Dungeon 2 Turn 31

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Ricki and Kamau resolve to help the dying man if they’re able, but they also decide not to risk moving him in his current state. The best they can do is look for an item to help him.

Ricki gives Kamau the buckler, then he wields it and puts the bucket back on so he can tank the huge amount of damage waiting for him in the next room over. He still takes 1 point of damage from the three attacks he receives, as one of the drunks is still napping and another one gets another lucky strike. Kamau notes that the snale seems to only fire on the area between the door and the ladder, while the drunks appear to be guarding the ladder itself.

With Kamau’s protection, Ricki is able to safely dart past everything and into the final unexplored room of the dungeon.

As she goes, she notes that there aren’t as many snales as there were a minute ago.

Ricki enters the last room and… huh.

Well, that explains the familiar smell in the ale.