Dungeon 13 Turn 30
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Lara and Amadeusz work together to knock out one of the guards, though Amadeusz ends up being targeted by all five enemies and taking 6 damage as a result. Cordy and their mushrooms are able to defeat the magically buffed guard with a Spore Touch attack, costing Cordy 1 HP but spawning a new little mushroom. It automatically joins Lara’s team.
In the middle of all that, the pipe rattles and a wisp appears in the canister.
Ricki uses one of her new magic lenses to identify one of the magicrows below. She was hoping to find out what kind of magic spell it can use, but apparently that’s not gonna work.
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MAGICROW
HP: 1
Atk: 1
Def: 0
Ability: 30% chance to avoid any attack when flying, can cast one spell
Drops: Crowstone
In those rare cases when a dungeon is accessible to the outside air, occasionally crows will be attracted to the various shiny objects that appear there, such as gems, coins, and keys. These crows may mutate into magicrows, each one capable of casting a single spell. There is little hope of identifying what spell this is until the magicrow casts it in self-defense, though the colour of the bird’s eyes can serve as a hint. Magicrows retain an ordinary crow’s penchant for stashing small objects in difficult to reach areas.
Alright, lets get this guy. They can only do 8 dmg total right now so Ricki is good to join now.
Lara: Equip Siege sword, carry Ricki and attack the Justicar
Ricki: Move left, Ride Lara and attack the Justicar
Ricki and Lara’s shrooms: Attack the Justicar.
Cordy & your shroom army: attack one of the guards
Amadeuz: Use the crowstone and Midas gloves to attack the Justicar.
We are down to 10 turns to get those last 2 lever switched. Gotta hurry here
This plan means Ricky is hit for 1dmg (-1def from poster) in the worst case? 2x melee 1atk from the guards, and 6holyshot from SJ? But what if SJ notices Ricky and decides to move the debuff to her?
Oh. Right. If he uses the skill, then he can’t attack this turn and we get only 2melee atk on Ricky, and Cordy eliminates one guard. But what’s next?
If SJ doesn’t survive this turn, all good. But if SJ survives this strike — it’s gets critical.
(A) If SJ shoots her now and leaves debuff on Lara, then next turn Ricky has 2hp and 7def, and SJ(6) and Guard(1) can’t do a thing.
(B) But if SJ moves the debuff on this turn instead of shooting (and she’s wanted!), then next turn it’s SJ(6) plus Guard(1) against Ricky’s 8-1-3=4def and 3hp. That’s 7 vs 7. It’s worst case, but not a huge stretch.
I don’t like that. Maybe it’s better to remove the weaker guards first? Just have Ricky atack the other guard. That way, worst-case, next turn, she’ll be debuffed (4def) with 3hp, against SJ(6dmg), so she can even run-away ‘safely’.
Ricki can always retreat and drink the potion. Or cordy could heal her to counter any incoming damage.
Ricki: Case the triple-locked chest. Head left to your friends.
Lara: Pull out your Siegesword. Demolish Guard 1. Have your shroom help.
Amadeusz: Attack Guard 2.
Shroom 44, 47, 48, 49: Help defeat Guard 2.
Cordy: Dual-Wield the Wand of Mend and Wand of Heal, do a double backflip pirouette and give some giga healing to Ricki.
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This defeats the two remaining guards even if one of them gets buffed. I’m of the opinion we don’t bother fighting the Supreme Justiciar. He’s not carrying any items we would find valuable and he doesn’t have enough Atk to be all that bothersome to us. The Enforcer two dungeons ago had the exact same dodge chance and it took us 4 turns to defeat her. Yes, Lara will have the -3 Atk/Def debuff, but that’s not the worst thing in the world if we’re being honest. She’s plenty effective with her sting and Tower Shield, and her defense is still a respectable 7 if she’s carrying her Siegesword. And if the Justiciar tries to follow us further into the dungeon, we can gang up on him with all our characters, not just Ricki & Lara.
It would be a disaster if justicar followed us or even just hit us when we engage crows. Not only that, we would have the debuff for the rest of the dungeon
How? That’s like best case scenario if he follows us into the cramped tunnels and we can beat on him with all our characters.
And yeah debuff sucks but not the end of the world. Although I guess if we defeat the Justiciar we can have Lara drink the holy resist potion and walk past the Solar Guardians.
ooooo… a DeathWisp in a bottle.. better not open and not ask it for 3 wishes..
On T28 Golly was hurt by 1hp right? Her charsheet on ‘current party’ page shows full health.
Probably tiny overlooked detail?The pet food manor upgrade provided her 1 bonus hp when the dungeon started. She lost it when she fell.
Food! Right, thanks!
> Magicrows retain an ordinary crow’s penchant for stashing small objects in difficult to reach areas.
I wonder if that’s the deal with thinner-floor.. If I remember well, we have a torch in cental room. It’s 2-mov away, and Ricky has 1 slot left, maybe she could go grab that torch now instead of Case’ing. We might need Case for a better target in bottom-right room (puzzle chest, etc). Let’s wait with that until we see it.If Ricky grabs the torch now, we save a turn of running around later.
Borrowing from Sick’s plan:
Cordy: Dual-Wield the Wand of Mend and Wand of Heal, do a double backflip pirouette and go right. Give some giga healing to Ricki.
Ricki: Go through hole to the rats, ignore them and go past the rats, into the hole again, to the central room. Pick up torch from the wall. Carefully. We need that fire for fireworks.
Lara: Pull out your Siegesword. Demolish Guard 1. Have your shroom help.
Amadeusz: Attack Guard 2.
Shroom 44, 47, 48, 49: Help defeat Guard 2.
This is for T31. Next turn, T32, only SJ is left in the bottom-left room. He may chase us, who knows, but we don’t attack him and Lara just goes-right. Ricky can be back via rat-hole, and she will also have 1 action still left, This means we can bomb the crows and thinner-floor and (hopefully) the grate-door on T32, since both she (torch) and Lara (bomb) have 1 action left.
Re T32 and Amad and Cordy – can attack SJ, or (IMHO better) can go right and spend their action on attacking the SolarGuardians while girls play with the fireworks. Removing SolarGuardians means easier path to the last room. We don’t know if the bomb can open the grate-door, and we don’t know if the grate-door will actually allow accessing the bottom-right room. It might be a dead end with some feature, but the 2xSGs seem to block the main path.
To be clear: walking through the rat hole optimizes for Turns, but risks Ricky some damage (twice!), if all three rats hit her (1/8th). That’s why I suggest Cordy goes right and heals Ricky now on T31. It might be better to go through bottom-left room and help in fight. Then she can go up and right for the torch with no passing-the-Rats. She can get back via rats (faster, riskier) or the same way (longer).
SHORYUKEN!
Also,I’m glad I remembered this comic exists.I missed out on a lot of shenanigans.
Welcome back.
Feels nice to be welcomed,!