Intermission 4 Page 8
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Ricki and her friends walk through the winding maze of Goblintown for some time. They move at a casual pace to help them recover from their adventure in the rat vault, but eventually they arrive at a part of the district where many kobolds live in close proximity.
It takes Ricki a little while to find the right collection of apartments, since most of them look the same from the outside.
“Here it is!”
“Are you sure? That last family we barged in on threw a fork at my head.”
“Yep, I recognize it now! Get ready, guys! It’s time to get in this dungeon!”
“And then figure out what we’re doing in this dungeon!”
“Yeah!!”
“Okay.”
“Looks like three marks heading into the warrens. Seem to be carrying some real good stuff.”
“Nice. Go get some lads together. We’ll take ’em for all they’re worth.”
“Hey. Reds on the move. Sounds like they got a whiff o’ somethin’ juicy.”
“Hell with that. Get the boys. Whatever they’re after, we’re gonna get it first.”
“CAW CAW.”
“CAW CAW CAW.”
“CAAAW!”
Of the three…. I’m most worried about the magicrows…
Just speculating here, but I think items may be stolen if left unattended in here. Who knows, maybe we’ll have enemies with the Steal ability too.
I am also reminded of those games where enemies steal from you then run away. Also the fire emblem games where a thief loots a chest before you and then escapes. I think we’re in for a very rough ride in this dungeon…
Edit: Just remembered that some games have had an item that is always stolen before something else. Maybe that’s what the Copper rings do?
They could also be used as a double-bait for the crows. Throw a ring, thief runs after, crow’s faster, theif kicks the crow, a flock of crows suddenly lands on a thief, and similar Rude Goldberg Machines
I wonder if there is any possibility of getting the enemies to fight each other, since it seems they are either hostile to each other.
There’s gotta be, right?
That may be the whole gimmick with the dungeon. Playing sides off each other.
Maybe the copper rings can be used as bait?
I think that it might even be necessary. Both Reds and goblins talked about “getting the boys”. This might mean that there will be 2 parties of 5-6 characters in the dungeon. Even if we recruit the kobold and boost our attacks with rat tails, it will be really hard to defeat all of them.
At first I thought the feathers on the last panel were detached feet.
Oh drat it’s Big Trouble in Little Goblintown all over again
The red neck kerchiefs, the blue caps, the black feathers – so, who is the Copper Rings Gang, to which we obviously belong?
Love the kobold kids playing!
Also, I hope the hobgoblin and the orc and the monkey from the chapel will help us, if push comes to shove. I don’t want to lose all our good (and hard earned!) stuff to bandits.
And if Blackwing (from OOTS) is any indication, we should use a (shiny) bauble to distract birds. Maybe we’ll find one?
Dungeon Goal: Keep this three-way gang war out of the Warrens!
> Ricki: Leave immediately.
Dungeon 5 is complete! Level up!
I get the feeling we aren’t really helping here. Hopefully the kobolds are willing to help us kick the others out rather than treating us like these intruders.
That said…
Reds: Look, a heavily armed and armoured group confident in their survival is heading into a known dungeon. Let’s pick a fight with these people!
Blues: I’m having what they’re having!
Uuh, is that Cawrdon and Crowdivallus??
IMHO: No, because Cawrdon would probably do the commanding and should have blue eyes, but it’s the green eyed magicrow sending the blue-eyed one away.
Unless the magicrow versions have sneakily switched eye colours to the humanoid versions… *squints eyes*
Obviously Cawrdon is using contact lenses to disguise himself. Genius, really.
I don’t know who that is…
From LSN’s Twitter account:
Since I have plans this weekend and therefore most likely won’t be able to join that multi-turn drawing session (neither on Twitch nor will I have the option of voting on the pages at that time of day) – so I can’t help with this task – I would very much like to politely ask each and every one of you who is going to be there to kindly pay extra close attention to traps, spotting them, pointing them out to the other characters and have all of the characters (or at least Lara and Ricki) avoid them. 🙂
It always sucks getting points of remorse that would have been avoidable. But the “rush” of “multiple update sessions” and a new environment is more often than not an unlucky combination that leads to people overlooking things, making this more likely to happen.
Ricki’s a thief, she’s the one supposed to be doing the stealing. Shouldn’t she be using her (or Paws’) underworld connections to escape these situations where other teams of thieves team up to steal from thieves? Or at least be aware of them. I guess it’s good we’re headed for a wilderness adventure next. Ricki can’t cut it in the city.
Yeah, this is obviously a “make the enemies fight” situation. Seems to be much more combat oriented, we’ll need to carefully save HP and Remorse points. No more fighting random combats in hallways with monsters who aren’t guarding treasure, as it seems we do too often.
These seem more thugs that mug people as opposed to sneaky thieves that avoid combat