Dungeon 6 Turn 10

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Ricki waits in the closet briefly in hopes of seeing something interesting happen when the spectre appears, but the only thing she sees is a sword passing through her brain.

Don’t worry, she’s fine. Just missing 1 HP for the rest of the dungeon.

Ricki returns to the basement. She drops her keys by the ladder, as does Lara, and Lohk adds her helmet to the pile. Macadamia deposits his wand upstairs in the kitchen, then returns to feed a potion to Daisy, healing her for 2 HP.

Lara swings her heavy pick at one of the wolf spiders and instantly kills it, taking no damage in the process. She sees one of the medium skull emblems go out as soon as she does so. She also sees one of the little ones go out shortly after.

Ricki and Lohk head through the tunnel together, emerging back in the upper room. Lohk bops one of the squirrels with her cane, killing it. She takes no damage in return. She’s not sure why anyone would think she might. In fact, she can’t think of any circumstance in which squirrels would be a legitimate threat, much less plot-integral.

Ricki uses her last magic lens on the strange human below. The reading takes an unusually long time to come through, and doesn’t give nearly as much info as normal. Still, she learns some useful things. She decides that she or Lohk should go talk to him if they can find a way to reach his area.

The wolf spider considers messing up the dog skeleton, but balks under Daisy’s judgemental gaze.

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PET MASTER
HP: UNKNOWN
Atk: UNKNOWN
Def: UNKNOWN
Ability: 1000% chance to evade all forms of damage, even ones that can’t miss
The master of pets. This mysterious man is found sometimes in dungeons, but appears to be uninterested in exploring, and doesn’t appear to be a dungeon creature himself. His only desire is to seek out other pet owners and challenge them to pet duels. Though gloating in victory, he is magnanimous in defeat, and offers unique rewards to those who can best him. Some say his true power has yet to be revealed.