Dungeon 11 Turn 13
————
Kamau picks up the birthday cake off the floor (which it has been dropped on twice, for those keeping track at home) and eats it. Macadamia then uses the wand of mend to cure his food poisoning. Kamau is now back up to 5 HP total.
He then follows Ricki and Amadeusz to the left.
Ricki throws her battleaxe at the keys hanging up near the ceiling. It’s light enough to cross the distance but also heavy enough to jostle the keys, so it works! Ricki picks both the weapon and keys up after they fall. Looks like this key has a number 2 printed on its tag. That should unlock the basement door, if the note she read earlier was right!
Amadeusz continues up the ladder to try and solve the mystery of the missing guards.
It has been solved.
The guards are embroiled in combat with the group of centipedes, a task which they seem to approach with bored familiarity. However, one of them notices Amadeusz. What will they do next turn, he wonders…
Guards + centipedes may overwhelm us. So…
Kamau: Move up and interpose with your shield near Amadeusz’s current position. Mushy may assist Amadeusz in attacking if a guard comes by their position.
Ricki: Move up, prioritize staying near Kamau, attack a guard only if they come to you, with swiftblade and Daisy.
Amadeusz: Also stay near Kamau, attack another guard with siegesword only if they come to you.
Mac: Smif the imperial chain mail into a silver ring, move left one screen, up one screen, stay near kamau, be ready to mend next turn.
Going into the mosh pit is completely and utterly unnecessary. Either way, the guards and the centipedes won’t die faster than two turns. If we do it this way, we can do it safely in two turns. Two guards likely die this turn between our damage and centipede damage, then next turn we mop up the last one and the centipedes. If they mop up the centipedes for us, that’s ok, we mop them up next turn, so there.
I think amad should dirge as we will be dirging this room anyway for those pigeons
Might work out in our favor to not do that until the Guard fight is over. Let the centipedes whittle then down a little more.
Look at those three pigeons. Assuming each pigeon summons three guards, that’s NINE guards that will be summoned if they spot us. If each pigeon only carries 1HP, we NEED to play a Hurtful Dirge in this room at some point and take them all out.
Those three are not near a patrol and maaaaay be wild.
They appear to be wearing something around their necks, like the other pigeons we’ve seen; like a collar or scarf. (Or an ascot, if they’re going the Fred Jones route.) That light purple band feels too important and distinctive to just be plumage.
I do think they’ll summon guards, but I’m pretty certain that’s not a collar. Pigeons do have purple necks, and the pattern on these guys is shaped more like the patterning on a pigeon than like a collar of any kind.
It’s also not imperial colors, which is pretty strong evidence against it being a collar.
If so, we can dirge next turn. Let’s use the sword to thin out the guards first
I agree, this is a prime location to use our second Hurtful Dirge.
Additionally, if we use it this turn, there’s TEN targets (3 pigeons, 3 centipedes, 3 guards and one scorpi-thingy; the golem most likely doesn’t count as “living”) that are going to be affected. If we wait, we’ll get less bang for our buck.
And we kill one less guard. Nah. Best to wait.
from turn 5
There is no one to send those pidgeons, we will just waste a dirge.
Ricki: Move up to Amadeusz and if the Guards move in to attack, strike one of them.
Kamau: Join Ricki and Amadeusz. If a Guard comes near, strike a different one than Ricki.
Amadeusz: Maintain your position. Use Zing & Thrum and play a Hurtful Dirge.
Mac: Smif a suit of Imperial Chain Armour with one of your Silver Rings and wear it. Move left and don’t think about how your friends are probably beating up some Imperial Guards.
If the Guards move in to attack us, they are likely to be struck by centipedes as they move away from them. If they do, we’ll be ready to lay down some pain, and with the defensive buff Zing & Thrum gives us, none of our characters will take damage from a joint-attack by the Guard. If they don’t, well, at least we got a good Dirge in on this room, killing all 3 of those birds and slightly weakening the Golem and Scorpion for later.
Seems like a waste to do a hurtful dirge before the guards finish the centipedes. We want them to take as much health off as possible.
Does anyone see any possibility of the guards to mistake Amadeusz for a superior officer and just stand there and wait for orders?
If so, then would it be reasonable that Amadeusz, in imperial garb, could command the golem (or command the guards to) to strike against the pigeons?
It is the sort of thing that could be attempted with a certain level of safety in a tabletop game, be I’m unsure this would be at all possible here.
It won’t be unfortunately – we tried social tactics at the warrens quite often and they always got nixed.