Dungeon 15 Turn 0
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With a plan in mind, Ricki and her friends cautiously peer into the dungeon. The power of the Goddess of Spiders is palpable here, making this one of the most intimidating dungeons they’re ever entered. But they have become pretty intimidating themselves.
…Mostly.

The first room of the dungeon doesn’t look too dangerous, but that’s most likely deceptive. Ricki can see many paths deeper into the dungeon, including a couple that lead back in the same direction as the exit. There are also more driders, and these haven’t been burned up like the last bunch she and Lara faced.
Because of Ricki’s past help working through her problems, Lara becomes Fired Up immediately upon entering the dungeon. It’s time to end this false revolution for good.
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Dungeon 15: The Arachnomancer Sanctum
Goal: Defeat the Arachnomancer High Priestess.
Time Limit: Every 5 turns, the Arachnomancer High Priestess will replenish some defeated spiders. On turn 40 and beyond, she’ll start summoning additional spiders to hunt the party.
This dungeon can be abandoned.
Love the anime eyes for Sue.
I was about to ask: are those Sues eyes or Gollys? ;D
(Golly breaking out the puppy dog eyes, so it please doesn’t get killed this dungeon either…)
Plan: Scout
Lara: Avoid ladder trap. Go down ladder and left into Web. Attack Red Spider
Ricki: Point out ladder trap to everyone. Go down ladder and destroy the Web on Lara. Scout Main chamber to the right.
Wolf: Avoid ladder trap. Go down ladder and attack Red Spider.
Sue: Lens Drider from as far away as you can (ground floor or top of ladder). Avoid ladder trap and scout down the ladder to the next room after.
It takes 12 dmg to one-shot a regular spider. Lara does 15 so its probably not enough which is why Wolf is helping. Wolf can eat meat if he gets hurt.
Sue may be able to lens through walls but we are unsure so trying that as well.
We’ve destroyed barricades and moved after so Ricki is testing if this if this applies as well.
I wonder if Ricki could use something to mark traps? like some kind of paint or other colored marking. that way party members can avoid the traps but it takes a action to mark traps. not per trap mind you since it can be quick to mark one but all reachable traps
Like the trap on the floor next to the drider?
while I am super late. I imagine it would depend on the hostility of nearby creatures. if the area is safe then she can mark any trap in reach (so not on the other side of a wall with a entrance somewhere else) but only the traps not near a enemie that would see them
Go up to the butler on the top floor and demand he take us to the high priestess or else we will live only 4 starts on our Yelp review.
Feed Sue to the red spider and see if that triggers the chest to open.
Red spider. Red chest. It could work!
Ricki – point out the traps on the ladder and the top floor left and right to others