Dungeon 9 Turn 42

————

Botanya picks up the eight coins off the ground, while Ricki picks up the lens and uses it on the necromancer. Looks like this guy isn’t a huge threat by himself, but his undead minions are going to protect him. It could be hard to get him isolated and vulnerable.

The whole party goes up one room, and Ricki, Kamau, and Lara continue moving left to reach—

“Hey! Hey you!”

“What do you think you’re doing here?”

“Oh come ON! I already killed you!”

“By accident, but still!”

“Ridiculous!!!”

“First of all, I’m pretty sure I’d remember something like that!”

“And second, I’m the greatest archer the world has ever known! There’s no WAY you could take me out!”

“This weirdo’s kind of growing on me.”

*THUNK*

“Could do without the constant arrows to the face, though.”

————

NECROMANCER
HP: 12
Atk: 1
Def: 0
Ability: deals unblockable damage, grants +1 Atk to all allied undead in sight, cannot be targeted if near an allied undead, 30% chance to create a Skeleton when attacking
Drops: 3 Imbued Skulls
Those mages who specialize in raising and controlling undead are called necromancers. Though they usually learn their craft outside of a dungeon, most end up living in one in order to practice and perfect it. If a necromancer is present, it usually means that every undead around, no matter how far away, are under their control. They aren’t very threatening by themselves, but they can direct their minions to deadly effect, always with the intention of creating more corpses to animate.