Dungeon 12 Turn 39
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Amadeusz heals himself again with the wand of mend.
With help from her little mushroom, Ricki finally destroys the final ghoul.
But not before it paralyzes her one last time.
Cordy sends the new mushroom to Lara, then stings the remaining fish skeleton to try and get another one.
Lara loots the diving helmet out of the chest. This should help with the rest of the dungeon. She then descends the ladder again to the lower room.
And this is why we don’t rely on % builds…
30% chance to dodge right now, right? Seems like almost impossible odds that it hasn’t triggered yet for Ricki.
Maybe we’ll get a chance to raise it with rings or a Level-up. . .
Ooh.. So DivingHelmet is NOT rechargeable in dungeon, resurfacing does not reset the charges.
Ricki:Fantasize about kicking the ghoul corpse between the knees when the Paralysis wears off,then get ready to move right.Attack frog.
Cordy:Sting fish till you get a new pet,move to the room below.
Lara:Step next to Cordy,because what else is there?You might aswell be on the same platform.
WereAmy:Take a seat,consider which soap you’ll have to use to get the gunk out of your fur.
FINGERS CROSSED,EVERYONE!
Can the minishroom be used as bait,so that Ricki DOESN’T get swallowed?
Possibly. It’s worth having him attack so that we get the 1 extra damage regardless.
Ricki is currently paralyzed. She can’t do anything next turn.
That’s why I said “WHEN the paralysis wears off”.
Besides,T40 already came,& the other 3 characters already did the things I predicted.
Plan: Prep for Poison Source respawn next turn.
Lara: Move Left and down and Left again to air.
Cordy: Sting last Fish Get out of the water after.
Amad: Heal Lara with Wand of Mend when she arrives.
Lara and Amad Will be within striking distance of the bottom sources when they respawn.
If the top most source also respawns, Cordy will have to eat a shroom before clearing it.
Given that timeline, we’re looking at turn 42ish before we can finish off those crabs.
Ricki may be able to one shot the Frog if her mushroom attacks and one of her crit items procs.
Two concerns:
This has Lara going across 4 tiles of water on a turn that all that water might turn to poison
This leaves nobody with any spare health/appreciable strength to pop a poison source if one does appear up top.
Also crazy thought: Poison sources have respawned every 10 turns. What if the ones we don’t kill increase the number of crabs on those turns? Might there be more crabs down near Mommy’s room?
Poison Water damage is 3 per room which Lara can handle no problem. But in this case that doesnt matter. We know from previous respawn turns that the poison sources regrow and are then the water itself becomes poisonous again on the following turn.
Also, turn 10 taught us that if a respawn turn goes by without a source to respawn, poison damage per room goes up by 1.
Ricki: Feel triumphant
Lara: Think about whether or not raw meat sounds appetizing. Would you eat some? Also head left 2 to hang out with Petmaster.
Cordy: Sting the skelefish, then get out of the water.
Ama: Mend yourself with wand of mend. Leave it in the pile.
The glass in that diving helmet will fog up in combat and might make it harder to hit enemies. We should break the glass to make it more effective.