Dungeon 15 Turn 0

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With a plan in mind, Ricki and her friends cautiously peer into the dungeon. The power of the Goddess of Spiders is palpable here, making this one of the most intimidating dungeons they’re ever entered. But they have become pretty intimidating themselves.

…Mostly.

The first room of the dungeon doesn’t look too dangerous, but that’s most likely deceptive. Ricki can see many paths deeper into the dungeon, including a couple that lead back in the same direction as the exit. There are also more driders, and these haven’t been burned up like the last bunch she and Lara faced.

Because of Ricki’s past help working through her problems, Lara becomes Fired Up immediately upon entering the dungeon. It’s time to end this false revolution for good.

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Dungeon 15: The Arachnomancer Sanctum

Goal: Defeat the Arachnomancer High Priestess.

Time Limit: Every 5 turns, the Arachnomancer High Priestess will replenish some defeated spiders. On turn 40 and beyond, she’ll start summoning additional spiders to hunt the party.

This dungeon can be abandoned.