Dungeon 14 Turn 43
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The party splits their attacks against the dragon riders, and the final tamer, doing modest damage to the rider and defeating the tamer swiftly.. The tamer blows on the tyrant horn again, which this time causes a snarl and a great shattering to sound from below.
Botanya drops her magic lens and picks up the keys instead, then returns to the fray.
AUTHOR NOTE:
I made a mistake reading the actions posted on the previous turn. The final dragon tamer here should have been attacked and defeated instead of a second dragon rider. It’s late so I’ll correct this tomorrow, but make note of it please if you’re posting actions!
UPDATE: It’s done, the page is correct now.
Look, just look at that lonely chest sitting over there all by itself… on the other side of the broken floor
How heavy is Mac, really?
If we get our whole team to the right side, and call the King, she will make another hole, and we should be able to descend with rope to the chest just by acrobatically leaning and dropping to the lower level(s). I think Kamau already did that, no idea how he managed to do that with one arm. But I have my doubts about Ricky and Mac, they may need a lift, push/drag/etc the chest to the middle level.. or use rope. If we can detach it later.
Yeah, sure. But how cool would it be to fastball special Mac across the gap?
Keep attacking the tamer’s corpse. Show that rider were f-ing insane so he runs away
That’s rad! King Radical approves!
Whooa, so THAT’s how the King “jumps” and manages to chew on the floor, she grabs the edge with her claws!
Plan: Attack more
Kamau: interpose
Ricki, Mac, Daisy, plant, Shroom: Melee Attack the UNwounded Rider. Point out and avoid the trap just in case.
It is 20+ rings attack to one shot the riders. We do enough to take him out at full health. Idea is that we take out the wounded one (who took at most 7 dmg) and the miner down below next turn by splitting our attacks.
So why are we going to flip the switch to the right? If we’re not also flipping the third switch, it seems like a waste of time, which we’re short on. We could try bombing the roof of the egg room without doing so.
>We could try bombing the roof of the egg room
If only we picked Dig ability for Mac. Things would have been so much easier!
They would have! We’re hoping the bomb functions similarly
The bomb description explicitly says it can’t destroy walls or floors.
But what about door locks? That’s the gamble
The person I was replying to was suggesting that we should skip the second switch (a necessary part of the lock-bombing plan since it is very doubtful that one bomb could handle more than one lock) and just go through the floor.
My plan would be to bomb the last lock. It is the only thing I could see a merciful GM rule as possible.
Having dealt with 2 levers AND carry a bomb and torch the entire dungeon seems like a big enough challenge without trivializing the dungeon
Makes sense
Alternate dumb idea:
Golem bomb + Death Fangs + Stack of Meat = Edible IED?
I love you.