Dungeon 9 Turn 26
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The party continues moving left and slays four of the plague rats, while the fifth one survives Kamau’s cleaving attack only barely. Botanya absorbs some nutrients from one of the rats to replenish her magical power, then opens the nearby sarcophagus. A mob of undead springs out like clowns from a tiny car, armed and ready to fight.
The undead are armed, that is. Not the clowns. That’d be way scarier.
Plan: Another Epic fight scene
Kamau: Interpose the undead
Ricki and Lara: Attack Ghast
Botanya: Pipe the Ghast
Mushrooms and and Flytrap: Attack Ghoul 1
This is unfortunate. We cant wipe them all in one turn, and with Paralysis, it will be 3 turns at least before we can leave the room.
There’s going to be a lot of luck with this that can change the outcome.
Worse case, Kamau gets paralyzed and we still have 3 Ghouls and a rat which may target one person. Thankfully Lara can buff her AC by making the rat attack her with poison. This would allow everyone to tank all the hits if they decide to focus on 1 person.
Puzzle chest may be out of reach for us if theres another Ghast with the spider, behind the zombies or in the hanging pots room. We’re going to have to make some big decisions soon.
Plan: reduce chances of getting paralyed, reduce # of damage able to be dealt next turn, preserve gold sword.
Kamau: Interpose the undead and the plague rat
Ricki and Flytrap: Attack Ghoul 1
Botanya: Pipe the Ghast
Mushroom 2 and Lara: Attack Ghoul 2
Mushroom 6: attack remaining plague rat (I’m hoping this will be enough to kill it, since the update said it barely escaped getting killed, too)
Alternate to and shamlessly copied from Claudious’ plan, but with bringing down (hopefully) 2 ghasts this round. Also piping the ghast might help preserve the golden sword, so we can pay for Macadamias something, after all. and finishing the plague rat might help next turn, when Kamau is (most likely) paralyzed.
Uhm.
Claudious’ plan is already maximizing the chances of retaining the golden sword. Your plan makes it more likely the ghast attacks during two whole turns, increasing the breaking chance.
Also, interpose is room-wide. There is no partial interpose, so we don’t need to specify.
Thirdly, the mushroom can’t kill the rat on its own. The rat can kill the mushroom, however.
Fourthly, we don’t want to kill the rat this round; if Lara attacks it next turn, her armor actually increases from poison resistance (it will bump her to 12 armor, believe it or not), protecting her from the remaining ghouls.
Also & Thirdly -> No, if interpose is for the whole room (even without specifying as you claim, which makes me kind of wonder why people were specific about who/what to interpose in a considerable amount of the past 26 turns in this dungeon), the rat can’t kill the mushroom. (attacking anybody does make the mushroom available as a target, yes, but interpose cancels that out, making Kamau the only valid target.)
Fourthly -> I also don’t think the “buffing the defense up to 12” works with Lara quite the way Claudious advertised, because the extra defense works against poison damage ONLY
The plague rat “only” does 3 poison damage, so 1 of that extra def is lost. However, she will still retain the 8 def she has for any other incoming attacks, so I admit it is not a bad thing to keep the rat alive, if we manage to get it to attack Lara next turn. (It would, however, not be better than having the rat simply be dead, instead. unless any of the ghouls and ghast quartett does poison damage, too. But in that case it wouldn’t matter whether the plague rat or the other enemy that deals poison damage were to attack Lara, her poison resistance would trigger either way.)
and “Uhm” -> I wanted to give a more precise description of what my altered plan did this turn (killing 2 ghouls instead of 1 ghast would lower the altogether chance of characters getting paralyzed, too, in the upcoming turns; the piping the ghast could have stopped it from attacking, which would also stop any % triggering the sword to break, the killing of the rat would have lowered the amount of “attack” value that could be dealt against our party), instead of just writing “epic fight scene”. I didn’t imply that anything that was part of my description would be not part of Claudious’ plan. If he didn’t make it more clear and people subsequently assume stuff, that’s on them, not on me.
And yes, left “alive” the ghast would have attacked next turn again, with another chance of breaking the sword, but Botanya could have piped him again then. Seeing how he is most likely the creature to deal the most damage (they all got the same weapons, so it comes down to base damage), that would have been the most logical course of action, anyways.