If Lohk had not accidentally locked herself inside the armoire in turn 53, she could have tamed it. But no sense to vote for that when the character is stuck in an armoire, right? And nobody voted for Lohk to lock herself in! With the expected ghost attack in turn 55, there would have been two turns to accomplish taming, but if taming did not work and Lohk would have lost just a single HP, she would have been dead. So, risking Lohk’s life to tame the worg might not have happened even if she would not have looked herself away.
The real problem was that we were forced to give up Lohk’s defense to hold the lightning scroll and purse, due to the way inventory management got scrambled circa turn 48. We didn’t have enough defense on Lohk to safely even walk by the Warg if taming it had been any more complicated then just talking. That is to say that Lohk would have died to any attack from the warg.
Kareasint
2 years ago
If Daisy can go get Lohk or Ricki quickly, she can track down the dog.
GathersIngredients
2 years ago
Daisy: lead Ricki, Lohk and Kamau to the warg before it’s gone.
Ricki: befriend the warg
Lohk: heal or at least bandage the warg
Kamau: keep Daisy calm and non-aggressive towards the warg, praise Daisy.
Meanwhile in the mansion:
Macadamia: examine the silver ring and imagine what you can do with it.
Lara: try on the bat armour.
(I know we usually don’t get to suggest course of action in the intermission, but watching this hurt creature leave like this is heartbreaking. So I’m trying stuff.)
Edit: forgot the “:” between Lohk and her acion.
Last edited 2 years ago by GathersIngredients
t con
2 years ago
Anyone else getting intense “recurring character” vibes off of this page?
…this might be the most depressing panel I have seen in a while
Just needed to try to tame it (to vote for it) at the first place to avoid this.
If Lohk had not accidentally locked herself inside the armoire in turn 53, she could have tamed it. But no sense to vote for that when the character is stuck in an armoire, right? And nobody voted for Lohk to lock herself in! With the expected ghost attack in turn 55, there would have been two turns to accomplish taming, but if taming did not work and Lohk would have lost just a single HP, she would have been dead. So, risking Lohk’s life to tame the worg might not have happened even if she would not have looked herself away.
The real problem was that we were forced to give up Lohk’s defense to hold the lightning scroll and purse, due to the way inventory management got scrambled circa turn 48. We didn’t have enough defense on Lohk to safely even walk by the Warg if taming it had been any more complicated then just talking. That is to say that Lohk would have died to any attack from the warg.
If Daisy can go get Lohk or Ricki quickly, she can track down the dog.
Daisy: lead Ricki, Lohk and Kamau to the warg before it’s gone.
Ricki: befriend the warg
Lohk: heal or at least bandage the warg
Kamau: keep Daisy calm and non-aggressive towards the warg, praise Daisy.
Meanwhile in the mansion:
Macadamia: examine the silver ring and imagine what you can do with it.
Lara: try on the bat armour.
(I know we usually don’t get to suggest course of action in the intermission, but watching this hurt creature leave like this is heartbreaking. So I’m trying stuff.)
Edit: forgot the “:” between Lohk and her acion.
Anyone else getting intense “recurring character” vibes off of this page?