Dungeon 2 Turn 25
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Kamau puts the bucket on his head and interposes himself between Ricki and the drunks.
“And here I thought I’d hit rock bottom when they threw me in jail…”
One of the drunks misses his swing, but another one gets a lucky shot to balance out the damage. As Ricki runs beneath the hole in the floor above, the snale shoots a stream of acidic ale at her! It seems the damage to this room was caused when the snale attacked someone previously, and it’s still in fight mode. Fortunately, Kamau leaps in the way to protect her. He takes 3 damage.
Before leaving the room, Ricki uses the second lens she took from Kamau and identifies the bats above. Seems they aren’t much of a threat just now.
Ricki enters a previous room from a new direction, giving her access to a chest and another hole in the wall. Also a giant disgusting centipede.
She sees no sign of the wandering drunks.
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BAT
HP: 1
Atk: 1
Def: 0
Ability: +1 Def when roosting, 30% chance to avoid any attack when flying
A large species of bat that appears in dungeons. They hang from high ceilings and are usually content to ignore trespassers. If one bat in a group is attacked, all nearby bats will swarm the nearest target, even if they were attacked by someone else. Once disturbed in this way, bats fly around and attack anyone who passes by.
So bats are more of a hazard than a creature and light is not important. We can certainly use this info.
Ricki: check chest for traps and open
Kamau: remove bucket and engage centipede
Wasted the lens on the bats, should have used it on the centipede at least
Not really, that is useful info to have. Do not engage with bats. Leave them alone and they leave you alone. Good to know.
inaccurate.
they could theoretically be attacked by another at range.
or WE could attack them at range.
Flying monsters seem more dangerous than a centipede, which is a pretty standard dungeon monster you know is going to have a bite attack + poison.
Don’t pick a fight with the centipede this turn. Three drunks and a snale will still get parting shots at Kamau, we don’t need more attacks in one turn.
Also, remember Kamau is drunk for 2 turns now, with the defense bonus and miss chance that implies.
Ricki: Open chest
Kamau: Take armor from Ricki and fight centipede
We really should not have used the lens on the bats. We don’t know if there’s a strong looking enemy in the last room we haven’t seen, and then there’s the centipede. And the rogues! And the next dungeon! We don’t have infinite lens, we can’t be wasting them on small fry.
The nature of the game is such that not everything that happens is to everyone’s taste, since people propose actions and other people vote on it. For example I didn’t really like Kamau drinking the healing potion without need (even before he drank it, he had 4 times the HP as Ricki had, and it usually is good to have something stashed away in case of an emergency), but already 4 other people agreed on it, so there was nothing I could do about it. I’m sorry that you are unhappy with how one of the lenses was spent, but we might still find more lenses, Kamau said they were pretty common, after all.
Also I think the info about the bat is useful and I am glad we have it. If we don’t disturb them, they will not be a problem. However, we need to be mindful that nothing else disturbs them, either, or they might go after us, anyway. And in addition we learned that there is no need to keep the room lit (one of the theories why they are roosted atm), so that’s good to know, too.
We’ve gotten 2 lenses out of 3 chests so far, among other loot. Enemy AI notes are valuable, especially on enemies we’ll see in many places. I wasn’t sure we should scan the snale since it’s unlikely to ever come up again (though people said that about locked doors outside the jail) but I’m glad we got the details there and know not to waste our wand on it.
Who was to know that the bats weren’t vampire bats and a major threat? It’s good to know that the bats aren’t a big problem. That’s what the lens is for, gaining knowledge.
that and behavioral data.
hypothetically, if one were to use the wand on the bats, they would likely attack the drunks.
And of course, plugging the Dungeon Eyes map, because I think that would have been really helpful in deciding when to use the lens https://viewer.diagrams.net/?tags=%7B%7D&highlight=0000ff&layers=1&nav=1&title=Dungeon%20Eyes#Uhttps%3A%2F%2Fdrive.google.com%2Fuc%3Fid%3D1Kbl4QaQZ205RJG2DVZXetuXqJ985Wglz%26export%3Ddownload
Whoa, that’s some powerful acid! We should try to collect some in a mug. If it works, we could use it to dissolve door locks and/or enemies’ faces.
Looking ahead, we should also try to taunt the upper snale into dissolving the locked door to its room, so we can get at the chests behind it after we kill it.
Would be really, really nice to capture a snale and use it as cutting torch. For grates, walls,
monsters. Where is the “Charm Monster” scroll? Would it be possible to catch some acid in the empty glasses or even in the bucket and use it on floors, walls, monsters, locks of chests, …? Upvoted practik’s post!
If the ale Acid can destroy parts of the room, what chance do you think a common ale mug would stand?
It is an ale mug made for containing alcohol. Glass is more resistant to some acids than people or walls or iron grates are. And in a fantasy setting nothing is impossible.
Kamau, do not stand there in the acid, follow Ricki!
Because Ricki is already there: Inform Kamau about the centipede (maybe he has information about it), have a cautious look in the rat hole upstairs: In which direction does it lead? Could you travel it? Could Kamau travel it? The chest upstairs is not looked (golden lock). Have Kamau interpose (after armour swap) while you loot the chest. Hopefully the centipede does not attack straight away. Good luck!
The hole looks identical to the one at the entrance which we were told on turn 1 could only be navigated by Ricki and count as moving to another room. We did get the note that that tunnel seemed to go down, so a direction on this one would be nice to know.
More inventory swaps for this turn: Give Kamau the rusty longsword in exchange for the torch.
My plan here is that next turn Kamau can fight the centipede with the rusty sword while Ricki takes a shot with the wand and lights the room with the torch in that extra hand goblins seem to get.
There’s risk there, Kamau would still be drunk so he might miss which leaves the wand to only do a little damage on its own. Drunks may also follow him, at which point we need to KO them before we tackle more monsters. With the drunks out of the way, then Kamau can at least block the snale while they both run through.
What really bugs me, is that the one snale IS apparently in “attack any visible target until killed”, and it clearly has the reach, but it didn’t attack any of the (dire) rats in the previous turn(s), and as far as I can tell, they should be plainly in its LoS.
Would that attack endanger the beer pipe? Snales might not endanger beer pipes. On the other hand, it did not attack Ricki when on the ladder or bottom, or the drunks, thus maybe his line of sight is just to Kamau’s current position. Who knows about snale’s eyes?
It says “attack any visible target until killed”, not “attack any visible target until killed, unless it endangers beer pipes” or any other modification of the “attack any visible target” behaviour.
So I guess the only explanation (that I can come up with) would be that Kamau was visible, because the drunks are lighting up their area with the torch, but the rats are in darkness, and thus not visible to the snale.
If that’s the case, at some point in the future we could try to douse the torch of the drunks in order to stop the snale from attacking anyone passing by below. And we could have Ricki stand on the ladder and hold up the torch just high enough to light up the rats, while remaining out of sight herself. (Throwing the torch in the area of the rats is, alas, not an option, because a torch will “Extinguished and destroyed automatically after being dropped, thrown, or doused.” according to the description.)
The bats are peaceful and do not attack unless aggravated. This seems tailor-made for a ranged attack from a hidden position while other monsters are underneath. Make it happen!
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