Macadamia finished a dungeon! He can gain one new ability from this list:
Accessory Essence: Can smif rings with benefits drawn from accessories worn on the head, hands, and legs. Bonus of ring is limited by cost of accessory. Minimum 20 gold value required for +2, 40 gold value for +3.
Dig I: Once per dungeon can expend a hammer or pick to create an opening in a normal wall or floor (not leading between rooms). Only Small characters can use the opening.
Dispel Ring I: Can turn a magic ring back into a nonmagical ring to restore 1 HP per tier of the ring to a nearby ally.
Hammer Proficiency: +1 Atk when wielding a hammer or similar weapon.
It Goes on Your Back: +1 Def if carrying a shield but not wielding it.
Magic Essence: Can smif rings with benefits drawn from undamaged wands and staves. Wands can create +1 or +2 rings, staves can create +2 or +3 rings.
Master of Both Things: +1 Atk if wielding a hammer in one hand and a pick in the other.
Panic: +1 Atk when targeted by an attack.
Pick Proficiency: +1 Atk when wielding a pick or similar weapon.
Ring Synergy: If wearing two rings that increase the same attribute, +1 to that attribute.
Ringsmifing III: Can smif copper, silver, and gold rings.
Scamper: +1 Mov when using turn only to move.
Smif Ring III: Four times per dungeon can combine a nomagical ring with another item to create a magic ring.
Ringsmiffing III.
We have access to gold rings now. Time to upgrade.
Dig I
There have been a lot of times where the ability to open a wall would have saved us tremendous effort.
True. I’m also super curious if further dig levels will just improve the number of uses, or would they also allow digging between rooms. That would be crazy OP sometimes.
Panic…no wait. Scamper.