Dungeon 2 Turn 15

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Kamau knocks out the remaining drunk, then piles his unconscious body up with the other one. He then picks up the rusty longsword and the empty mug that they dropped.

Meanwhile, Ricki uses her thieves’ tools to open the locked chest. Inside she finds some old armour and a strange purple lens. She keeps the lens but leaves the armour where it is for now due to its weight.

“Oh, I’ve seen those before. They appear in dungeons fairly commonly, the same way strange monsters do I suppose. It should help us avoid getting caught off guard again.”

“Yay! Finally some real dungeon loot! I bet there’s good stuff in the other locked chests I saw, too!”

“…Saw where?”

“Also, did you just throw those lockpicks away after you used them?”

“Yes.”

“Why?”

Ricki decides to keep her thieves’ tools.

…THIS time.

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CHAIN ARMOUR, RUSTY
Armour
Def +3. 30% chance to break after being attacked.
Weight 3, Cost 11

MAGIC LENS
Consumable
Use on an enemy at range to learn their stats. Someone who can see enemies through walls can use this item through walls as well.
Weight 1, Cost 30