Dungeon 9 Turn 0

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Saying farewell to Paws, who waits by the entrance, Ricki and her friends squeeze through the narrow tunnel. The air up ahead smells musty and stale. The outer wall of the tomb, when they reach it, is made of ancient clay bricks that appears to have fallen inward at some point long ago. The place has an air of—

“Hey! Hey you!”

“What do you think you’re doing here?”

“You gotta be dead to be here! No breathers allowed!”

“So either back the HECK up, or stay still so I can administer the cure!”

“So says Coccyx, the greatest archer the world has ever known!!”

It seems one of the tomb’s inhabitants has already spotted the party, and is definitely hostile. Judging by the surroundings, it seems their threat isn’t an empty one. It looks like they’re ready to start shooting immediately, so Ricki and her friends should either get out of range or find a way to defeat that archer.

“A TALKING skeleton…? That’s new.”

“what skeleton”

“i can’t see anything it’s too dark”

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Dungeon 9: The Broken Tomb

Goal: Eliminate the source of the zombies.

Secondary Goal: Defeat all zombies.

Time Limit: New zombies appear every 10th turn and begin to wander the dungeon. Being attacked by a zombie, whether they deal damage or not, leads to Infection. Five points of Infection causes a character to die and rise as a zombie. Only plants are immune.

This dungeon can be abandoned.