Dungeon 7 Turn 21
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Abandoning his fight with the corn, Macadamia heads to the barn’s loft balcony. With a little help from Daisy he grabs the giant bale of hay and pulls it inside the barn, sliding it along the ceiling rail without too much trouble.
With Lohk continuing to shine her torch around the room, Kamau and Ricki easily defeat the wounded potatobeast. They’re quite confident at this point that the light is what weakens them.
After dying the potatobeast coughs up what appear to be three normal potatoes. Are these its internal organs? Are they eggs? Was the potatobeast pregnant? While Ricki grapples with these questions, Kamau picks the potatoes up, thinking hey, we can make fries out of these, nice.
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POTATO
Treasure
Can be used to grow more potatoes.
Weight 1 (Stack 5), Cost 1
Ricki: Go upstairs and open the bottom left chest
Lohk: Go upstairs and open the bottom right chest
Kamau: Go upstairs and open the top right chest
Mac: Push the hay bale all the way to the right, then go back one room to the left
Mac doesn’t seem to be doing a lot of damage to the cornman (but also doesn’t take any damage) so maybe we can just ignore it for now until one of the others is freed up
Is it really smart to trigger three chests at the same time? We have seen monsters, not traps come out before. Like the bookworm. I would rather pop the stalkroach with the whole party first, then go slowly with a single character opening them one by one, while the rest of the party does other things.
Trap detection would reveal chest traps like the stalk roach. I’d be more concerned about inventory space for the chest loot.
I don’t like the idea of an enemy possibly targeting the hay bale.
For what reason would they?
There was the idea that the mammoth could react when seeing the hay bale – reacting in a way which forces us to do something asap which we would like to postpone until we are ready for it. So: Finish the corn first (makes the place safe for hay as well as people), then move the hay only one room to the right. (But there are other things to do first anyway.)
We’ve heard it observes the barn’s exit, so I think the mammoth is ready to charge at whoever shows up at the ground floor.
The mammoth didn’t look up at Lohk, remember? I think we’re safe even if we push the hay far out to the last stage. I think the mammoth will notice it only when we drop it, and when it’s on the ground floor. What else would he do? Would he charge into the barn, and what, squish the chickens? Climb up the ladder? IMHO, unlikely.
Chest opening doesn’t take any combat ability, and can be saved until we’ve cleaned up the combats we intend to engage in.
Everybody: move 1 room to the right
Kamau: interpose! Strike a pose!
Squirrel: Attack the skeleton with the giant hammer. Time to eat cheese and kick butts!
Ricki: feed Squirrel some cheese, then unlock the chest, and loot chest
Maca: Take a quick trip upstairs to use your Normal Eyes ability on the chest, then come back down to attack the skeleton with the giant hammer.
Lohk: attack hammerskel with frost bolt
Daisy: attack hammerskel
Reasoning:
Killing the skeleton with the Rusty Hammer/Maul will make this fight a lot safer. It’s not the biggest priority to get the drop since it’s rusty, but getting stats for it would be nice.
We’re also setting up to go deal with the 2 Corn Knights with spears one room up from where we end up next round.
We’re testing out Squirrel’s attack-with-cheese power in a place it’s relatively safe to do so, and hopefully getting some info on the Reinforced Skeleton’s HP/Def range.
We’re also clearing 1-2 ENC worth of space on Ricki (cheese, picks) so she’ll have room to carry the loots.
And finally, this is the last locked thing to deal with so we’ll have more flexibility about who goes where to loot what in future turns.
Later, once we’ve cleaned up some remaining fights, we can reorganize our inventory on Molly to maximize the space savings from her lovely distributed weight ability.
Just to add onto this, our biggest obstacle with looting chests right now is inventory space. We’ve only got 2 available, and we’ve got 4 chests (plus the locked one this plan goes for) that we can access. We’ve got some good candidates for items we can drop if we need to (the lockpicks, perhaps the torch eventually, some extra tomatoes, an onion), but we might as well take the potential and definite inventory clearing actions we can now, before we start triaging or consolidating the rest of our items.
I hope we get at least 1 lens from the chests. But then .. pumpkin? or mammoth? aahh I cant decide! I think we’d scan mammoth if possible!
edit: no, mammoth will be dealt with hay. Pumpkin then – we’ll see if its worth killing for pumpkin seeds/etc. We wont get plantable/growable produce from killing mammoth!
And forgot to mention: I’m in favor of leaving the hay bale where it is, because it’s in a room with no enemies currently, and I don’t particularly want to learn what happens when we leave it next to an unsupervised Corn Knight or when the Bull gets eyes on it. We can push it around pretty rapidly when the time comes to make our exit and use it as Bull-Bait.
Uhm. You didn’t specify Maca opening the chest, just so you know
That is intentionally. We just want to have a look into/above that room. Maca cannot move, open chest, and move, and attack the skeleton all in 1 turn.
Just a bad joke about the chest being the only thing Maca can see in that room, we’re just scouting with our extra MOV, on the (very unlikely) chance that something has changed up there (like the crowball arriving to finish making a produce Katamari)
But Maca doesn’t actually know about Dungeon Eyes, does he? So as far as he can tell, he’s just… lookin’ at a chest for some reason. Maybe Ricki asked him to? But we generally don’t see her giving commands, so maybe he just is taking Daisy for extra walkies. Dogs need exercise!
I LOVE the image of Daisy and Macadamia getting the bale of hay into the barn!
Daisy is helpful annd gentle as ever and poor Macadamia gets pushed WAY out of his comfort zone once AGAIN.