Dungeon 2 Turn 16
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Ricki finally unlocks Kamau’s ball and chain, allowing him to carry and use the rusty chain armour. Kamau then trades the rusty sword he picked up for the ale Ricki is carrying, leaving both of them armed and armoured. The steel ball is left behind for now.
While they make these equipment adjustments, Ricki decides to bring up a difficult subject.
“It feels good to have armour again, even as badly damaged as this set is.”
“Uh huh. Hey Kamau, you know how you asked me where I saw other locked chests?”
“Yes?”
“Well, that’s actually because of one of my abilities. I’m not supposed to tell people about it, but since we’re relying on each other to survive down here… well, I wanted to let you know.”
“I can actually see into nearby rooms, in all directions. There’s these little crawlspaces between the floors here, that’s where I see all these chests. And I can see other people’s stats and stuff if they’re in my party, including yours!”
“That’s… a really incredible ability. Now I understand why you were so confident we could handle a dungeon by ourselves.”
“Yeah! It’s super useful! But the thing is, it ONLY works when I’m in a dungeon. That’s how I keep getting caught stealing when I’m out on the street or whatever. It’s a lot harder when you can’t see behind you.”
“Wait… it ONLY works in a dungeon? What’s this ability called?”
“Dungeon Eyes.”
“Whenever there’s a dungeon nearby, I try to sneak in and test it out before the guards show up, but I could never actually make use of it properly because I can’t go explore a dungeon alone. I’d die!”
“But then I had no choice when I was in that jail. And then I got a chance to try it out again right away!”
“I’m sorry I volunteered you to come down here. I guess I was just excited to finally get to find out what I can do.”
“And now we’re getting beat up kind of bad… you were right that these places are dangerous. We can leave if you want.”
“Ricki, does anyone else know that you’re able to do this?”
“Just my friend, Lohk. She made me promise not to talk about it, but—”
“Your friend is right. I’m grateful that you trust me enough to share, but you should keep this a secret from now on.”
“Now, we should go make some progress before these new items fall apart. I’m going to start clearing the way for us. You come up after me, these drunks don’t seem smart enough to change targets after they start attacking.”
Kamau heads upstairs and starts fighting more drunks, who have given up trying to open the barrel. With his new armour, he takes no damage at all. Neither does the armour, shockingly.
Ricki stays in the lower room for now. She grins wickedly as she laughs to herself.
“Hehehe… that trusting fool. He never even realized…”
“…that I threw my thieves’ tools away when he wasn’t looking.”
we gotta go help kamau
we gotta work on that manic grin, maybe tone it down a little so it doesn’t look like someone has been raiding the forest for any any all mushrooms available
Ricki… has serious issues..
Ricki, go scout the room below.
Kamau may not have noticed, but we sure did Ricki! You’ll have to be sneakier than that! (Also, maybe more aware of your immediate surroundings, even if you can “see” what’s coming, but pretend I’m not saying that ^^;)
Kamau: Hit a different drunk.
Ricki: Go hit the first drunk, see if you can finish him.
We don’t want to gamble on armour survival odds, so let’s take as many out as quickly as we can.
Was Kamau about to stab our lovely lady in the back if she had given another answer?
What ability over dungeons is so dangerous you would stab a buddy in the back!
And here I was hoping that Ricki opening up to Kamau like that would incease their “bond”. Ah well, maybe later (another theory would be that for every dungeon they finish together that score goes up, or that there will be opportunities especially for that.)
also: BAD Ricki, we don’t throw away the thieves tools, before we unlocked every single chest, gate and whatever else has a lock in the dungeon! Get that into your head! (There really needs to be a “careful thief II” ability, that increases the % of keeping them, further. :P)
I agree that Ricki should follow Kamau (avoid the broken glass on the way), but they should BOTH attack the same drunk (can be a different drunk than the first one, I don’t mind that, but they are much more effective if they hit the same target. Because the attack values of all attackers get added and then the def value of of the target gets deducted and the difference is the damage. I’m assuming these drunks have at least 1 DEF – probably more, because they are DRUNK and that cheap ale gives +1 DEF and even Rick has 1 DEF innately, when she’s not malnourished – so attacking 2 targets will result in less damage than attacking 1 target).
Also, have Ricki use her dagger to attack the same drunk as Kamau (I want to gear Ricki with the rusty sword and the rusty iron armour when/if she ever goes to face the midget rogues in this room behind the rat tunnel OR the 3 regular rats and the dire rat in the first room, but also behind the rat tunnel.
IF the armour survives long enough, that is. And therefore I would try to save up the rusty sword for that occasion – or any others where she has to fight on her own, too).
EDIT: I’m curious what the whole “holding up his weapon and shaking all over” of Kamau means. Probably he is (or WAS, while still “on duty”) under orders to kill anything that is even remotely connected to the dungeon stuff. Perhaps he refused to do so on an earlier occasion and that’s why he was called a “traitor” and/or put into jail. I hope we will find out more soon.
Also, LSN graciously offered us some info on these drunks (through Kamau’s mouth), and some suitable tactics to deal with them. “these drunks don’t seem smart enough to change targets after they start attacking”
We should put that to good use from here on out, especially with any more “drunk groups” that will arrive every 10 turns.
We have three beer glasses now. Would it be possible to fill them up and then fill up the drunks until unconscious? Or just hand out free drinks to them and pass them without fight?
ooooooh, I just figured out ANOTHER use for the (empty) mugs. Throw them onto the floor in order to create areas of broken glass (if we ever find enemies that pursue us, that is).
Also, I’m not sure if offering the cheap ale to the drunks would work. They are angry and come down the dungeon (the non-stationary ones at least) because they are not satisfied with the cheap ale, after all. But it might be worth a try.
There is the question about turning a valve and/or attacking skeletons. We do not know the whole dungeon yet, and therefore we do not know which valves need to be turned at all. We do not want to turn a valve and then find out that we need to turn it back. And before engaging a lot of skeletons at once we might want to try to pass below that single skeleton and see how it reacts. (We need to pass it anyway, sooner or later.)
I’m still inclined to sooner or later engage the skeletons and also slay them. Why, you ask? Because they could be hoarding skeleton keys!
Start sharing all the stuff you see with Kamau, to see if he has any recommendations or insight.
Has Ricki catched GitHub-itis and is changing into its tentaceled icon?! We need to find The Cure! 😉 Why on earth is Ricki throwing away the tools when they are used but not spent by use (as initially assumed)? Please stop littering the dungeon. Is it goblin tradition? Well, break with that tradition! You can do it! Kamau: Talk some sense into Ricki, please.