Dungeon 5 Turn 36
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On her way back to the group, Ricki witnesses a massive cluster of guards descend into the rust monster’s chamber and easily butcher it. It looks like the wanted poster barely even slowed them down.
Ricki and her friends proceed to hand a similarly one-sided beatdown to the three kobold miners in the new room, taking no damage in the process thanks to Kamau’s interpose. It’s unclear if Macadamia contributes anything to the fight, but he tries. The miners drop three picks.
After the fight, Ricki once again reclaims the rat fang dagger from Lara, as well as both magic rings from Macadamia.
LENS THE JUSTICIAR LENS HIM NOW WHILE WE HAVE THE CHANCE! They somehow fought the owlbear with no casualties, there’s no way that he didn’t have something to do with it. Either that or they did a really shitty job of fighting the bats.
Owlbear splits attacks with multiple opponents. So it prob never got through their def. Prob soaked a decent amount of damage tho
Even if they didn’t split attacks the guards have >7 defense with just plate armor and innate defense.
Why would you lense him? We probably won’t fight this type of enemy again anytime soon. If anything, I would rather lense a regular guard, since they are much more common.
He’ll probably be back, on the rural estate. He has that “recurring villain” look to him. Although he doesn’t have a name, though. Villains usually have names.
We have some information about guards at https://bit.ly/dungeon-eyes-enemies – is more information worth the lensing?
We know very little about the Justiciar, though we can see ranged magic. Knowing the conditions of that curse on Kamau would be nice, as he’s still down 2 Atk/Def over 5 turns later.
I was replying to the “lense a regular guard”.
Dude the guards have at least 7 defense from plate armor and innate defense. The owlbear can’t do any damage to them even if their shields provide 0 defense. Justiciar doesn’t have to buff them at all.
I say forget everything and just move. Ignore Skelly room, mac has our lockpicks so we can bypass whatever that key is for. Just clear a path for the family
Agreed. The justiciar and his goons will be in the kobolds’ bedroom on the next turn. Assuming they need a turn to go down the chute like we did, they’ll probably be down in the mines on turn 38 and in this room shortly thereafter.
You have the most votes now. Please add at least an interpose else everyone will just die.
Looks like the justiciar helped himself to the armor we left in the Blues’ hideout. Smart guy.
And a longsword.
Doesn’t seem like the kind of thing an agent of the courts would do. Stealing things that aren’t nailed down? That’s adventurer territory.
Yea, Nope. We will mourn Rusty later.
Ricki: Give def ring to Lara just in case. Currently she has nothing
Ricki+Daisy: Attack sole miner (so he is knocked out and hopefully guards won’t go “Don’t resist! Don’t resist! on his neck). Warn Bug People that a huge group of guards are comming and they do not take live prisoners!!!
Kamau: Interpose 3Miners+1Cultist
Everyone Else: Murder (non-lethal because Kamau’s morality) starting with Cultist.
with exeption of Macademia it took everyones combined efforts to take down 3 Koblds and we did it exactly. Taking bottom group will take 2 turns no matter what. Ricki might as well take care of lone Kobold so we don’t fail secondary objective (yet, escape is priority).
Depending on outcome. (how many Kobolds are left standing)
1Everyone knocks out surviving Kobolds
2Ricki stays to knock down last Kobold while everyone else moves on to anihilate Scorpy. She has Mov to catch up
I like the idea of KOing the Koblods for the optional goal of not letting any get killed, but I’d make some changes to this plan.
There’s pretty much no way the Bugs aren’t attacking. I can’t argue against warning them in case they’re not agressive though. It’s worth a try, but we should expect them to attack so Ricki should keep the Ring of Protection a little longer. Besides, Kamau is Interposing for Lara.
Ricki’s 4 Attack +1 from the Spiked Buckler is just enough to KO the lone Kobold, so Daisy
can join the group attack on the Robed Kobold. Edit: Daisy can get away with doing nothing. She can only get attacked if she gets attacked. Forgot about Turn 17 showing that Diasy wouldn’t be able to attack a different group…Macadamia needs a weapon so we should give him the Rat Fang and a Rat Tail.
We established turn 17 that a pet can’t attack a different group of enemies from its owner. Agreed that Ricki could solo the miner, so it’d be better to have Daisy not attack and thus not be at risk of being hit.
Kamau: Pick up a pick. Intercede with the cultist group, using the regular shield.
Lara: Pick up a pick. KO the cultist with your greatsword. Have the spider KO a miner from that group.
Ricki: Swap your spiked buckler, Rat Fang, and the Oxidicer for Lara’s shield, encyclopedia, and magic lens. Lens the horned beetle person using the encyclopedia, then give the surviving lens to Lara and pick up a pick. Trade the encyclopedia back for Rat Fang. Give the ring of aggression to Macadamia. Go down, past the cultist group, past the scorpion. Investigate that dip in the floor above between the buzzer and the chest, then continue down to explore the next room.
Macadamia: Trade the thieves tools for the Oxidicer (so tools end up on Lara). KO the cultist with the Oxidicer and the ring of aggression.
Agreed that we need to get out now. Scanning the beetle since we likely won’t interact with them in this Dungeon but might see them again later, while I think the cultist probably won’t make it through this turn and may not show up again (unless they’re in that next room).
It’s likely that pushing the minecart off the cliff will benefit us, but we don’t quite have time – turn 37 puts the guardalanche in the apartment while someone (ideally Macadamia who can’t do so much in combat) pushes the cart under the smiffery (maybe not even possible with 1 move due to needing a move to go up then a move to push across rooms?), turn 38 they flood the entrance side of the mine while pushing the cart off the ledge, then turn 39 you cross paths in the middle on the way back. Ricki could pull this off with extra movement as she could end turn 37 under the smiffery, then push the cart off the cliff turn 38 and catch up as far as the scorpion. We wouldn’t know what we were pushing the cart into though, unless we send someone else through to scout who can take a scorpion hit.
Plan push-the-cart:
Ricki: Give the ring of protection to Lara and the ring of aggression to Macadamia. Trade the Oxidicer for Lara’s rat tails. Head up and push the minecart as far as you can to the right.
Kamau: Pick up a pick. Interpose with the cultist group.
Lara: Take leather armour from Macadamia, pick up a pick, equip the armour plus your shield and ring of protection. Move past the cultist group and past the scorpion, using your action to dash down the ladder to the next unexplored room.
Macadamia: Smif the remaining pick on the ground with the remaining copper ring into a ring of aggression. Trade thieves tools for Kamau’s pick.
This is painful as moving Lara onward costs us the spider’s action, but the scorpion likely deals more damage than a spider so 5 Defense isn’t enough and could kill Macadamia. This will probably spend a bit of Remorse, but we will explore what is hopefully the last room and know whether to have Ricki push the cart down the chute next turn or help with clearing the cultist group. Lara still has the potion of shield.
Other thoughts:
– Kamau scouting ahead wouldn’t spend Remorse directly but would separate him from the group, leaving Lara and Macadamia unable to safely fight for two turns.
– Lara taking the plate mail would drop Kamau to 4 Def or 5 with the ring. The miners with picks likely pose 6 damage without crits, and the cultist is an unknown quantity with a whip as a weapon also increasing damage. Kamau has a lot of HP left to spend, though.
Yeah, this would be cool but needs too much investment for completely unknown payoff. Better to have the extra turn to do something about that next room.
I’m not convinced Ricki can even move the cart on her own, the sane miner helped last time.
Kamau: Grab a pick and go down the stairs interposing for the group with regular shield and def ring ricki will give you, until you reach Red Robes Cultist, and stay there interposing
Ricki: Give atk ring and oxidicer to Macadamia, get tails from Lara, give defense ring to kamau, follow Kamau as he interposes, ignore lone kobold, attack cultist non lethally, burning rat tail, and with the help of Daisy.
Lara, Spider and Macadamia: Get unguarded extra picks, follow Kamau as he interposes, attack with greatsword, oxidicer, and spider, non-lethally, the miner group with red cultist.
Family: follow Kamau while he interposes for group.
Explanation: There is a probability the lone miner is non-hostile, so we just interpose on the way down and check his behavior. If he is non-hostile, we can talk to him next turn. This allows us to speak to him next turn. Possibly he wants what’s in the chest to be able to leave.
The kobold kids are unbearably cute.
Edit: Duplicate
Turn reasoning and complaints:
We want to try to keep all kobolds alive while moving forward QUICKLY. That means clearing at least the miner group to get the kobold family by. We already know that 5 damage KOs miner kobolds (unclear why we wasted Macadamia’s turn last round given this was already known). We can get 3 5 damage attacks on the three pickaxe miners and still get 7 or 10 damage on the cultist kobold, and at worst we just have the cultist to mop next round. Remember that this dungeon was meant to be completeable by Kamau, Ricki and now Mac only if we had done this before the Chapel.
Ricki:
Trade your rat fang to Macadamia for his thieves tools. Give Kamau the ring of protection. Attack the cultist with your oxidicer. Nonlethal
Daisy:
Attack the cultist with Ricki. Nonlethal
Kamau:
Pick up a pickaxe. Head down to the main mining group, guarding everybody else along the way. Interpose during the melee with the mining kobolds/cultist group. Wear the ring of protection from Ricki.
Lara:
Give Macadamia your rat tails. Pick up two pick axes. Attack a pick miner with your greatsword. Nonlethal.
Spider:
Attack another pick miner. Nonlethal.
Macadamia:
Receive the rat fang and tails then attack a pick miner with an empowered rat fang.
We still have at least one more room to explore. At least before clearing the scorpion we should have someone scout ahead even though they won’t participate in combat that turn, otherwise we waste everyone’s turn to discover the next area.
Might not be worth it to kill the scorpion if kamau can just interpose everyone past it. Living scorpion means one more turn the Guard can’t reach us.
My plan for next turn would be to have Kamau run past the scorpion to reveal the next room, then if necessary he can move back to the scorpion the following turn while we kill it or just interpose us past it if the next screen is safe. It doesn’t cost any more time than just killing the scorpion and gets us vision on the scorpion 1 turn sooner.
Also Macadamia is attacking nonlethal and attacking a miner who was attacked neither by Lara nor by Spider, of course. Nobody enters the “trap room”.
I’ll note that the glass patches are the same width as the patch in Dungeon 2 which had a risk of causing damage even when pointed out. That’s a risk that we would see four times if taking the trapped route, even though it’s just an action (and we could avoid possibly-explosive pressure plates and tank the bolt without trouble assuming that we can’t just open the chest from the back). Still, Kamau has most of his HP and could go for it if we had a spare action, which we probably don’t.
It would be safer to run by the beetles and grab that chest, since regular attacks can be soaked.
Interestingly, that one miner on the level with beetles has his pickaxe sheathed. I think he may be talkative and that we won’t be able to just KO him like the others.If he really needs something from that chest behind the beetles, can Ricky go there, avoiding traps, and via rat hole, and just loot that chest, and go back? The beetles are turned away from the chest, and they stand in some distance from that chest, so it might be that they are not actively guarding it, and if I remember well, this chest is not locked at all.nvm. see post above. Ricky might need boots to go via glass. TNIM’s post seems better atm.
Unless Ricki riding on Daisy only risks her HP… Though that has the opposite problem, where four failed glass avoids would outright kill her.
Yeah, it’s frustrating that these chests are right on the way and yet so far away. Two turns spent here to clear a path for the family will leave the Guard at the entrance of the mines, and then splitting the party to grab some loot would risk not clearing the scorpion in a single turn, plus we still have at least one more room (hopefully the last room, we’ve seen 7 rooms and the Chapel was 8) which will burn someone’s action to reveal.
If we had more time, we could go for the chests but that group of guards will go through anything in their way quickly. We need to stay well ahead of them to protect the kobolds. We still do not know how many levels remain past the Scorpion. We want the win over additional loot. Mac’s ability is going to be useful if we can get more copper rings. Once we use TNIM’s plan to knock out the miners and the cultist, the next turn will allow us to use Kamau to interpose the Scorpion while Mac, Lara and the Spider attack it. Ricki can use Daisy to duck down the ladder to see what is coming up.
To be honest, I was not thinking about just loot. I’m thinking the lone kobold miner is not aggresive and may need that chests opened, and I’m worried that if this is not done, we may be not able to KO him (as he’s not aggressive) and thus fail 2nd goal just like that.