Dungeon 3 Turn 0

————

“So what do you think?”

“Well, this dungeon has been around a long time, so we’re likely to see stranger and stronger creatures than we have so far.”

“But then again, I’ve heard that dungeons sometimes reach a sort of equilibrium state where they stop spawning more monsters and traps. If the barricade outside was successful at stopping the dungeon from spreading, it might not be so bad after all.”

“If that’s the case, why do you think the undead started escaping all of a sudden?”

“That would seem to indicate that something within the dungeon changed. It could be that someone else came in here looking for treasure and messed with something they shouldn’t have.”

“Who knows?”

“Just keep your eyes open and don’t get careless, and hopefully we’ll be okay.”

“Yeah. You too.”

Ricki and Kamau cross the threshold of the dungeon and examine their immediate surroundings. Though it’s the middle of the day outside, the boards on the windows seem as though they would keep out any light. Despite this, the entry room is brightly lit.

They can already see a group of skeletons, but they don’t seem inclined to move anywhere, at least not right now. They’ll likely have to advance further in before the nature of the problem becomes apparent.

————

Dungeon 3: The Abandoned Chapel

Goal: Permanently stop the skeletons from wandering out of the chapel and into the surrounding neighbourhood.

Secondary Goal: Don’t let ANY skeletons escape the dungeon.

Time Limit: If 10 or more skeletons escape, the front door will be closed and another exit will have to be found, making abandonment of the dungeon more difficult.

This dungeon can be abandoned… for now.