Dungeon 13 Turn 22
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Ricki and Lara head to the right to rejoin the other half of the team. Ricki glances up one last time and sees the three elemental bats get killed, as well as the dog.
Lara, Cordy, and Amadeusz swap their items around a bit, specifically their wands, gloves, shoes, and hats.
Ricki uses her armour’s power to echolocate the bats overhead. Looks like three more elemental variants in this group; lightning, fire, and holy. She then scoots into the now-accessible tunnel to see where it leads.
The tunnel leads to a chamber that seems to have been isolated by the dungeon. Ricki wonders how long it’s been since the Guard has been able to get in here, and how many skeletons they’ve already cleared away from other areas.
Things of note:
Stalkroach chest, or probably an elemental version
Lever!
Triple lock chest. Here’s hoping lockpicks don’t break
Indented floor before crows… And we have a bomb (not on hand…)
Plan: ambush now ver 1
Ricki: go through hole. Move upper left. Wand the pigeon
Amad: move left. Attack justicar
Cordy: move left attack justicar
Cordy’s army: attack justicar
Lara: move left. attack unarmored guard
This clears justicar, pigeon and an unarmored guard.
Plan: ambush now ver 2
Ricki: go through hole. Move upper left. Attack unarmored guard with your shroom.
Amad: move left. Attack justicar
Cordy: move left attack justicar
Cordy’s army: attack pigeon
Lara: move left. attack unarmored guard
This clears justicar, pigeon and 2 unarmored guards. Theoretically, the odds of all the mushrooms missing is very low.
Guards are 8/1/1. Ricki has 8 Atk after the wanted poster.
Added her shrooms to help
Plan: delay ambush.
Not sure what actions to take. The patrol is probably only going take 1 more turn to move further in. Ideas?
Ricky – flip the lever, go take a look at the guards. Also, if 3xGreenRatAttack is safe for Ricky (I dont know) then Ricky should be able to run past them, down via the hole, read the note, run back to hole, run back via rats to where she is now. Whole trip is in the same room so 0 mov? unless walking through the hole counts as 1mov. Alternatively, instead of flipping the lever, she could case the triple-chest. Might be a good idea since it’s a very resource and luck and time consuming chest.
IIRC we could try forcing/destroying the chest, risking damaging the contents, right?
moving through a hole counts as a movement, even if in the same room
Ricki: Drop your Longsword, go back through the hole and head left to the entrance. Attack the Justiciar.
Lara: Follow Ricki, attack the Justiciar.
Cordy: Follow Ricki, attack an unarmored guard.
Wolf: Follow Ricki, attack the other unarmored guard.
Ricki & Cordy’s Shrooms: Murderize that bird, Goon-style.
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21 damage on the Justiciar. That should be more than enough.
Cordy hits for 10, 1 more than what’s needed to OHKO a regular guard.
Amadeusz hits for 9, exactly enough.
And 5 shrooms are taking out the bird of which only one needs to land.
Better laid out than mine. Up voted
Can shrooms attack something different than their owners do?
If they are all in the same group? Yes. If cordy was staying back and attacking at ranged then no
Anyone remember how much dmg the rat does? i wonder if we can distract them with meat.
1) Triple lock chest!!
2) Does this skeleton near 3 green rats look odd to you? Sure it looks odd to me. I’ll pixel-compare it later if I can find a matching one in earlier dungeons..
3) Check the ground near the magicrows there’s a HUGE dent. It’s like 2x wide as usual. I wonder, is that really a trap or some other device? Or maybe that’s a huge trap-door we can actually go one more (secret?) room below? Blow it up with a bomb along with the grate-door?
Ricki, pick up that skeleton. It’ll be good decor for Macadamia’s room.
for Halloween, it’s getting closer