Intermission 12 Page 16
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After selling some excess items, Ricki makes arrangements to fix up the living room and build the new well. She also picks up some supplies for the next dungeon, then hurries out the door.
“No point in wasting time.”
“Right! Let’s go!”
“Ricki, I really think you should—”
“Too late. There’s no stopping her when she gets like this.”
“Yeah, I’m figuring that out.”
“I don’t like how quickly she’s starting to trust Amadeusz.”
“One of us should be there with her.”
“I agree.”
“But we’ll have to settle for the next best thing.”
“Lara!”
“You’ll keep an eye on our girl, won’t you?”
Yes.
So that’s it, gang – one last score.
And while we’re getting there, let’s read the non-readable coloured text in its readable non-coloured reincarnation.
After selling some excess items, Ricki makes arrangements to fix up the living room and build the new well. She also picks up some supplies for the next dungeon, then hurries out the door.
AMADEUSZ: “No point in wasting time.”
RICKI: “Right! Let’s go!”
KAMAU: “Ricki, I really think you should—”
LOHK: “Too late. There’s no stopping her when she gets like this.”
KAMAU: “Yeah, I’m figuring that out.”
“I don’t like how quickly she’s starting to trust Amadeusz.”
“One of us should be there with her.”
LOHK: “I agree.”
“But we’ll have to settle for the next best thing.”
“Lara!”
“You’ll keep an eye on our girl, won’t you?”
LARA: ↕
Yes.
I actually find the text extremely readable.Only Lohk’s can be argued to be somewhat blending into the grey background.
I think we have discussed this before. For me it depends on what device I am using. Amadeusz is difficult to read on my phone but his text is easy to read on my big desktop monitor. Lohk’s text is pretty difficult on my phone too.
I am happy that someone makes a version of the dialogue with uncolored text, and the fun interpretations we sometimes get are a nice bonus.
Aww, sharks.
Sharks?Do we need a big boat?
Lara is the most readable, obviously, because all her lines are now seen in the panels. Still, a tradition is a tradition.
Thank you to everyone who tolerated all of my Comments on the last page.
Oh I likely posted way more.
I really feel like we should’ve taken the Imbued Skulls to create more minions/distractions Do we have an incentive to keep them in storage?
Oh,& we should’ve taken a Rabbit Paw,incase we grab loads of loot.
Rabbits paw is a tricky item because it’s only useful if:
A: we find lots of treasure loot that we can sell so it lets us haul out more or
B: we desperately find we are in need of a specific item from the shop like a healing potion or a thieves tool. This would meaning having to buy it at the normal cost plus the cost of the paw. We would also need money which we may not find or have to sell something at a bad price.
The cost of having it and not using it is 10gp that could be put towards something else and an inventory slot which is like 6gp worth of loot
I’ve figured out the people like Sick and Claudious know what they’re doing and if they don’t think we need something then they’re probably more correct than I am. Let’s wait and see if we get more loot than we can carry on this mission or not and how much of the loot is of type “Treasure” (which sells for full price).
Claudious has a good analysis about economics of the Rabbit Paw. I’ll add that I think the best use of the Paw might be if Golly the Pack Mule gets killed like Molly did on the Contested Caravan and Paws has a replacement mule when he shows up. Paws only stocks a Pack Mule when we don’t currently have one, but I’m not sure what would happen if we summoned Paws in a dungeon. Since we are sort of relying on the ‘super slots’ of the Pack Mule to haul around the expensive and heavy Upgrade Press (cost 100, weight 3) using only one slot on the mule so losing the mule is going to hurt if it happens.
The Imbued Skulls are a special item from the final enemy of the Broken Tomb — they’re consumable and we’re probably not going to see them again. The skulls are probably going to be better to bring when we have weaker characters in the lineup, such as Kamau (or Amadeusz), Macadamia, and Botanya, but we’re bringing all powerhouse characters to the Research Facility so we probably won’t need the Skulls. Their usefulness is also very situational; we might find the perfect setup to use them (they probably would have been very useful in the Poisoned Well) or they might just be dead weight taking up an Inventory Slot. Also, they’re probably going to be the most useful in October when skeletons are more powerful.
Oh yeah imbued skulls probably wouldve been useful with combating the patrols. Whoops.
IMHO, one of the better uses of the Imbued Skulls is that they can probably delay a patrol (of Imperial Guard or whatever) for a Turn while they destroy the friendly Skeleton. There may be dungeons where we should leave one in the starting room for that purpose. There was no reason to suspect that we’d be dealing with Guard patrols in the Poisoned Well, that was an unexpected surprise by the DM/GM/author/storyteller. There probably will be Guard patrols at the Research Facility and we may regret not having the Imbued Skulls here (we’ll see), but I think Guard patrols are going to be a serious feature of Act 3 so I’d rather save them for a dungeon where it is more clear from the description we get that wandering patrols are going to be a serious problem and we can use all 3 of them and free up that inventory slot.
Kamau and Lohk vs. Amadeusz, the three characters that require 6 Bond instead of 4, the three characters with unique items they won’t trade, and the three who are on the top row of pictures in Ricki’s bedroom in https://dungeoneyes.com/intermission-11-page-3/
Why do I have feeling that there’s something special about those three.
I’m going to go out on a limb here,and say that the reason is “pattern recognition.
Oh,also,Lohk & Kam already HAVE…UH…”history” with each other.While on LSN’s Ko-fi,you can find some guy looming in the background while Lohk carries baby Ricki.And Amy somehow found Ricki & realised her power.
Assuming they don’t run into any Guard patrols or other wandering monsters, on the last night before entering the Research Facility as Amadeusz explains his Sketchy secondary objectives, everyone else cooks a piece of Raw Meat over the campfire so that the group who is going to the dungeon will have a nice meal to take with them, giving us 3 Steaks and 3 Raw Meat.
(Well that should work according to real world logic but I’m less certain if it will work in game logic. Healing damage with food is already game logic. However, give this Comment a thumbs up if you don’t know whether this will work or not but want to give it a try… or just Reply that we already know this doesn’t work because someone has asked before or there is something on Discord about it.).
I think it won’t do a thing, because IIRC we were specifically told that during an Intermission, we have no say over what happens, except for explicitly called out level up (if applicable), shop, and choosing party for next adventure. Manor expansions are technically “shop”. And technically, until we reach turn #0, we’re in Intermission. And, technically, turn #0 is #0 and not #1, since we specify actions before turn, and we do the actions in-the-turn, and we have no way to specify actions for turn #0 where we only are introduced to the dungeon.
Saying all of that, I think it won’t work. But to be fair, I have to notice that we can choose Amadeusz’s form wolf/human for turn #0 and this does not fit either levelup/shop/partychoose since that’s an ability. We could argue it’s partychoose wolfAma vs humAma though. Also, as much as I think the ‘cook meat’ won’t work, I still +1 it, since that’s a nice idea to -maybe- get some tip-of-the-hat line like Ricky saying “too bad we didn’t find any firewood on our way here”, etc 😉
I suspect it may not work, but you don’t know until you try.
Here was the text I had prepared if we had gotten another page at the manor instead of rushing out the door:
Macadamia cooks 3 of the 6 Raw Meat we just bought into delicious steaks on the nice stove in our renovated kitchen before people leave so that the group who is going to the dungeon will have a nice meal to take with them, giving us 3 Steaks and 3 Raw Meat.
The book on hand signs was a suggestion that got worked into the intermission storyline, as was this, “Take the book, turn to the “rude gestures” chapter and study up.” — https://dungeoneyes.com/intermission-12-page-4/#comment-14820
Thus it probably isn’t completely accurate to say that audience/player suggestions can have no effect on intermissions, since this very intermission has demonstrated otherwise.
I think we might give LSN some ideas with our comments but nothing story related. Heck, the whole extra kobold kid thing happened because someone pointed out there was 1 to many kids in the previous panel.
I wasn’t reading the Comments at the time but I assume the whole skateboard thing in https://dungeoneyes.com/intermission-10-page-18/ was also sparked by a Comment or something on Discord, since skateboards would otherwise be out of place in the setting.
I think the big question here that we’re hopefully going to learn the answer to shortly is whether cooking Raw Meat into Steaks before the dungeon begins is going to be a fully intended exploit that everyone has been overlooking and the author is going to troll us about having overlooked it for so long or whether it is an unintended abuse of the mechanics of the Raw Meat and Steak item descriptions and availability that the GM needs to prevent. Some people seem to think that they already know the answer to that but I figure all I can do is try it and see what happens.
Cordy: Eat Amadeusz
you gave me an idea – can Ricky cook a mushie over a fire like a marshmallow?
You’re a monster.
Didn’t we already eat some minishrooms?
Shrek reference? :>
This reminds me of https://dungeoneyes.com/dungeon-2-turn-53/
“You’re twice the monster they said you were.” — unnamed Imperial Guard to Kamau
I don’t think you’re fully living up to your name and your legacy here. How about this idea:
“Let’s completely trust Amadeusz and do any secondary objectives he suggests no matter what they are!”
We need to remove the fur first,and find some spices.
But you were the one who suggested that, “We should max out Amadeusz’s bond as a priority. Bring him to every dungeon.” — https://dungeoneyes.com/dungeon-11-report/#comment-12887
We are just following your ‘recommendation’…
(LOL)
So that he will trust us and walk right into the cookpot himself.
A clever and devious plan, but shouldn’t we wait until after 3 more dungeons of bonding with him so that Cordy can eat him just before we can do his Bond Dungeon, to fatten him up and improve the delicious irony?
That’s a good Lara.
It is nice to see that Lara and Lohk’s relationship has come a long way since their first meeting: see https://dungeoneyes.com/intermission-3-page-5/
I think it’s largely due to the fact that Lara is more or less inedible.
Lara can talk again! The sentry post already paid off <3
Agreed. I think some of the Manor renovations that may not make “economic sense” based on a return-on-investment analysis may still have an impact on the storyline. I am starting to wonder if the underground renovations for kobolds might make Macadamia’s story go better, especially if we go for a full bond with him.
I think Ricki may have ADHD, her stepmom Lohk just doesn’t have a word for it in a whimsical fantasy setting.
It would certainly fit ‘our’ historic play style — determining each Turn’s actions by voting among a diverse group (some of whom have a rather fuzzy understanding of the rules) certainly makes long-term plans difficult and we often seem to get distracted by chests or hyper focused on getting eyes on the next room. In fact… oh look, two chests!
STEPMOM??? Put some respect on the name. Lohk is THE MOM. MOMMA. MOTHER. Doesn’t matter if its not by blood. Ricki’s her babby.
I’m sorry. I didn’t mean to detract from the strength of their relationship in the storyline that appears during the intermissions…
…even if their Bond status is currently only 2 of 6, since apparently you need to get your mom almost killed in a dungeon multiple times in order to bond with her.
Well, just like IRL!
Oh, so that’s how it works?!? Why didn’t somebody tell me that sooner?
Oh yeah, I trust Lara because there is no way in hell, she let anything happen to her girlfriend and not to mention she’s pretty strong to take on the werewolf.
The Wolf is a good boy.
It’s the Amadeusz package that ruins it. I really hope that by the end of the story, only Wolf remains.
Mm, he’s really selling the “good cop, bad cop” thing, doesn’t he.
— I admit that I’m curious about Amaduesz’s story since he’s been foreshadowed as a character since the very first dungeon, see Dungeon 1 Turn 31 (I did have a link but the spam filter didn’t like it):
“Keep an eye on that goblin. Somebody’s been offering to pay bail but we think we can drive the price up if we hold on to her for a few more days. Everybody gets a cut, like usual.”
That’s strange. Ricki has no idea who might be trying to bail her out. She can only think of one person who would try, but she wouldn’t be able to afford it… and Ricki very deliberately keeps her “adventures” secret from her until they’re safely over.
She does know ONE person who probably has the money, but he’s always made it clear that the guards will never see his face, so it wouldn’t be him either.
It’s a mystery for another day, though. She’s gotta get out of here quick!
— However, I’m even more curious if we’re ever going to actually get Amadeusz story no matter what we do or if he’ll just be mysterious to the very end. Based on the stories we got (or didn’t get) for building Macademia and Amadeusz’s rooms I have some concerns that their Full Bond stories and/or statistical results may unexpected. I’d like to refer people to the following line in https://dungeoneyes.com/how-to-play/ (bold and underline added by me):
As Ricki adventures with her friends, she will gradually become closer to them. By adventuring repeatedly with the same character, new side dungeons can be unlocked which will progress those characters’ individual stories. Doing so will usually make Ricki’s friends more powerful. After developing a strong bond with one of her friends, Ricki will also become more powerful.