Dungeon 14 Turn 57
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Ricki tracks the tyrant lizard’s progress to the right as she follows on the lower levels, but parts ways with it as she descends, while it continues to the right.
She returns to the prison and pulls on the lever. As expected, it causes the floor below to retract. Fortunately no one is left to plummet to their injury or death.
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The rest of the party swaps around their items again. Two more rings of protection get picked up, as do the holy robes, while the tyrant horn gets left behind.
Plan: Hatchery
Ricki: Attach the rope to the lever or the open gate or whatever is close by to create a shortcut down.
Kamau: Move down and Left. end turn below the floor.
Botania: Move down and Left. end turn below the floor.
Mac: Move right into turtle room and pick up the silver rings. Move Left after.
Gets horn on Mac and everyone except Mac down to Mid level. Starting the walk towards Hatchery.
Previously, King ended its turn directly in the rope-room. Now it moved right once, then we-dont-know, then we-dont-know.
case (A), assuming normal patrol route, it will go right, right and down, ending up in the single room yet unknown to us.
case (B), assuming it’s super smart and tries to patrol close to us, it will go right, right, and left, ending up in the room where it first jumped. Then in T59 it will surprise us as Kamau and Botanya descend. I think it is highly unlikely (until it’s turn 60 heh), but I’ll keep my fingers crossed :))
But if it’s (A), there’s a small catch. We opened the hatch, and in the incoming T58 the King will run past the room where Ricky is right now, and will end up its turn either with its head in the hatchery and rest of its body here, or squeeze fully in the hatchery. On T59 it will go back towards the entrance, passing this room again.
Please consider leaving a clear note that on incoming T58 and next T59, Ricky, and anybody else that gets into this room, all should stay far from the hatch-hole in the top level. King should NOT see them through the hole. Juuust in case.
So, both T58 is not safe to go to hatchery. And also T59, unless we want to risk it and try to squeeze the time and ask our team to wait a moment for the King to move out and descend quickly as King moves right, counting that she doesn’t notice us
Botanya and Kamau move only 2 rooms/turn, if everything goes well they will arrive to ‘prison’ on T60 and will blow the bomb on T61, and King ends up T61 in the room with rope near the entrance, correct?
But there’s this T60.. I think we won’t be able to see what happens in the hatchery and/or entrance on T60, unless we send Ricky down on T60, where we risk whatever-happens-on-T60 calling the King back all of a sudden and breaking the patrol scheme.. Kamau and Botanya *have* to go forward, but maybe we can leave Mac who has 2 mov under the floor in the rope room, to see if King arrives there, or in the upper level of the hatchery, so we have eyes on what’s going on there?
“Previously, King ended its turn directly in the rope-room. Now it moved right once, then we-dont-know, then we-dont-know.”
Nitpick, we know that it moved right at least twice this turn. Ricki moved right once, then the text says she saw the King continuing more to the right. And given how the game handles stuff simultaneously, there’s a chance that she would have seen it if the Tyrant had immediately turned around and reentered that room.
Tiny alt to Claudious’ plan to include BlackDragun’s idea of using the candy. I like it for the +1 mov so Kamau can plant bomb a turn early but it also heals and give def just in case.
Ricki: Attach the rope to the lever or the open gate or whatever is close by to create a shortcut down.
Kamau: Eat your halloween candy and Move down and Left. end turn below the floor.
Botania: Move down and Left. end turn below the floor.
Mac: Move right into turtle room and pick up the silver rings. Move Left after.