
Amadeusz finished a dungeon! He can gain one new ability from this list:
Bloodlust: +1 Atk against creatures not at full HP while in werewolf form.
Bonelust: +1 Atk against skeletons while in werewolf form.
Energetic Jig
: Self and allies in the room recover 1 HP.
Heroic Ballad
: Allies in the room have +1 Atk and Def this turn.
Howl: Can use
abilities in werewolf form, but each counts as one additional Song use and no instrument can be used.
Langourous Waltz
: Enemies in the room have -1 Atk and Def this turn.
Light Armour Proficiency: +1 Def when wearing armour with a base Def bonus of +2 or less.
Light Sword Proficiency: +1 Atk when wielding a longsword or similar weapon.
Musical III: Can use four
abilities per dungeon if holding an instrument.
Rend I: When dual wielding gain a 20% chance to deal +2 damage.
Shaggy I: While in werewolf form, 30% chance to gain a +2 bonus to Def each turn.
Shapeshift II: Can transform into werewolf form and back once per dungeon each. Werewolf form has +4 Atk and +2 Def, but cannot use weapons, shields, armour, or
abilities.
Tooth And Nail II: Each empty hand counts as a +2 Atk weapon while in werewolf form.
Wound Closure: While in werewolf form, recover 1 HP at the start of each turn if below 5 HP.




Shapeshift II, Basically +1 Atk & Def. So our boy doesn’t die as easily.
We need more def on him since he can’t use armor or shield. Good pick
So maybe Shaggy? it’s probabilistic, but upgradeable, and while level 1 statistically isn’t that great, levels 2/3 might be
I know we took Dodgy on Ricki, but I’d really prefer keeping as little random chance as possible when considering our turns. Even if Shaggy III is a 90% Chance for +6 Defense each turn, it’d still be iffy. Not that we’d ever get there anyway.
Tooth and Nail II.
The amount of damage enemies deal is increasing, I don’t think +1 Def from Shapeshift II is as useful as +Atk from other sources. Let Amadeusz be a glass cannon.
I think it’s important to keep in mind that we have plenty of ways to buff Atk when we really need it with other items, like cigarettes, holy water and the spider jewel, and not as many ways to buff defense. Other ways to boost our defense usually take actions, like shield or resistance potions.
Uh.. why is the frame empty? Is Amad invisible now? Or am I missing some joke here?
nevermind, I already noticed it xD
Wound Closure
It’s like if he had a slot-less wand of mending he zaps himself with every turn without spending a single action, but even better cuz its up to 5hp.
Also, I think we are planning to bond Kamau and Botanya on the sky dungeon? So that leaves Amad for the water dungeon and this makes him immune to drowning lol.
I liked Wound Closure at one point, but Wolf is already one of our highest HP characters between he bond ability and being able to eat raw meat. Making him immune to drowning is a huge boost and INCREDIBLY funny though…
I think if we try to counter drowning with WoundClosure, LSN might punish us and add a rule like grapple&crushing – that after some time the damage-per-turn starts to rise. It’s even not that unrealistic with drowning, and many games feature this effect
Not only that, but he spends a lot of time injured because he has low defense. This helps us boost him back up faster, since it applies at the start of turn and will stack with Meat or other sources of healing pretty easily.
Musical III: If he has 4 ♪ abilities, he can actually use one while still keeping 3 ♪ to be able to perform the Requiem of Resurrection.
Shaggy II, we embraced Dodge RNG already. Might as well lean into it.
Skipping Shaggy I entirely for a much stronger ability? I like it.
Howl. For stealth missions.