Dungeon 15 Turn 10
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Ricki reunites with Lara and Sue, points out some traps, and then the three ladies work together to attack the drider and purple widow in the entrance room. Ricki and Lara overwhelm the drider with their elemental weapons, while Daisy puts her purple widow defeating skills on display yet again. Because the two enemies split their attacks, the party takes no damage. Lara picks up the drider’s dropped longsword.
Sue sneaks past the fighting and loots the chest. She finds two more potions, specifically greater healing potions.
Amadeusz passes through the room.

Amadeusz talks to Pet Master.
“YOU. LOST TO PACK LEADER. GIVE REWARD.”
“What? I didn’t lose to you.”
“LOST TO PACK LEADER.”
“Then the PACK LEADER can come pick up her reward herself.”
“RRRR…”
“Don’t make me use a SKEDADDLE TWINE and leave the dungeon.”
It seems only Ricki, as the one that defeated Pet Master, is able to claim his reward.
Plan: Attack formation SWL
Ricki: Point out trapdoor and ladder wrung trap to group and avoid them. Make sure Wolf gets by trap safely as well. Move back to Pet master and Claim the Ribbon. Scout through the hole behind him.
Lara: avoid traps and move right. attack the Cultist with Siegesword. Grab the Sword he drops.
Sue: avoid traps and move right. Throw the Shocktail at the Cultist. Scoop up the rest of the drops quickly before it revives.
Wolf: Move Right. Avoid ladder trap and move right again. Attack the Cultist with your claws.
That Cultist has plate, heavy shield and helmet. Making it at least 21 dmg to 1 shot. Dogpiling just to make sure it goes down.
Next turn we can clear spiders and lara can loot chest and scout more.
Hey PET MASTER! Why do you have to use a SKEDADDLE TWINE? You have the ability to dodge anything thrown at you.
it’s the first time I’ve met that word and was truly surprised finding a dedicated https://thecontentauthority.com/blog/how-to-use-skedaddle-in-a-sentence
Everyone: hack a rung off a ladder and just wave it in front of you whenever you’re walking so Ricki doesn’t have to keep pointing out the webs.
OK, the red spider we killed on T1 didn’t revive on T5 or on this turn, so I’m guessing the red spiders don’t revive. (Which would be nice, since I’m also assuming that we have to kill them all to open the mystery chest, and that would be a lot harder if they kept coming back to life.)
That means the only chance we have of testing the brazier theory at the moment would be to check the hall below the Pet Master and see if the other purple widow revived this turn. I don’t think it’s a big priority, just wanted to mention it as a reminder.