Dungeon 4 Turn 7
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Ricki and Lara meet up again in the dungeon’s middle, room, swap weapons, and attack the beavers guarding a chest. Lara kills one of them in a single strike, while Ricki wounds the other. Both get hit in return, but neither takes any damage.
Kamau loots the chest beneath the first room and swims back, so that the entire party is in the same room again. He excitedly shows off the bottle of alcohol he found
“Hey, look what I found lying in that chest! This stuff is never supposed to leave the Emperor’s Tower!”
“It’s not supposed to be submerged in poo water either, so think twice before putting that bottle to your lips.”
“I don’t think this is actually poo water, Lara.”
“With this many rats around? Trust me, it’s poo water.”
The team has now collected one of the three treasures they need in order to call this mission a success!
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IMPERIAL RESERVE BRANDY
Consumable/Treasure
Living creatures can drink it to gain +2 Atk and Def and a 40% chance to miss all attacks for five turns.
Weight 1, Cost 15
Between being treasure and where it’s been, I really don’t want to chug the Imperial Reserve Brandy, but it might be worth considering for tanking the Rat King…
I’m kind of surprised the Rat Fang Dagger didn’t count as Treasure. Then again, it’s a Rat Fang.
If we try moving the red chest to hit the leaver, I think Lara should push it because she’s not small and doesn’t have a missing arm. Should be easiest for her.
Treasures are a specific item classification and can be sold for their full cost, so it makes sense that almost every equipment should be “not treasure”.
True, but it also makes sense for a few equipment items to be treasure. I was thinking the dagger might be one because it was in a special chest.
Part of me really wants to go after the rat king, because he drops a crown (almost guaranteed a treasure), a rat hide armour (I’m guessing it qualifies as “light armour”, but gives +2 Def innately, meaning we could get Ricki up to 4 def with her light armour proficiency skill) and a rat tail (useful now with the rat fang dagger). On the other hand, we don’t know yet how the grates and levers work and the 3 chests behind the barricade and the beavers pose a MUCH easier target in that room (the leftmost one), especially if what was said in the “dungeon 2 debriefing stream with LSN” about the rat king in dungeon 2 – namely that he gives all rats in the room +1 Attack – is true for this one as well. Also, rat king (in dungeon 2) had 10 HP (and unknown defense vaule), so it might take forever to kill him.
source: KingMarth’s post on https://dungeoneyes.com/dungeon-2-report/
However, I’m a “morally” bit on the fence about getting poor Kamau stuck in the water with 2 beavers (like Night suggested here: https://dungeoneyes.com/dungeon-4-turn-7/#comment-3276 ). He can’t even SEE in the dark, that must be an awful situation to be in. =(
I have a better idea. If the levers work on all the grates at the same time, as we are somewhat afraid (so we get stuck when using red chest to flip the lever), then simply send NOW Ricky to the first room to that first lever, and then do the chest+lever trick.
If each lever works only on the grate in its room, then the trick just works as intended and it’s just Ricky that loses a turn on running around and now has to come back. In the meantime, she could stab one of the rats there.
If the lever works as we hope they are not, then Lara+Kamau are stuck, but Ricky can flip the lever in exactly next turn. Again Ricky wastes some time, but Lara and Kamau do not.
Of course, there’s is a possibility that with levers ABC and grates 123 (A,1:starting room, then in order) it’s neither A1 B2 C3 nor ABC123, and that it is something totally out of space like A12 B123 C23 (actually, a bit plausible) or A123 B13 C1 (imho insane), but.. I am willing to take the risk. This dungeon is quite hard due to enemies and water even with the simplest lever/grate order.
We cannot do that in 1 round. Ricki will be getting attacked by rat/plague rat/rat group, and by rat pile, and by dire rat/dire rat/rat group on her way to that lever. If Kamau interposes at the rat/plague rat/rat group, we can move Ricki to the right of the “up” position of the left gate. If more than one grate is moved by the flooded lever, we can than in further turns move Ricki to the left lever.
Ricki: finish off the beaver you’re attacking.
Kamau: loot beavers’ chest to your immediate right.
Lara: Push chest over the ledge, attempting to trip the lever down below with it. If that action is impossible for Lara, give one thieves’ tools to Ricki.
If action succeeded, retreat back to your friends before grate drops on your head or something.
Separate observations/reminders:
Rat tails don’t count as treasure for this dungeon. Makes sense.
Rat fang doesn’t count either. Makes sense, but… *cries silently*
Rat King probably adds +1atk to all other rats in the room. So attempting to trip the lever on the left-most room may cause remorse if done improperly! Beware!
All hinges on Operation Chest Drop working. If it doesn’t, our options diminish, so no point arguing too much over future turns right now.
“trading items between characters doesn’t use up an action”, therefore: Lara, give one thieves’ tool set to Ricki before pushing the chest, please.
Kamau: push over the chest
Lara: snipe the beaver in the water
Ricki: take sword and dagger, go into rat hole, throw dagger at rat to kill it at range.
Sword, dagger, and shield, sorry. Need 5 defense for the rounds to follow
Alternative based on opening the chest now (and doing operation treasure chest)
Kamau: open the chest
Lara: snipe beaver
Ricki: after Lara leaves beaver range, take her dagger, sword, and shield, and enter rat hole. Throw dagger at small rat to kill it from range.
Corrected plan that starts us on taking on right-side rat pile treasure.
Kamau: Push red chest left over the ledge, attempting to trip the lever down below with it. If that action is impossible for Kamau, give one thieves’ tools to Ricki. If action succeeded, retreat back to your friends before grate drops on your head or something.
Lara: One floor up, one room right, start sniping small rats throught grate. If possible, hand shield to Ricki.
Ricki: Loot beaver’s chest and go one floor up
Ricki cannot get the lever to the rat pile room without the shield. Not an option. But assuming things go as well as they can, something like this:
9: Ricki to Lara, grab her shield, back out, up past plague rat and friends.
10: Ricki past rat pile. Lara snipes a third rat.
11: Ricki beat on rat pile. Lara snipes last rat.
12: Ricki down to lever, hit lever, drown. Kamau interpose, Lara use rat fang dagger on rat pile.
13: Ricki back out, chest looting commences.
14: Lara and Kamau leave with locked chest. Ricki down and drown again. And hit lever.
15: Kamau and Lara start working on plague rat group. Ricki back out to rat pile.
16: Ricki past rat pile, try to unlock underwater chest. Lara and Kamau still killing stuff above.
17: Finish up plague rat group. Ricki go unlock locked chest in third room if chest lever drop succeeded.
18: Murder rat pile in entry room.
19: Finish rat pile murder and/or exit.
Of note: Ricki has to drown at least once if we want to get into that room. Twice if we want all three chests. Not undoable though.
Edited comment to account for Lara giving Ricki the shield.
I have been reminded that we don’t know what the penalty for fighting in water would be. “The water impedes their movements and would be difficult to fight in”. If it reduces def at all, we’d max remorse. (damage from drowning, damage from rat pile for first lever pull, damage from rat pile for second lever pull)
May I suggest that you make Ricki try and push the red chest and retreat before the gate comes down, instead of Kamau? Because she should still be able to loot the beaver’s chest (picking up unguarded stuff is free iirc.) this turn and go one level up after it, too, and it would free up Kamau to go left, pick up the rusty great sword and attack the barricade or something.As it is in your current post, Ricki is practically idling (looting stuff, but not performing any action nor any movement according to game mechanics) and Kamau should still be able to move at the very least after his action, so it feels somewhat wasteful to me.EDIT:
Night did point out some useful stuff to me. According to that, my suggestion would be to please edit into your post, Siv: both Ricki and Kamau go to the room to the left after the pushing of the chest (if that throws the lever successfully and opens up the gate in this room).
That way Ricki can open the lone locked chest on level 2 in the rat king room next turn and Kamau can do something useful (in the rat king room) as well until he is needed for the interpose, while Lara is sniping the rats in the entrance room, second level already.
Unattended loose items are a free pickup, but looting a chest is an action.* And it’s not unattended either because one of the beavers lived. We’re not spending her movement, but where would you rather have Ricki?
Kamau going for the barricade right away would be nice. We don’t know if the chest drop will work though. And it leaves the chest unlooted. That’s not a major problem; we can get it later now that a beaver is dead. But worth mentioning.
*
(emphasis added)
Note: Yes Ricki can move an empty chest on her own. D1T22 to get the keys from the wall.
If you have a plan I’m happy to hear it. Your assumptions are a little off though
Right. For some reason (probably wishful thinking), I thought that both beavers guarding the chest bit the dust. Thanks for the correction. And also thanks for clearing up the rules on the chest looting. I hope I’ll remember it from here on out.
Moving Ricki through the rat tunnel (without the shield) doesn’t really make sense, and I guess keeping the shield on Lara at first, to make sure she doesn’t get killed if she snipes the rats through the grate is sensible. Having Ricki go after the chest the red rat was sitting on is something that we missed the window of opportunity of, too, so that’s not an option, either.
Sooooo, how about we give Ricki a set of thieves tools and have her move left after looting the beaver chest? Then she could have a go at the locked lonely chest on level 2 (just above the skeleton with the rusty greatsword). Provided that doesn’t mess up your plans for later on (Ricki would be one turn late for all your projections, but could skip beating on the rat pile in turn 11 in your plan for example, and still throw the lever “on time” in turn 12 in your plan).
Similarly, maybe you can add Kamau moving to the left room (after successfully escaping the grate) to your plan, in case it works as intended, so he can do stuff there already next turn? He seems to be pretty much idle through great portions of your projection. He could go maybe for a chest or two on level 3, behind the barricade and the beavers?
Could try to have Ricki move left immediately and loot the locked chest, yeah. Rather conditional on the chest drop working ofc. Would also need to give her the shield this turn. Ricki can’t move past the plague rat group and the rat pile in the same turn without help (unless she wants to die), so turn 9 would be Kamau interposing plague rat group high (and taking a little damage), while Ricki double moves past interposed rats and rat pile. Doesn’t leave any spare time to recover the shield from Lara.Edit: Ignore most of that. You’re right, Ricki has a turn of spare time. Dunno what I was thinking.
Edit2: Not my plan, can’t change it. Added the projection to foster this sort of discussion. Also also, if we’re assuming the chest drop works, we’d rather keep Lara here so she can go help with the barricade next turn, since those three chests would be safer to get than the ones to the right.
Didn’t specify much for Kamau, you’re right. I figured we’d stick in whatever is possible when it came up.
Alright, then I will post is as an alternate option. Looks like not one single choice has “run away” with the votes too much yet, so here’s hoping we can get this to happen:
VARIANT of Siv’s and Night’s plan (credit, where credit is due!):
Turn 8
Kamau: Give thieves tools to Ricki. Give booze to Lara (for safe keeping in case of remorse emergency).Push red chest left over the ledge, attempting to trip the lever down below with it, retreat back to where the red chest WAS in order to avoid getting hit on the head by the grate or trapped behind it. If the grate in the top floor of this room opens, move left.
Lara: take rat fang dagger from Ricki (only makes sense to keep it with whoever has the rat tails, also needed for plan in turn 12) and give longsword to her. Move one floor up, one room right, start sniping small rats through grate (with sting spell).
Ricki: Loot beaver’s chest and go to top level and one room to the left, if the grate in the top floor of this room opens.
Following turns:
9: Ricki unlock and loot lone chest on level 2 in rat king room, move back to middle room. Lara snipe second rat. Kamau bash at barricade and/or pick up rusty greatsword (good as “loot”, but he most likely can’t wield it)
10: Ricki move to Lara, grab her shield, back out into middle room, up past plague rat and friends. Lara snipe third rat. Kamau bash at barricade, retreat into dry area.
11: Ricki past rat pile (NOT down the tunnel, because target area will be flooded). Lara snipes last rat. Kamau bash at barricade (if that doesn’t stop him from leaving the room afterwards, because the barricade doesn’t fight back)
or one of the beavers (if the barricade is down already), moves back to middle room.12: Ricki down to lever, hit lever, drown (hopefully just 1 HP “suffocation” damage). Kamau move right to Lara, past the grate that now is up interpose, Lara use rat fang dagger on rat pile (boosted by a rat tail).
13: Ricki back out (so she doesn’t drown more), Kamau and Lara: chest looting commences.
Planning further than that seems futile, because we can’t know what has happened until then, loot-wise and also grate-wise (at least what the lever in the middle room does, if anything at all with the chest thrown at it, is questionable). We should be able to adjust to the situation as needed, but Night’s projection until turn 19 seems to allow all of our chars to leave the dungeon and if we have 3 treasures by then, they will all get a skill point.
Also, having Kamau bash at the barricade for 2 turns might allow some of our chars to go dive in there and grab the contents of an unlocked chests later, perhaps, though the beavers remain a threat. Judging it water-wise only, it should be possible to go diving in that room until the very end, because even in turn 19, there will still be an air pocket available in the top level.
EDIT: removed Kamau bashing a beaver in turn 11, because if he is actively involved in fighting, he can’t change rooms anymore and we need him in the “entrance” room to interpose for Lara in turn 12.
Equipment swap:
Ricki: Take rat tails and one of Lara’s thieves tools.
Kamau: Take shield.
Lara: Take brandy.
Kamau: Jump into the water, and hit the lever.
Lara: Move up, left, down, grab the rusty greatsword and hit the barricade with it.
Ricki: Follow Lara and hit the barricade with Rat Fang Dagger. Use a rat tail to empower the dagger.
This chest is now down to a solo wounded beaver that isn’t sitting on it. That means we can deal with it after it’s flooded and it’s no longer time critical.
This does put Kamau in a sucky position. He’s in no danger of dying, because even if beavers are a lot more dangerous than we think, we can use web wall to pull him out. And for that to be necessary the beavers would have to do four damage each and Kamau would need to take fall damage from jumping into water, which I bet won’t happen. And while it’s not impossible that beavers have 3 base atk and get +1 atk for being in water, that sure doesn’t sound likely.
Brandy on Lara in case of weird remorse problems we don’t expect.
Turn 9: Ricki and Lara kill the beavers. Kamau eats a second attack.
Turn 10: Ricki and Lara loot a couple chests. If Kamau’s been taking 2 damage/turn, they can leave now, have Kamau hit the lever, and regroup on land.
Turn 11: If Kamau hasn’t been taking a crapload of damage, loot the other two
chests and now leave.
Turns 12+ maybe go for the locked chest in the rat hole, definitely get the beaver chest, then get out.
Other notes: Beavers are now confirmed to be no sturdier than dire rats, and have <= 3 base Atk on land. At this point I think it’s rather likely that they have the same stats as dire rats, but with a swimming skill.
It’s quite possible that the beavers in the left room are more dangerous (buffed by the rat king in the same room) and that Lara gets hurt if only wearing the leather armour.
How about we put the shield on Lara and the leather armour on Kamau? Then Lara would have 3 Def and Kamau 4. I’d rather have Kamau lose HP than gain remorse.
If Lara has to burn corruption to get Kamau out safely, we also lose most of the chests in the third room. If the remaining ones we can access don’t contain two more treasures, that’s failure for everyone, not just Kamau.
There’s also a minor failure state where Kamau can survive the three turns required to climb back out, but not any more, and we only get one of the chests behind the barricade.
There are maybe six unknowns relevant to this plan:
Jumping into water–take damage, or safe?
Beaver base Atk.
Do beavers get a buff from water?
Penalty for fighting in water: Atk? Def? Both?
Rat King aura?
Do beavers attack right after the barricade is wrecked? They’re standing next to the barricade, not the chests.
I think almost all of those are in the direction that favors us, but they’re unknowns.
(insert combinatorial possibilities here)
Also, Lara probably can’t use the greatsword and shield at the same time.
You might be right. After staring at those combinations I think swapping armor and shield is a slightly lower chance of a major failure.
I agree that Lara (or anyone else for that matter) will most likely not be able to use both greatsword (2h) and shield together, but if you have Ricki use the greatsword and Lara the rat fang dagger (and shield), that shouldn’t be an issue, you’ll just have to remember to do the according swaps.
I would be very much hoping that Kamau can get out of the water, once it raises another level (turn 10). But agreed, him getting attacked until then (two turns for sure, possibly a third while he gets out of the water) may be an issue that we have to fix, which in turn will cost us loot.
It’s a risky plan, but then again all plans are somewhat risky in this time-crazed treasure hunt dungeon.
I disagree about 2-handed greatsword as the only greatsword we’ve seen used was carried offhand with a torch.
I really want to get the rusty greatsword to get this argument over with.
Would it be possible to use a chest to block the first grate (the one that alternates locking the 3 chests and the entrance/exit corridor)? Maybe we could climb or squeeze through a parcial opening?
Re to KingMarth long post on previous turn:
> (but maybe the rats also take penalties)
– I just hope rats and beavers don’t get an advantage. IRL these animals do in water quite well in fact 😐
> It would be possible to kill these enemies in our time limit without dying, but it’d take a lot of Corruption.
I’m pretty sure Lara can start and keep snipping them through the grate. It’s 2 dmg ranged, and it’s unblockable as far as I remember. Yes, it’s slow. CrownedTallRat, Beaver, PlagueRat, and DireRat. Beaver has 5 hp, so 3 turns to go, PlagueRat has 3-4 HP, so 2 turns, DireRat has 3 HP, so 2 turns. This means we can grind it down to just the CrownedTallRat in 7 turns, or to CrownedTallRat+Beaver in 4 turns. Unless someone throws something for extra 1dmg at Beaver and DireRat to save one turn each (meaning 5 or 6 in first option, or 3 turns in second option). I assume we have to shoot them in order, but we may be able to shoot them at random meaning i.e. we might kill beaver first, etc. But I see this counter-productive, as we want to limit the total dmg output of the enemies, meaning we usually want to kill weakest first. (unless we just keep on shooting the CrownedTallRat to kill the thing which probably has the highest dmg, and that adds +1 dmg for others *).
So.. yeah, this dungeon is all about time, but maybe we can afford occupying Lara for 4 turns?
(*) oh. How was it worded? Does it add +1dmg for the rats in his group, or for all the rats in the room? That may be a nasty surprise if it’s the latter.
Are you assuming Def doesn’t apply because it’s poison damage? Not sure about that. Ranged attacks in general are reduced by def, see Ricki in the graveyard with the dawn mitre.
No, I am assuming Def doesn’t apply, because it’s said 2 dmg, not 2 atk, and at some point we were told that it’s a different thing.
But, if really ranged attacks are reduced by def, then bummer. I must have missed that at some point.
In that case, I’m editing my other suggestions here, as shooting through the grate is more or less pointless :\
It has always been the case that ranged attacks are reduced by defense. If you really need the proof, d3t25 has Ricki 1-damage holy bolt a skeleton to no effect, after d3t18 the ghoul disturbs a roosting bat (1 Def) with a holy bolt without killing it.
For wording of King Rat ability: LSN remarked the three dire rats in that room would be buffed for a lot of damage. The puzzle there was to roll the barrel down the slope, wiping out the dire rats and releasing the alemental to fight it out with the king rat and their trapped chest.
He has also described effects in terms of rooms when he meant groups before. In the Chapel, he mentioned that skeletons had a chance to advance when there were 5 or more in the room, but he meant in a group since he clarified that the skeletons trapped above the raised chandelier didn’t count.
Lara: finish off the beaver that Ricky attacked last turn.
Ricky: get ready to run to the left room and unlock the readily-accessible chest. Get lockpicks from Kamau before that of course.
Kamau: do the chest+lever trick!
(when in doubt, refer to my post and instructional image on previous turn :D)
I understand that as:
Lara: finish off the beaver that Ricky attacked last turn.
Ricky: Get lockpicks from Kamau. (free action)
Kamau: Do the chest+lever trick!
Ricki: If the trick works: Run to the left room and unlock the readily-accessible chest.
If the trick does not work: Loot the beaver chest next to Lara.
But I prefer https://dungeoneyes.com/dungeon-4-turn-7/#comment-3295
Lara: finish off the beaver that Ricky attacked last turn.
Ricky: get a shield from Lara (after she kills the beaver), get one rat tail from Lara, get lockpicks from Lara, go to the starting room, go through hole there, attack dire rat and expend a rat tail.(this way Ricky is near a lever when we do the trick. We also kill one dire rat here, then it means next time she doesn’t need a shield here, as enemies will be left on total 3atk)^ EDIT: do not. There’s a rat-pile that I overlook somehow. Too much damage in one turn for Ricky’s defenses.
Kamau: do the chest+lever trick!
(when in doubt, refer to my post and instructional image on previous turn :D)
To be clear, you are proposing that Ricki walk past 10 atk of enemies on her way to start a fight with a group of enemies that do another 5 atk? Disregarding that moving through the rat hole is also a move, and so we can’t actually do this plan, it’d get her killed.
Yup. Totally. I somehow did not notice the pile-of-rats in the first room. Seriously. No idea how. I’d downvote myseld of that were possible.
Everyone: Ignore the remaining Beaver. It does not deal enough damage to bother anybody.
Kamau: Loot the chest.
Lara: Push the opened special chest off the edge to the left, hoping to trigger the underwater lever by the beavers.
Ricki: Take the Shield, Rat Tails, and Longsword* from Lara and head through the hole to the left. Throw the Longsword at the lone Tiny Rat.
Ricki can kill the Tiny Rat from a range without having to engage with the pile of rats since the pile of rats is immobile. Ricki has 5 Defense so should take no damage on the following turn while she engages in melee with the pile of rats, expending her rat tails to do 5 damage each turn against it.
Taking the Longsword instead of Thieves Tools so we can avoid wasting an action and taking damage picking up the Rat Fang. We have until turn 15 to unlock and loot the chest in this room anyway. Plenty of time.
*Thank you Night
The pile of rats probably does 6 damage, because the rat king gives +1 damage to any rats in the same room.
Possibly. We only take 1-2 damage in that case, without triggering Remorse. The alternative is to ignore the locked chest and just go for the switch. We still take damage from the pile of rats in that case, so we might as well kill it and get loot.
Won’t flipping the lever trap Ricki inside the room with the buffed up rat pile?
Still not convinced that the rat king has a non-LoS aura, but this doesn’t work great anyway. Picking up a thrown weapon next to an enemy is an action. (D1T36)
“Ricki throws her imperial longsword at one of the smaller rats. Throwing weapons that aren’t designed for throwing isn’t very effective, but still good enough to kill a rat. Since there are still living enemies present, though, she can’t pick it back up this turn.”
E: I might throw a longsword instead, should we go for this chest. I’m not against going for the chest, just wanted to point out picking the dagger back up is an action.
First citation:
https://dungeoneyes.com/dungeon-1-turn-36/
Second citation:
https://dungeoneyes.com/dungeon-2-turn-35/
A solution for this might be to take a sword as second weapon instead of the thieves tools, throw it and not pick it up, kill the rat pile with rat fang, move right, leave shield, get thieves’ tools (free action), move left, pick up unguarded sword, loot unguarded chest (maybe not expending tools), pick up rat tails, move right.
Caution: Allegedly the rat king (humanoid rat in this game) does buff -every- rat in the room for +1 Attack (it was said in the “de-briefing” steam session of dungeon 2. King Marth was kind enough to post a summary of that steam session in the report of dungeon 2, should you want to read it up).
I’m very much assuming that the rat pile probably counts as “rat” for the concerns of this buff as well, and Ricki will still take damage from it.
EDIT: I have no idea why, but sometimes other people’s comments don’t show up for me, even though I use “refresh” on the page. Sorry, I didn’t want to repeat stuff others have already said, but when I wrote this post it looked to me like no-one had pointed out the possibility of the rat pile dealing more damage to you.
To be fair, since we never verified the aura in game, it may not happen. I’d rather discover it with one enemy than with five, though.
There was the concern, that the levers would work on all grates and lock up the team. Having Ricki act before Lara, Ricki would be left of the other grate position and next to a lever, i.e. she could “un-lock” the team. This changed order of action does not cost anything, thus maybe do it to be more save. (If the flooded lever activates a nuclear self-destruction, we are screwed anyway, but I would go for the little bit more safety without cost.)
Odds are we lose whatever is thrown and we aren’t swimming in money.
Once we throw, we are committed to this room. Finishing off the rat pile should be doable with empowered Rat Fang. Picking up a weapon is free when enemies are gone.
Moving chests hasn’t been an action before: d3t38, Kamau pushed a chest then dashed to the next room. Recommended addition to this plan:
Lara: Finish off the other pancake rat. We don’t get enemy drops until every enemy in a group drops, and those are some big tails!
My barricade plan:
Kamau: Trade brandy for Lara’s armour. Push the open chest into the water and step back; if it doesn’t trip the lever, dive in and pull the lever, hope the swimmers are distracted by the chest. Otherwise, go up, around to the left, and attack the barricade with your Hilt.
Ricki & Lara: Lara give rat tails and a set of thieves tools to Ricki. Go past the grate to the left, Lara pick up the rusty greatsword and use it to attack the barricade. Ricki attack the barricade with Rat Fang, spending a tail to empower it.
On turn 9, the girls ideally wipe out beavers. No indication of whether they actually count as rats. We really hope we can loot underwater chests, as this risks not getting that chest in this room. That said, the bottom floor chest is still visible.
If beavers have 3 attack and water gives -1 defense, then Kamau is in trouble for 3 turns of being hit; this is why I gave him the armour. More likely they have 2 attack. Beavers look like they have dire rat stats, definitely dropped by 4 damage and not 3 damage so guessing 3 HP 1 Def.
A barrel of sewage with a thimble of wine is a barrel of sewage.
A barrel of wine with a thimble of sewage is a barrel of sewage.
Lara knows well the power of corruption.
I think we might need to send Lara and Kamau jump down into the water to fight the beavers to get the second switch. The water should rise on turn ten.so they will be able to get back up and send Ricki to get the sword in the skull because that might count as a treasure.