Dungeon 8 Turn 8
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Kamau, Molly, and Cordy work together to smash the stump to pieces. No more bees live here, only fungus. Cordy spends yet another 1 HP to grow yet another little mushroom, while Kamau loses 2 more HP from the bees and the remaining stirge. He then cleaves the stirge out of the air (with some help from the little mushrooms), leaving the top of this wagon clear of enemies.
Cordy pulls a tasty-looking honeycomb out of the stump before it rots away.
Ricki joins Lara in wagon three and together they slay the owlbear. Daisy takes 2 damage in the exchange. Once the creature is dead, it drops a strange pair of boots, which Ricki tries on.
āHey, check it out, Lara! Little owlbear booties!ā
āWow, those are super cute on you.ā
āHa ha ha, really?ā
āYeah. You’re like an adorable little stuffed animal. I just wanna pick you up and carry you around everywhere.ā
āHa ha ha ha!ā
ā…You’re laughing really loud.ā
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HONEYCOMB
Consumable
Living creatures can eat it to recover 1 HP. It can also be used at the same time as another food item or potion; the effects stack and the flavour improves!
Weight 1, Cost 6
OWLBEAR TALONS
Accessory
Mov +1 when below half HP.
Weight 1, Cost 12
Kamau: Move right. Wait for Ricki to arrive to point out traps, then head down to the guard group at the bottom and interpose, dodging the pressure plate by the ladder on the bottom floor along the way.
Cordy: Move right. While waiting for Ricki, head down to the loot pile and drop your lesser healing potion into the pile for us to use later. Once Ricki arrives, head down to the bottom floor and dodge the pressure plate trap she points out. Attack the guard on the right (9 dmg).
Lara: Move left with Ricki. Dodge the pressure plate trap at the bottom, and attack the 2nd guard from the right with your greataxe (8-10 dmg).
Ricki: Move left with Lara. Drop the owlbear talons in our pile of loot, since you almost certainly won’t be sitting at <= half health to benefit from them. Point out the pressure plate trap at the bottom of the ladder for everyone, step over it yourself when going downstairs, and then attack the 3rd guard from the right with the swiftblade. (7 dmg)
Daisy: Attack the 3rd guard from the right (10 dmg)
Mushroom (Lara): Attack the same guard (2nd from right) as Lara (9-11 dmg).
Cordy Mushroom 1 & 2: Attack the same guard (rightmost guard) as Cordy. (11 dmg).
Cordy Mushroom 3: Attack the same guard (3rd from right) as Ricki. (11 dmg).
Explanation:
We know 11 dmg is enough to take out a guard, and more than likely less than that is also acceptable. This will definitely take out 2 guards. It has 33% chance of doing enough damage to take out a 3rd guard if 11 is the required dmg, so if we fail to take the third guard we’ll have some more info on what damage is necessary.
EDIT: I’ve added Cordy dropping the potion this turn. I think it’s unlikely we’ll need to use the token and the potion this coming turn, and the potion is probably higher priority.
We might want to consider dropping other consumeables that Cordy is ill-equipped to use (
the healing potion we’d want to use on Daisy,the token that’s probably better used by someone weaker and more likely to have actions), but for now I’ve only dropped the owlbear talons and potion. Open to suggestions on what else we might do on free dropping this turn to enable efficient use and pickup on the next turn.May I suggest the helmet? Ricki will likely need it for the mousehole.
Right now there’s not really anything else in the pile we want Ricki to have, and we don’t actually have an entrance to the rathole yet. I’d rather keep Cordy’s defense at 6 for the moment since we don’t have an immediate use for a 9 defense Ricki.
Possible helpful drops:
Bandit token from Cordy. If we can get it dropped in a place where someone else can feed it to the bandits, that frees Cordy up to keep participating in a fight. Given he’s our largest source of damage (combined with his pets), that’s probably a good idea. I’m just unsure if dropping it near the bandits would be bad.
Lesser healing potion from cordy: Would let someone else (like Ricki) grab it and use it to heal Daisy.
I think dropping at least one of those items, if not both is probably a good idea. We’ve got 3 chests on this screen we’ll want to loot, and nobody but Ricki and Kamau have any room to hold additional items.
Huh, I’ve been assuming those guards were empty suits of armor. Now that I say it out loud it doesn’t make sense that we’d find armor just hanging on the wall, but if they are guards it’s also a bit weird that they’re unarmed. Hopefully they don’t pull a rocket launcher out of one of those chests when we attackā¦
Perhaps they were on a break when it all went down?
There are TWO (2) pressure plates according to https://bit.ly/dungeon-eyes-map
Please make Ricki point out BOTH plates!
Huh? The other trap is on the 2nd floor and in nobody’s way from what I can see. Are you seeing something else?
Those might be useful on Kamau, I suppose?
Kamau or Cordy! Interestingly, half health Kamau would turn the swiftblade into a 4 dmg one handed weapon in his hands, which although worse than it would be on Ricki, is the best one handed weapon we’ve seen.
Yes. A Kamau with extra mov will be invaluable come turn 20 as he will be able to move quicker to interpose the wolves (since we don’t know where they will come from) and save the bandit groups.
I do think it’s pretty likely that we’ll see the wolves come from the right or the left. Depending on how the other rooms are laid out, it might be impossible for them to reach bandits from a roof entrance, which is something we should keep in mind when planning any defensive action. Importantly, a 2 mov Kamau could reach the far let or far right from the centermost room, assuming the dungeon is only 5 screens long (to correspond with the 5 wagons).
OMOCHIKAERI~