Ricki gained the Big Haul II ability!
Lara gained the Poison Resistance I ability!
Lara’s bond level increased!
Lara’s bond has reached a threshold. It cannot increase again until certain requirements are met.
Macadamia gained the Ringsmifing II ability!
Macadamia’s bond level increased!
Lohk gained the Channel II ability!
Lohk’s bond level increased!
The Pet Egg hatched into a Friendly Rat!
All expended HP and abilities are restored.
Intermission 6 will now begin!
…next week!
Uh oh. One more thing that will eat Lohk’s cheese…
Not that amazing really. Best use I can think of is letting it ride on Lara or Kamau for and
Occasional +1 attack if we have cheese nearby to revive it if it get targetted.
and first skill says, it grants 1 piece of cheese at dungeon start, like Ricky’s tools or Lara’s cigarettes. It seems this tiny rat is well-skilled in keeping itself alive
Putting it on Kamau allows it to attack at every interpose, save AOEs. Also allows big dumb giant to avoid traps in low light (except big glass patches and well hidden traps).
Also, stream notes for the tavern say it will turn into a dire rat if it eats enough cheese!
Friendly Rat name suggestion: Squeakers
Pumpkin Pie.
“Sewer rat might taste like pumpkin pie but that doesn’t mean I’m gonna eat the filthy mother fucker “
You should put that in a main comment!
Monty Jack. (Geddit? Cuz Monterey Jack cheese)
For the Friendly Rat’s name I propose Remy!
Because it will be riding on Kamau most of the time and directing him to avoid traps!
(Ratatouille reference, btw)
Assuming Lohk names them: Dinner.
We won’t ever actually let her eat them, but I bet she’ll threaten it all the time.
Until someone takes inspiration on the name and orders people to kill it to see if it drops meat. Nope.
Let’s call the Rat – Boo.
It’s not a hamster, but close enough for me.
Go for the eyes Boo!
https://scryfall.com/card/tafr/10/boo – WotC, really? xD
https://lilura1.blogspot.com/2021/04/Minsc-Baldurs-Gate-1-BG1-Companion.html
Oh, it’s a Miniature Giant Space Rat!
do you mean Boo from Megatokyo? https://megatokyo.com/characters
Is this the type of rat we lost in dungeon 2? Can we feed it so it will turn into a dire rat?
I’d call him Fart.
It has all the same abilities as that one was supposed to, so probably!
A rat name? How about Long Stark Nose
Good idea! We’ll call him LSN for short!
Rat name requested in a main comment.
Pumpkin Pie.
“Sewer rat might taste like pumpkin pie but that doesn’t mean I’m gonna eat the filthy mother fucker “
This is a refined haunted mansion rat though. Totally different!
Along the same lines as my other idea, Stew(art), with the obvious nickname because of what Lohk would like to do with him. It’s also part of the name of a famous rat/mouse, so it seems especially apt.
My rat name suggestion will be Swiss. Cause it’s the holy cheese. Get it? Cause it can revive with it? Lol
Notes from Dungeon 6 wrap-up stream:
– As a mandatory dungeon, this was set up to be easier; since you have to kill every enemy, lots of normal enemies
– October start was not planned, if we did this earlier then skeletons would’ve been empowered when the month rolled around
– Ghost targeting was random, like he said at the start. He was frustrated that your closest-to-tomb theory kept working
– If you want a sexy picture of Lara wearing bat armour, donate $1000 on Ko-Fi. Donation comments will be tracked
– Portrait conceals safe, sets tone for dungeon by introducing the knight, Hallowe’en bonus is a game tradition
– Daggers keep appearing, we just aren’t building for it. Regular dagger pinning up the note
– Treasure chest: Opening the safe swings to the left, someone could ride the door from ladder to chest. Chest had a staff, safe had a powerful dagger
– Safe combo: rats, locks, ladders. Ladders correct at 16, rats 12 included squirrels, locks 13 including safe.
– Dog skeletons decorative, every dungeon has had decorative skeletons from the people who thought they had enough time
– Library: Three alike in shape was longswords, plain rusty and gold could work a deadly longsword. Deadly is an enchantment and only one enchant per item
– Recipe at stove need two cheese, ale, rat tail, any venom gland, and bucket to brew a delicious cake
– Couch did have spare change, considered hiding keys but those are critical and no guarantee we’d think of this. We missed a coin in the armchair
– It is physically impossible to move furniture by hand, you need dungeon magic. (Like moving bookcases)
– Bookworm isn’t a trap because it isn’t hostile
– Kidney Pincher bats are a secret. It would summon rats and dog from below if we didn’t finish it in one turn
– Blue dog could be pet. Hint that it’s a pet is that all the other dogs are dead, plus it didn’t have a skull on the door as it wasn’t a dungeon monster. Mind controlled by kidney pincher. First defeat KP, then it fights rats or anyone attacking it. Rats would kill it so we need to help, which we did. Just need to approach with any goblin to recruit worg.
– If carrying a grave flower, that negates a ghost attack at cost of flower
– Pet Master had pet with high attack, 1 HP, and 60% evasion. Buffing pet is right strategy
– Master bedroom has a master monster with minions
– Bat beast shows there can be flying monsters with ranged attacks, need to have ranged capabilities to deal with this or they can attack us freely
– Stone bats are hazards, not creatures, and would have been dropped on us
– Kitchen: cooking raw meat to turn into people meat. Cooking steak makes beef jerky because dungeon logic. Jerky is conditionally better (guess: stacks higher?)
– Flies: short characters can climb under, smoke from stove works but only when cooking and only for that turn, and removing all the food would make flies disperse.
– Throwing ladybaatle is higher damage
– Pillbugs aren’t insects so they can’t be insectoids
– Door in the tomb was only one which didn’t have a key, needed picks
– Basement: Pit traps don’t do damage on their own but falling can deal damage if falling far enough. Floor plates can indeed explode. Lock picks in basement bedroom to keep you from being stuck
– Holes can send you more than one room at cost of one move, still always aligned with matching hole
– Baiting centipedes into the traps would’ve dropped first one down the pit, then second would lose a turn, then crawl on ceiling to reach and attack
– Debris to make wooden stakes wouldn’t work. Debris is an emergency item made from destroying things, can’t make it better. Maybe one stake per opened chest
– Basement Chests: spear, left 3x magic lens, right 3 piercing arrows.
– Skull door: Size of skull is based on identity, not just stats. Scorpion is similar in stats to bat beast or owlbear, but it’s a medium because it’s common. 5 bosses – owlbear, kidney pincher, rat king, bat beast, bookworm.
– Kidney Pincher bats, stone bats, and worg didn’t have skulls
– Tomb chest had a maul, two-handed hammer which visibly doesn’t fit in the chest.
– Glow around tomb indicated no bypass (e.g Dig) would work. Barrier broken the moment anyone walked in
– Burning the painting wouldn’t work, it’s cursed
– Knight knew to chase Ricki because she had less HP, would’ve just fought Lara if left alone. Doesn’t know where others are, but does know house layout
– One action to grab items it could use, one action to destroy items it couldn’t (or didn’t want to, the bucket and cigarettes were beneath him).
– Rope and spear to go for ledge was reasonable, spear can’t stick in indestructible dungeon walls but could wedge on chest
– There was no puzzle chest
– Lohk locking herself in the armoire was a joke because he knew we were keeping her away from the fight. She could still get out if we wanted. Knight probably wouldn’t notice her there but ghost could. Knight doesn’t know what ghost does, but could see the attacks if in line of sight which would tip off that someone was hiding inside
– Can’t use recipes from here in future dungeons, this is unique
– Set bonus has been done in other games but won’t be done here unless found together or items are common. Don’t worry about holding onto items just to match them up with future dungeon drops
– Kitchen plates were bucklers just like the first dungeon plate
– Macadamia doesn’t know about fancier rings as he only has basic smiffing skills, but learning more may let him share more info
– Pet items attach to a pet and can’t get back until they die. Pets can carry one item, doesn’t take up an inventory slot once attached.
– Entering Dungeon Eyes Part 2 of 3, glad it only took a year. Having a base will mean something
– Pet eggs can have egg only pets and missed pets, randomly rolled. There are also story-only pets. Cooking pet eggs gives you nothing but guilt.
Big “Thank you!” for the wrap-up of the wrap up stream, King Marth, and also for the list of enemies!
To be clear, the lock total was 13 because of both the safe and the tomb door plus the 11 visible grey locks we already counted. Entrance door didn’t count as locked because it was impossible to open.
What does this mean?
Thanks as always for the notes!
This was a jab from LSN at us for taking the knight lightly and trying to do some looting in the last few turns, which clued the knight into the loose spare gear we collected which made the fight much worse. The meaning in-game is that we aren’t the only ones going into dungeons, other people have died trying. They probably thought they could do it, but they overestimated their abilities and/or underestimated the danger. They thought they had enough time to clear the dungeon right up until their time ran out.
In general, things will get worse in dungeons. We are not supposed to get everything, it often isn’t even possible. Time is a resource to spend, just like HP or potions. The difference is that it isn’t always clear how much more time we have before something terrible happens.
Per the latest stream, squirrels are rats. Therefore we must name this rat Squirrel.
Squirrat?
No, just squirrel. Because of the safe combination.
RAT, FLUFFY
This logic of “rodents are rats” further implies that beavers (pancake rats) should indeed count as rats for Rat Fang and any potential King Rat abilities.
Makes me wonder if we’ll see still more rodents. I’m personally holding out for porcupines and prairie dogs.
I suggest the new pet be called Master Rattigan.
New month, new voting at https://www.topwebcomics.com/vote/26944
Thanks for the reminder!
My personal lessons this Dungeon:
– Enemies can have combo attacks, like the Ladybaatle. Sometimes attack descriptions are for flavour (beheaded rat still bites you!) but these can provide a clue.
– Enemies have lots of HP and limited Def. I consistently erred on the side of more Def when guessing stats and I have been proven wrong. Having lots of Atk on one character is fine.
– Percentage chances can never be trusted. With the greataxe around and not getting clear damage numbers, inferring stats will be hard.
– I wasn’t a fan of the encyclopedia, and indeed spending inventory space on maybe not using up consumables didn’t end up helping. It did save the enchantment scroll though, the Bookworm would’ve eaten it if Ricki wasn’t carrying a book to draw its attention.
– More movement is very helpful, it’s hard to find useful things to do in every room along your way.
– The in-dungeon store is inefficient for cashing in loot, especially with needing actions to prepare inventory. If we get the paw again, it should be for buying
– Trap Detection II can’t identify all traps. The Bookworm had no sign of presence. If it isn’t a threat to our health, it doesn’t count as a trap, even if it damages things we may care about.
– Sometimes vague hints actually mean nothing and you were wasting actions the whole dungeon destroying dog skeletons. Sometimes vague hints mean everything and we left behind the worg after satisfying all the hard conditions. Welcome to tabletop gaming.
– Ricki must be there to point out traps on the turn allies cross them, otherwise we hit traps. Keep this in mind when assigning the friendly rat. Reminder that we can totally bait enemies into traps, ranged attacks make them come to us.
– We can survive without Kamau. Enemies generally split up attacks. Intelligent enemies are still a problem. Lots of unavoidable damage this dungeon, it was neat to play without Remorse.
– Don’t pick up more than you can carry. We spent much of the Chapel on full inventory and low HP so we didn’t do much looting, which I sort of regretted, but we kept being held back this time by juggling inventory and lost stuff at the end anyway. Make space by using items.
– Prioritize information. Now that we know bookcases can give hints as well as scrolls, reading the library first would’ve clued us in to the recipes. Still unclear if we would have avoided wrecking the rusty longsword, but we could’ve definitely made cake. Of course, I assumed that the rest of the library was full of scrolls we didn’t have space for at the time…
– Intelligent enemies don’t know about what is out of sight, but they can definitely chase targets even if someone else is fighting them. If we attack a retreating enemy, we don’t automatically follow them, we fight and then they move away and can fight somewhere else (much like when we retreat from a fight).
So I’d say that “There are hidden things other than traps, and so they’re not revealed by Trap Detection II”. LSN specifically said that the Bookworm wasn’t a trap.
He said it wasn’t a trap, but it was a hidden enemy that threatened to destroy treasure (that we left on the ground because we didn’t have space to carry it). My point here is more that “trap” is a specific category of hidden problem, and there are negative consequences attached to usually-harmless actions which I definitely think are traps but technically don’t qualify for warnings. There was no way to see that the bookcase would produce anything different, and the bookcase being out of place was also used as a puzzle for treasure elsewhere.
On that note, the “monster” under the bed reveals that Dungeon Eyes doesn’t necessarily tell us everything about what is in a room, though the existence of venom bats already showed that and in general there have been plenty of features that we didn’t get info on until physically examining them close up.