Dungeon 3 Turn 6
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Ricki charges into battle to help Kamau, but in her haste she runs across the broken glass near the ladder and takes 1 point of unblockable damage. The luminous creature continues to focus on Kamau, dealing another 2 points of damage to him. Ricki and Kamau’s combined attacks deal significant damage to the creature, which begins to look somewhat beat up.
Ricki and Kamau: fight!
After this I think we have Ricki loot and Kamau set off the bats in the main room
But first, let’s see if the sunguy leaves an armour, or if there’s something really interesting in that chest. We already got 2 remorse on Kamau, and it’s just 6th turn. We need to focus a bit more on planning and expressing all the nitty gritty details like “dont turn your back to enemies” or “you saw the glass already but still watch your feet” and a bit less on kill this or that 😐
If Kamau goes ahead to trigger bats in the first room he won’t need the armor. Ricki and Kamau can meet up after and distribute loot. Just trying to save a turn. Kamau needs 1 turn to get back to start 1 to trigger bats, and then one to move back up to Ricki.
It takes two moves to get from this room to the entrance. The bigger constraint is that we can’t attack and then leave.
After we’re done with this fight, Kamau can open the chest then move down on the same turn, then next turn take the stairs and disturb bats.
The sun shot was a surprise, you could kind of read into the turn 2 remark that the sun-head across from Kamau hadn’t reacted yet as a hint that it has ranged capability since it was on the other side of the room at the time, but it also had a melee weapon. This would have happened sooner or later and it’s a matter of bad luck that Ricki was the first in a position to be sniped by an enemy we hadn’t approached. Kamau could’ve just as easily been shot by the first sun-head when heading right in the first room.
The glass was on us, though. It’s a lot harder to see on the lighter background, but we caught it before.
Did we even try talking to this guy first?
Anyone got a mirror?
That chest on the level with spider-on-the-ceiling looks the same as the first one they opened (and got the buckler). So does the chest behind the sunguy. Both should be already unlocked, so after the fight Ricky and Kamau could probably check both at the same time. I’d say Ricky gets the top, Kamau bottom – just in case the spider has ranged attacks.
Problem is that the door to the “room” with the spider on the ceiling is locked, so Kamau won’t get in without Ricki.
Thanks. For my non-dungeon eyes, all that door look as if they are on the back of the wall, not like they are blocking the path. Consider the very first door right at the entrance, where the team went up to the current location. But there’s a difference in drawing. That first door was rounded on the top, and these doors here are 100% rectangular and fully filling the space. My bad. I totally take back my suggestion.
I’m also hesitant to just run and fight things for loot. We don’t know what we will get so we should come up with some plan at least
Yes, Claudious, exactly my thoughts!
Running around, wasting keys, losing HP & gaining remorse by fighting inhabitants, which we do not need to fight, will lead us to an early grave. Nevertheless, having “invested” HP into this fight, we should probably fight this fight to the end. And then loot the box here. (Watch out for traps!) After that, we need to think how we can get to the right/top. The ground floor with eleven (11) skeletons and an undead pope seems to be a no-go, the (current) uppermost floor ends at a deadly two level drop. In the middle floor there is another sun guy (with sword). Starting at that level on the left, we could use two movements in 1 turn to go behind the sun servant and hope for no or little damage.(Watch out for the glass on the floor right of the second ladder there!!!) I suggest to do that.
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