Dungeon 14 Turn 55
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Ricki climbs down the rope that was previously tied off for her, then retrieves a second rope from lower down in the dungeon.
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After Macadamia leaves some more rings behind, the rest of the party gathers in the big dragon fight room and Botanya blows the horn on the ground, shattering it. Kamau and Macadamia try to ready themselves to attack the tyrant lizard as it smashes through yet another floor (though they aren’t even sure if it’ll work), but no tyrant lizard appears.
Plan: back to hatchery.
Ricki: collar daisy. Move right then left again. See if you can spot king
Kamau: eat cake. Move left
Mac: move left and unequip robe, drop atatl. Go pick up stack of gold blank rings and a stack of silver rings of attack.
Botania: move left and pick up bomb again and the last single blank gold ring
We will wait for king to pass then send everyone down. Botania and kamau are too far to make it to safety where they are this turn
random idea – we’re going down, so the relative safety of using Kamau as a bait and making Mac attack from afar is gone for now.
But there’s one more place where we can try that – the feeding room. We can have Kamau on the lowest level engage King in melee, and have one or two ranged attackers stand on the small ledges on the left and right.
Left ledge is preferred, because whoever gets there, will have access to rope leading up/down. Assuming we manage to affix the rope to something at all. The right ledge is tricky. We can get someone there, but right now we don’t know if that someone will be able to get back. The level may be a one-use prop, and we may be unable to close the platform. That could be easily tested first though it would cost a precious turn.
There’s a big difference, though: Down in the feeding room Kamau has nowhere to run if the ploy doesn’t work
Actually.. have you noticed how FAST is Sue? Ricky’s small and fast, 2 mov base, riding on Daisy, trained guard dog, having 3 mov and Sue has no issues catching up! This girl is full of surprises!
Hiw much you wanna bet there’s an ability that let’s her keep up with Ricki? Kinda like how lohk can instantly be next to Ricki
And when Sue does not perform any action, she (like everyone else) can turn that unused action into one additional movement. But yes, at least 2 mov and/or “instant to Ricki”-ability.
Well we gave it a shot. Let’s just set a big fire and leave.