Dungeon 15 Turn 31
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The party rushes into the top right room of the dungeon. Lara and Daisy tear down the two spider webs there, enabling Amadeusz and Ricki to run past them and destroy the brazier. They take no damage from the poison backlash.
Lara, however, gets attacked by both killer spiders as well as by the drider in the previous room. She takes a total of 5 damage from the onslaught, despite her huge Def value and poison resistance.
Everyone then moves back to the left.

Lara and Amadeusz make their way back to the previous hallway.

Sue and Ricki move farther towards the entrance. Sue wants to tie a rope around Ricki, but Ricki informs her that this is neither the time nor the place, and that only Lara is allowed to do that anyway.
Ricki continues alone to the entrance room.
Weird. Previous drider ignored idol to mess with Ricki. Maybe “small” and “idol” are on same priority for them and its random? Or the drider that yeeted Ricki was special somehow?
Anyways, we cant trust these jerks. I hope there’s not many of them in the remaining rooms.
Plan: Boring plan
Ricki: Move down. Avoid ladder Trap. Move down again. Move left and Case the High Priestess.
Sue: Move down. Trade with Lara. Give her the Mega Healing potion.
Lara: Move left. Move down. Accept potion.
Wolf: Move left. Move down. Talk to Lara about High Priestess.
If Priestess happens to have moved bottom left brazier, then we can probably get to her before she moves. If she is there then free case. If not, Ricki can still move towards main chamber next turn while everyone catches up.
Ricki is already at entrance so she should move down only once
Plan Scout
Ricki: Move right. Move down. Tell Daisy to SIT and STAY. Action move Right past webs.
Sue: Move down. Trade with Lara. Give her the Mega Healing potion.
Lara: Move left. Move down. Accept potion.
Wolf: Move left. Move down. Talk to Lara about High Priestess.
Gets us eyes on a new room and we learn if pets can be left behind on purpose.
Plan: Improved boring plan
I think 2 actions to trade just a potion then 1 action to drink later it is a waste when we can do it with just 1.
Ricki: Move down, avoiding ladder Trap. Move left(upper) and Case the High Priestess.
Sue: Move down. Drop greater healing potion at entrance(Lara can drink next turn). Mend Mushie.
Lara: Move left. Move down. Tell Sue about useful stuff you know about the high priestess that the lens didn’t tell us.
Wolf: Move left. Move down. Consider if you could cross the bump splitting the room to the right since you’re tall unlike than Ricki. What if someone boosted you?
Works for me. Honestly was struggling to think of actions for the group
Plan: Improved scout
Like last plan, avoid spending 3 whole actions just to get Lara to drink a potion.
Ricki: Move right. Move down. Tell Daisy to SIT and STAY. Action move Right past webs.
Sue: Move down. Drop greater healing potion at entrance(Lara can drink next turn). Mend Mushie.
Lara: Move left. Move down. Tell Sue about useful stuff you know about the high priestess that the lens didn’t tell us.
Wolf: Move left. Move down. Consider if you could cross the bump splitting the room to the right since you’re tall unlike than Ricki. What if someone boosted you?