Dungeon 18 Turn 9
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Amadeusz hurries up the ladder and pulls another lever, again enclosing himself inside a small sealed chamber, but not before the solar guardian fires a beam of light at him. Fortunately his gloves protect him from holy damage
Meanwhile, Ricki runs past the owlbear and blood rat (failing to evade them and taking 4 damage) and opens the chest behind them, finding an unactivated version of the variant wanted poster. She then runs up through the now-open hall to another tunnel, which she crawls up.

Ricki finds herself in what appears to be the final room of the dungeon… and right in front of an angry enforcer.
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WANTED POSTER, DEAD OR ALIVE
Consumable
Can be posted on the wall in a room while naming a specific type of creature in that room. All such creatures have -1 Atk and Def while in the room. If an affected creature is defeated while under the effect of this poster, 5 Gold Coins appear from it. Cannot be removed once posted.
Weight 1 (Stack 5), Cost 25




Is it time to ditch that broken idol yet?
Plan: fight enforcer
Ricki: case the enforcer.ove back down the hole.
Amad: flip the lever again.
Idea for next turn is for Amad to use gloves to move past solar. We don’t want Ricki to flip the lever just yet as the enforcer will probably flip if back if Ricki isn’t there to distract him
There is a chance the enforcer can block us from getting past. So this plan sets us up for a double team take down.
uugh not these enforcer guys >.<
Last one took 3 turns of attacks with a full party to beat
Plan. Run past
Ricki: flip left lever. Insult the enforcer
Amad. Flip your lever
Next turn Amad can use gloves and Ricki can flip last lever and they both move through the final door. Enforcer could screw us by flipping a lever instead of attacking though…
Plan: eyes on patrol
New patrol enter this turn and we dunno how long it will take to beat enforcer and actual goal can be more than just getting to the top despite what it says(remember lara bond dungeon had to beat the final enemy).
So I think we should check on patrol to either block their door lever or prepare to drop chandeliers.
Ricki: Flee through hole. Avoid traps while moving down using hole again. Action move down for eyes on patrol.
Amad: Dirge so ricki is safe on the way back up.
I think you need to specify which traps you are avoiding. Like the 2 mousetraps
This plan has a crazy high risk of killing Ricki. She just took four damage from the Owlbear and Blood Rat, leaving her with 7 HP. If both the Blood Rat and Enforcer land their hits, she’s dead.
Plan: prepare to deal with patrol next turn(safer but no eyes early)
Same idea as my other plan but safer in case she fail to dodge rat
Ricki: Case enforcer then move through hole.
Amad: Dirge so ricki is safe from blood rat next turn.
Next turn, Ricki can block lever or drop chandelier without worry of rat.
That might be an allied canine. The Dungeon Goal: Reunite Ricki and Amadeusz on the top floor. Curious that an enforcer is standing guard at the top when guards are fighting their way to the top… I16P6 introducing the Secret Mission claims that this might shift the course of the elemental war.
Ricki has 12 defense and Owlbear hits twice for 3 each, so that’s 10 more damage with the Blood Rat. D4T4 indicates that the last Blood Rat dealt 7 damage, so I’m thinking the King Blood Rat gives +1 ATK to allies in the room, not just rats.
Plan: Pet the good boy. Ricki: get into the top room and scratch behind his ears. Amadeusz: turn into wolf form and see the with envy.
I knew I recognized that monster:
https://dungeoneyes.com/intermission-9-page-18/