killed almost everything here).
Uhm, how about NO to Ricki going right and getting attacked by the snale?!?! That would give her 3 damage (without Kamau interposing) and then Kamau would leave the dungeon, not to mention that Ricki would be at a measly 1 HP again.
While it would still be dark with the suggested post you wrote and the snale might miss, there’s still a chance for it to hit people walking by below. Also, you didn’t write about having Ricki avoid the glass (which she has to cross in order to get to the right room). Please, -please- be more careful with your suggestions.
Okay relax, you’re right about the snale, I forgot about that, you don’t need to get excited over it. That’s what the votes are for; my actions are not good, so vote somebody else’s up and not mine.
Your post already had 2 upvotes and if Ricki and Kamau followed that course of action, the dungeon would be practically over for us. Hence I did want to post something and not just downvote your post, in order to bring the problem with the snale to other people’s attention, too.
That’s perfectly fine, there’s no problem with the post itself. In fact I appreciate it, and I wish I had been posting more myself. After dungeon 1 I took a backseat to making actions, and then we wasted a magic lens on the bats, so I came back here to share my thoughts too.
Also, how votes work here, we have more power than it appears. If you downvote mine from 2 and upvote somebody else’s from 0, that makes both posts equal at 1. Even if you and I were the only people reading the comic, LSN is the final arbiter, and he has shown to pick what he thinks is the best option when all others are evenly weighted.
ICYMI: https://twitter.com/LoneStarNorth/status/1511068982094221318 https://twitter.com/LoneStarNorth/status/1511154758870093827
Ricki: Trade an empty mug for the torch. Light up the room.
Kamau: Kill the dire rat.
I am torn, I want to have Ricki join in with a thrown weapon from a safe distance, but that has been shown to draw enemies (though not when they’re in combat, turn 36 in the Jail didn’t split attacks).
Ricki: Once Kamau starts fighting the rats, throw a dagger at one of the small rats from a safe distance up on the ladder.
Well, here’s hoping that the snale keeps its focus on the hole in the floor, or Kamau might get hit for another 3 damage. I keep thinking that getting this close to the snale and/or the ruckus of the battle will draw the attention of the snale and have it look towards the level the rats are in, but only one way to find out I guess…
I really wish we still had the wand, with that we might have been able to one-shot the snale (with a lucky shot and not while attacking the rats, too), but alas, the dice weren’t on our side. =(
I’m still pretty sure that ranged weapons don’t piece defense. The rat trap on turn 9 dealt “unblockable” damage, and the wand just deals “damage”.
The How to Play definition for defense says that it reduces damage taken in a turn when restating that defense is subtracted by the combined Attack of your attackers, and ranged weapons deal a fixed amount of damage independent of your Attack value. It might have been less confusing if ranged weapons had an attack value that wasn’t phrased as “+1”, but then it isn’t as clear at a glance what the difference between “Attack 2” and “Attack +2” is, especially with typos.
If we want to take down that snale then we need to jump the hole, or lure it over for long enough to bash.
If anything would draw snale attention, I think it’d have to be the lever. It does sound like the snale only cares about the right side of the room, though.
Well, if Kamau has a defence of 4 atm (3 innate and one from the armour) and the rats have 4 attack together (2 normal rats with attack 1 each and a dire rat with 2 attack, sums up to 4), then it will not matter if the damage from the snale pierces or not, his Def value will be used up for this turn and the snale’s damage value will go through unmitigated (provided it attacks, which is still unsure). Or am I missing something?
Correct, I was reacting to:
> I really wish we still had the wand, with that we might have been able to one-shot the snale
Kamau has already taken a snale attack without losing HP, when the snale was the only attacker. Even if we still had the wand, we wouldn’t have been able to break through the snale’s 3 defense.
You’re also correct that Kamau would lose 3 HP this turn if attacked by rats and snale. I’m not too worried though, the snale is looking at the hole in the floor.
Right, thanks for clarifying that. And you were right about the snale not attacking, I’m so glad. 🙂
Ricki: Peek at the room up the ladder again, then come back.
I got a better one: Kamau hog all the rats’ attention with his special ability, and Ricki slip past the lot of them and turn the valve, cutting off the snale’s supply of booze and making it disappear.
Win without fighting, the Sun Tzu way.
Or that other pipe’s valve could still be open, IDK. Don’t know what all the statuses are, haven’t seen the map for a while.
No such luck, that lever cuts off the cheez. It’s the left pipe that directly connects this snale to the ale.
It might still react to changes in the pipe contents. Maybe it’ll calm down.
The map is at
https://viewer.diagrams.net/?tags=%7B%7D&highlight=0000ff&layers=1&nav=1&title=Dungeon%20Eyes#Uhttps%3A%2F%2Fdrive.google.com%2Fuc%3Fid%3D1Kbl4QaQZ205RJG2DVZXetuXqJ985Wglz%26export%3Ddownload
The question was raised, whether the snale needs to be eliminated, because it removes alcohol from the beer, and maybe dwarvs do not like beer without alcohol?
After this valve gets flipped, Ricki and kamau should deal with the skellies and refill our mugs with whatever’s on tap. We’d have to be careful to avoid the next group of drunk coming down. I’d send Ricki to go collect it herself but the large patch of glass sounds like it still has a chance to hurt unless kamau carries her or she has the boots.
Ricki, a sword is no baseball bat! Holding it like that will cut your hand off. Wait, it is more a rusty iron rod with a hilt? It does no cutting but bludgeoning damage? OK then, break it by trying to bash a small rat with it. (Sigh.)
I will get bad emotions when in the end we are told that the rats could easily have been distracted be cheez from the tap and a lot of fighting could have been avoided. It is OK for Kamau to kill those rats, because we need rat tails to fight Ricki’s malnourished status, but wherever Ricki on her own has to fight rats, especially dire ones, it is dangerous to her and her items and time consuming (i.e. new drunks appearing). Could we think about getting cheez from the tap?
Try not to stamp on the floor or hit it with weapons – you might disturb the bats below. (I do not know how sturdy the floor/ceiling is, but the snale was able to etch it away.)