Dungeon 11 Turn 3

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Ricki joins Macadamia in the other room and instructs him to slightly descend the ladder and use his magic lens on the thing he sees down there, preferably without screaming or otherwise alerting it. Meanwhile, Ricki reads the nearby note to see if it gives instructions on how to destroy the giant (or apparently not so giant) machine below.

It does not.

These holes in the walls seem to show up faster than we can patch them. One of our contractors keeps insisting he needs our spare supplies to keep the golems working, so that will have to take priority.”

The party reconvenes near the entrance to plan their next move. Amadeusz transforms his weapons into a musical instrument.

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IMPERIAL GOLEM, MINIATURE
HP: 20
Atk: 8, or 7 holy damage at range
Def: 10
Ability: melee attack hits an area, deals 1 unblockable damage if all damage would otherwise be resisted, immune to holy and poison damage, +5 damage from lightning, +5 Def against fire and ice
Drops: Golem Core
A semi-autonomous golem made to augment the forces of the Imperial Guard. The miniature models lack the raw power of the full-size ones, but are able to operate in smaller spaces such as dungeons. However, they have no intelligence to speak of and will mindlessly attack the closest target they identify as a threat or trespasser unless a handler is nearby to give orders.