Dungeon 1 Turn 10
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Ricki slips past the group of rats, who seem content for now to nibble at the cheese they probably stole from one of the nearby traps. Presumably they’ll finish the cheese at some point, but for now it seems safe to sneak by them.
Checking the heavy wooden crate, Ricki finds it’s full of five large steel spheres with chains attached. They’re too heavy for her to carry unless she puts down everything else she has, but she could still roll one along the floor maybe.
Ricki also notes that she has used up one quarter of the safe window she has before the next guard patrol.
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BALL AND CHAIN
Tool
Does nothing but weigh you down. Cannot be traded or discarded unless it is unlocked.
Weight 5, Cost 8
Should we consider luring the dog to the ladder and then dropping one on it?
Exactly what I was thinking when I asked if she could lift them ^^
Dang, that’s smart! If we can’t lure it with a check or the cheese, we could kill one of the rats and use that as bait?
BONES. In the first cell, we’ve got a tasssty skull just almost at the bars. It won’t fit through probably, but I bet some of other bones will.
Just be careful and watch that mousetrap just before that cell with skeletons. I wonder if it’s rusty as well. Maybe it is usable somehow?
You should prepare to drop one of these balls on the dog, then lure it too the ladder without letting it see you (in case it barks and calls the guards). Maybe you can try tapping the ladder to draw it near.
If that doesn’t work we may have to think of something else for now, like moving past the mousetrap to see if the suspicious cell is unlocked.
Or! Lure the dog, let it see you so it barks. try to drop the balls on it, and then hide behind the crate. Hoping the Guards will go down to the dog (Thinking the prisoner there is the culprint)
Then when the guards has passed, sprint back up… It is a long shot… but….
Ricki I support the above plans of mercilessly crushing the guard dog to death. If that doesn’t work, or is infeasible, check the two unguarded cells to see if they’re locked.
If all of that fails and somehow doesn’t count as an action, then I also think it’d be wise to thin the ranks of the rats while they’re distracted, so you don’t have to fight all three at once. We might even be able to get the cheese if we thin them fast enough.
The floor in the cell above the prisoner looks awfully thin, maybe a ball could be used to break through?
If Ricki can get into the cell, of course.
As an interesting tiny detail, there seems to be a thinner part of the floor in the cell on the second level, just above the cell with the prisoner. Maybe it’s a weaker part? If the metal balls are HEAVY then maybe dropping them there will create a hole in the floor/ceiling?
Going down into the cell doesn’t sound like a good idea (inmate may even want to attack her for some reason; once down there, there’s no apparent way back up), but at least she can try to talk with the prisoner without the dog having a clue (I doubt that hearing her would trigger dog’s barking frenzy).
Also, there’s a lot of balls. Hole in the ground + lots of balls rolled one by one straight from the create may mean a way of escape for the prisoner. Being a skilled lockpicker, she may even manage to open the chain’s lock, if there is any. Freeing him may make a temporary teammate, or at least a distraction for the guards or dogs elsewhere. I’d focus on the lone guard where the keys and the entrance to severs were… but that’s so many rounds in the future..
Now, the main problem is the two doors. One barring the way to thinner-floor, and one barring the way to the shiv (maybe usable for opening something or fighting). Upper one with shiv will probably locked. Prisoners, fighting each other, were inside. But the one with thinner floor has no real reason to be locked. Door may be totally openable. I’d check that, and the floor as well.
“Being a skilled lockpicker, she may even manage to open the chain’s lock” – but Ricki does not have any lock picks left. 🙁