Dungeon 11 Turn 38
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The party drops all of the items they can use to make a FUN THING by one of the now-free anvils. Ricki then picks up the keys hanging on the wall (finally giving her key 4, which hopefully means she has the full set of 5), and the entire party heads to the right.
In the next room, Kamau picks up the stray sword and shield, while Macadamia grabs the chain armour from the top floor. Kamau stays behind while Mac and the rest of the party continue to the right.
Ricki leads Mac and Amadeusz past some traps, then continues to the upper floors.
Finally, Ricki drops the full ring of five keys (yes, there’s five, don’t look too close) by one of the last remaining locked doors.
Hi @Kat! Please be invited to the Discord of this page: http://discord.gg/uMgjvw6
Or if you’d rather not, please at least touch on what you’re trying to do in future comments so we know why [Kamau’s 2 rooms away and can’t interpose any potential upgraded stalkroaches or other trap enemies] or [who’s going to pick up the keys and open the door, and who’s going to loot the beds] and [if you’re not going to build the bomb RIGHT NOW, what’s the plan with handling the patrol that shows up 2 turns when everybody’s 3 rooms away from the anvil, fighting something that pops out from under the bed, and we still have to make the bomb, use it, fight the kobold, then fight the 2nd patrol that will probably show up by the end of it]
You’ve just listed all my current doubts and wtfs. I have a feeling that we’ll be relying VERY HARD on the kichen mice to delay the incoming unknown amount and quality of reinforcements…
Incoming turn is the last peaceful turn. Everything next is riding the shockwave and keeping fingers crossed. And for the sake of ‘fun thing’ we lose pricey items, potentially lose bomb recipe, and make evac harder. IMHO.
Btw. We haven’t read the note at imp’s door, right? It could be quite important regarding imp’s nature/character. Also the amount of traps doesn’t leave any suspicions. It’s not an obstacle for escaping imp, flying, so that’s for visitors. And (IMHO again) we lack time to read the note and then think/react to what it says.
I know everyone’s hyped with either imp or big bang, but maybe, just maybe, grab what we can, whatever of high value nearby, and evac?
Post it then
I don’t care if we’re going to blow up the dungeon or not. However some people were saying we didn’t have enough rope for the bombs. If I had to guess the rope is probably meant to be used as a fuse. I think we can just cut the rope for shorter fuses or use the string of the long bow for that in exchange for shorter time to run away.
Longbow is not suitable. Rat tails or webs may be, as stringy biological material – my money is on webs.
It is possible that Rope is not consumed upon use, while a rat tail would be. We’ll find out i guess.
Depends on the material it is made from: “Traditional materials include linen, hemp, other vegetable fibers, hair, sinew, silk, and rawhide.” But I would not want to find out it is the wrong material.
More problematically, using the rope to make bomb(s) means we won’t be able to use it for the exit, which will put us all-in on having no issues exiting from the front door.
Personally, I expect the front door to no longer count as an exit on t40, because patrols will be actively coming in and hunting for us at that point, but hey, maybe we’ll get lucky. I love going all-in when lacking sufficient information.
The Dungeon condition did specify that it sends A patrol on Turn 40, not patrols. So I think we’ll be ok, but then again nothing is 100% (except LSN’s enjoyment from our suffering)
Right, but A patrol on 40 does not exclude another one on 41, a third on 42, and guess what on 43? Well, I do hope that there is some time between patrols, but I hate it to rely on hope to get out of the dungeon.
We dont need to rely on just hope. I’m gonna Pray as well
I’ll say it again, I love going all-in when lacking sufficient information. Making a bomb gets us very little of known value but definitely closes out one of our two exits.
Plan to make a bomb, don’t use it and escape.
Ricki: Go down, point out traps to Mac (ladder runk and pressure plates that aren’t even in the way), take a rathole up, grab whatever lives under the left bed, go back again, point out traps one more time to be sure.
Mac: load an imperial maul onto Golly, avoid traps, go to the anvils.
Kamau: go left, drop your plate in the pile ™, pick up longbow instead.
Ama: go up, use the keys on a door (picking them up).
Future turns:
40: Mac crafts bomb, Ricki loots another bed (or fights a rat) and hides in the rathole, Kamau picks up cool hammer, Ama loots a bed. Patrol enters
41: Ama loots another bed, Ricki observes, Mac picks up plate (dropping scale if need be). Patrol fights rats
42: Mac leaves, dungeon ends. Or we could screw around some more while patrol looks for us
If it works that way, Kamau has a free item space to pick up either something left over from bomb building or the arrows from the next room in turn 40/41/42. Also: Somebody should pick up the bomb, right?
Omg, the votes turned around! I guess explaining myself helped.
Okay, so here’s my plan for next steps:
Ricki: Go down a room. Help Kamau avoid traps. Go 2 rooms left to drop 2 silver rings at bow and make a FUN THING with floor items, keeping any leftover in your inventory.
Kamau: Go right a room. Avoid traps with Ricki’s help to read imp note.
Mac: Enter hole, loot a bed.
Amad: Go up a room. Use floor keys on door, keeping them in your inventory afterward for now.
And the general ideas for the future:
Turn 40:
Guards at entrance
Mac: Loot last hole bed, exit hole. Drop something by last non-hole bed if need be to have 2 spaces next turn. Go 1 room left.
Ricki: Go 2 rooms right. Help Kamau avoid traps. Go up a room to loot a bed.
Kamau: Avoid traps with Ricki’s help to go up a room. Loot a bed.
Amad: Loot a bed. Go a room down.
Turn 41:
Guards stuck at rats
Ricki: Go a room down to help Amad avoid traps. Go a room up to loot last bed. Go a room left to spy on meanies(don’t let them see you!)
Mac: Go a room left to loot rings and bow.
Kamau: Free action to whack a monster or manage inventory stuff
Amad: Open imp door
Or we if we don’t want do talk to imp, amad can regroup to help in bedroom instead
After that the goals would be to beat up meanies if they’re not too strong, or loot&leave if they are.
I added imp stuff in future ideas cuz I saw some comments wanting to talk to him, but we can also use the actions to finish earlier or make more bombs if we find more materials in beds
Low value stuff like regular sword can be dropped to make space as we go.
My concern is that we may be leaving the Bow and Special Hammer behind.
Kamau has no space (unless he drops the sword) so his uses are limited right now.
Oh, I count the sword as a low value loot we can drop as we go.
Ricki has the hammer, we can have someone pick up bow right as Mac win us the dungeon.
It is “Ricki: Go down a room. Help Kamau avoid traps. Go 2 rooms LEFT to make a fun thing.”, right?
Oopsie you’re right! I fixed it.
Will be back after lunch if more fixes are needed. Maybe check out the discord too.
Beds might have monsters. I feel that checking them all out without Kamau to interpose is very risky.
Only 1 bed is looted this turn and Kamau is in range next turn. Mac can equip tower shield for 6 def if a big monster pops out.
Wait so your plan is using the bomb to open the steel door? Why? I don’t think the loot there is worth enough to justify spending half of that stuff on it, much less the time.
Ah, I thought rings were super valuable. Okay then, edited future ideas with keeping bomb. Only impact on current turn is dropping rings for mac to pick up later.
Ricki: Head down, left and left. Point out traps for Mac as you lead him back through and for Kamau as he heads up. Drop your two +2 Atk Rings by the Bow, head to the anvil and create a FUN THING. Keep any excess items in your inventory, specifically the Recipe.
Mac: Drop your Wand of Mend then Follow Ricki and avoid traps along the way. Pick up the 5x arrows you dropped earlier. End movement by the longbow.
Kamau: Double move to Amadeusz, avoiding traps along the way.
Amadeusz: Head up. Use keys to unlock the bedroom door.
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Turn 40: Guards arrive. Ricki heads back to Kamau and Amadeusz and helps with the bedroom escapades. Mac picks up the 2 rings and Bow. He’s now capped on inventory and is on standby next to the lower golem rat tunnel.
Turn 41: Guards are now in the rat room. Ricki peeks her head in to see how strong they are. She returns to assist Kamau and Amadeusz in the bedroom. Mac on standby.
Turn 42: Guards are now at the entrance of the Mid Golem room. We are doing the last of our bedroom stuff. Mac on standby.
Turn 43: Kamau probably interposes guards as Mac heads through the Rat Hole, double moving out of the entrance, triggering Intermission.