Intermission 6 Page 18
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“The dungeon seems to have spread to the property boundaries of a single field.”
“I always thought the spread would only stop at the outside walls of a structure.”
“That’s more common, but dungeons can also be confined by conceptual or even legal boundaries.”
“They also erode those boundaries over time, though, which is how you sometimes get a dungeon that sits unnoticed for a long time before suddenly breaking out and enveloping nearby areas all at once.”
“It’s kind of a fascinating area of study, actually. There’s so much we don’t know.”
“Hey, we got a couple of experts with us! With all Kamau and Mac’s collective knowledge, we won’t be in any mortal peril at all!”
*indistinct cowardly noises*
“The really strange thing is that the dungeon boundary still works, so you can’t see what’s going on inside the dungeon from the outside, and vice versa.”
“Which means that we still don’t know exactly what we’ll find inside. Wonderful.”
“What we DO know is that the Empire seizes anything it finds inside a dungeon, so the farmers around here have already written off any produce that’s still in there. So you won’t be making any enemies if you help yourselves.”
“No enemies we haven’t made already, at least.”
*higher-pitched cowardly noises*
“The point is, your goal here should be to find and retrieve as much produce as you can. Vegetables, fruit, eggs, whatever you can find. Not only will it pay off immediately if we sell it, but we can use seeds or eggs to start our own production., which means more gold in the future.”
“Additionally, you should try to find as many different kinds of produce as you can. A diverse diet is healthier, after all.”
“I’m betting the locals would also be grateful if you could clear the whole dungeon like you did back at the manor, but getting the goods and not dying are more important.”
“Get food, get out, don’t die. Easy!”
Oh no, Ricki said the E-word.
I’m concerned. Ricki has repeatedly been shown to be bad at getting food when truly necessary
And at assessing dungeon difficulty.
That’s why we have Mac.
He is our husbando.
I’m curious how many kinds of produce we will encounter and if we will need a different inventory slot for each kind of produce. If so, it’s too bad Paws didn’t offer any kind of “produce sack” which will allow you to carry different kinds of produce (or at least large quantities of seeds or something) in a single inventory slot similar to how the purse does with gold. 🙁
Anyway, it’s great that we got Molly with us. I wonder if she’ll try to eat any cabbages or whatever is on her back?
I’m also curious what the “clear out” condition will be. However, after the mansion with its ghostly perils and no way out, it will be nice to have a dungeon that can be abandonned again. 🙂
If this was a “computer game” (technically, since you need some kind of device and the internet, you could argue it was one, but I mean one of the more traditional, solo player grindy PC – or other platform – game) it might even be worth it to leave the dungeon “uncleared” in order to be able to come back later (when stuff/mobs in it has respawned) to get whatever seeds/produce we missed out the first time (or simply MORE of it).
But since we can’t go back to a dungeon even if we did leave it uncleared (because of the nature of this comic/game) we can only try our best the one time we are actually able to go in there. Then again, our track record is pretty great, so far (and no, I am no jinxing it, by saying any more than this… 😉 )
I really expect mustard seeds to stack, or other seeds (if not coconuts). One layer full of eggs should fit into one slot (and if it takes 10 slots but counts as 1 item: we have Molly!). We will wish we would wield one vessel for ̶v̶e̶n̶o̶m̶ milk.
I think probably an end dungeon idea will be to shift Kamau’s platemail onto Molly (as well as other heavy items we find/maybe the two slot armor) to clear more enc slots for produce. Since the dungeon probably ends when we kill the last enemy (if that winds up being possible), if we can make the dungeon safeish as we mop up the last enemies, we might be able to nerf Kamau’s defense to carry more carrots.
Excellent idea! We probably can optimise for quite a few ENC slots if we put all the big things on Molly when it’s mostly-safe.
“your goal here should be to find and retrieve as much produce as you can”
Thank you very much for getting Molly!