Dungeon 6 Turn 46

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Lara descends to the entrance and tries entering 101116 as the safe combination. This doesn’t work, and the painting once again animates and reduces her maximum HP by 1. The bat also attacks but it deals no damage.

Ricki (after leaving behind her rope) and Macadamia return to the kitchen, pick up the rabbit paw off the floor, and use it. In a puff of smoke, Paws immediately appears with his pack full of goods to sell.

โ€œHello there, Ricki. Mac. Need to buy something?โ€

โ€œActually, our problem is that we’ve got too MUCH stuff, and we want to sell it.โ€

โ€œSure, sure, we can do that. But since we’re outside of my usual service area (which is everywhere that isn’t a dungeon), there’s going to be a bit of a fee on most transactions.โ€

โ€œWhen you sell something to me, I’m only going to pay half of what I normally would. That’s one quarter of the buy price. Sorry, kid, but I gotta cover my own costs, you know.โ€

โ€œOf course, if you have any actual treasure, I’ll still buy that at full value.โ€

โ€œGot it. Okay, I wanna get rid of this and this, and oooh, let me buy some of those…โ€

โ€œI want to sell this sword. I’ve done terrible, terrible things with it.โ€

Ricki sells the suit she just found, as well as her heavy pick, for a total of 22 coins. She then buys two sets of thieves’ tools and a magic lens, leaving her with 2 coins in change, which she deposits in the nearby purse (along with the 3 coins Lohk put in there a second ago, for a total of 17).

Macadamia sells his longsword for just 1 coin. He also wants to sell a bunch of stuff that’s lying around on the floor, but it seems Paws demands the basic decency of having merchandise handed to him rather than being mad to pick it up himself. Mac will have to use an action to pick stuff up, then another action to sell some or all of it.

Paws takes his rabbit foot back and offers it for sale again at a markup. As a reminder, here’s what else he’s selling for the next four turns:

Arrow โ€“ 2

Bolt โ€“ 1

Boots โ€“ 4

Bow โ€“ 10

Buckler โ€“ 8

Chain Armour โ€“ 23

Cheap Ale โ€“ 3

Copper Ring โ€“ 5

Crit Gauntlets โ€“ 6

Crit Greaves โ€“ 6

Crossbow โ€“ 25

Dagger โ€“ 3

Dagger, Throwing โ€“ 5

Grave Flower โ€“ 2

Greatsword โ€“ 12

Holy Water โ€“ 12

Iron Boots โ€“ 6

Leather Armour โ€“ 13

Longsword โ€“ 6

Magic Lens โ€“ 10

Oven Mitts โ€“ 4

Pack of Cigarettes โ€“ 6

Pick โ€“ 7

Plate Armour โ€“ 30

Potion of Greater Healing โ€“ 17

Potion of Healing โ€“ 10

Potion of Rage โ€“ 15

Potion of Shield โ€“ 15

Rabbit Paw โ€“ 20

Shield โ€“ 20

Thieves’ Tools โ€“ 5

Torch โ€“ 2

Wand of Death Touch โ€“ 35

Wand of Magic Missile โ€“ 40

Wand of Mend โ€“ 35

Wanted Poster โ€“ 10

Whip โ€“ 7

Wooden Stake โ€“ 9

After dropping her shield and magic ring, Lohk returns to the cellar. Ricki joins her a moment later.

โ€œWe asked Paws if he could teleport you out of here when he leaves, but he said he can’t.โ€

โ€œWho said I want to leave? Dungeon’s not done yet, right?โ€

โ€œHrrrngh.โ€

Ricki notices one of the skulls on the door going dark. Only three small skulls remain lit.