Dungeon 3 Turn 2

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Ricki opens the chest nearby and finds a single cracked buckler inside. Not that impressive, but the chests left out in the open rarely are.

Kamau briefly tries to pry some boards off the windows but finds that they are far more sturdy than they look. Whoever put them up really didn’t want anyone getting in or out this way.

Ricki and Kamau then split up to explore separate rooms.

Ricki climbs up the nearby ladder and looks around using her Dungeon Eyes ability. She’s suddenly glad she decided to pick up extra lockpicks, but also unsure as to how much any of the things behind these doors might actually be.

Kamau heads to the right and finds himself facing off against one of the sun-headed beings. It doesn’t seem to react to him yet, but in Kamau’s experience dungeon monsters mostly ignore you if you do nothing but enter a room. Mostly.

From Kamau’s perspective, there is nothing else in the room more unusual or out of place than the sun-headed thing. Certainly nothing as ridiculous as a ghoul pope.