Dungeon 9 Turn 6
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Botanya takes out her pipes and plays a song, or rather a series of random notes. The music doesn’t stop the zombie bat from attacking, but she’s immune to its plague and her shield blocks all the damage, so it’s not a huge deal.
Ricki returns to the room with many sealed doors and pulls the lever (after Lara also enters the room). As she expected, the lever causes the top door to close and the next one in line to open. The lever then resets to its original position, ready to be pulled again.
Kamau takes up a position beneath the bats, while Lara uses her most basic poison spell to kill one of them. The dead bat drops on Kamau’s head, and most of the rest attack him, but he takes no damage. However, while snapping a second bat out of the air, the flytrap is attacked by one of the two fire bats, taking 3 damage and leaving it with only 1 HP.
The weird little plant may not be a person, but its screech of pain sets Kamau off. He pulls out the hilt of his broken sword…
…and cleaves through all three remaining bats.
whatwhatwhat
Upgrades? 😀
Early Plan: Deal with Zombat and Mega-Ghoul
Ricki: move Right and point out weak floor/pressure plate to group (sorry Botania!). Attack Zombat. Keep as left of the room as possible.
Kamau: Move Right and Move to edge of strange floor section. Interpose Incoming Ghoul and possible Cyx Arrows.
Lara: Move right and Stay besides Ricki. Snipe the ghoul to get its attention on the group.
Botania: Play your flute besides Kamau. Target Zombat for the miss-chance.
Mushrooms: Attack zombat.
Idea is to kill bat while keeping Kamau from getting an infection. Second part is Luring the ghoul over the floor to see if it triggers a trap or falls through it. If it doesn’t, Kamau is there to stop its big attack. Botania is there to add a miss chance to the bat for an extra precaution
Besides killing the infectious bat, we will learn about the floor and the ghoul for next turn.
Should add pets attacking the bat (the two shrooms)
added
OH SHIT! Kamui’s blade upgrade!