Dungeon 13 Turn 26
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Ricki goes through the second hole in the wall and then moves to the left through the doorway she ends up next to, putting her underneath the chamber with the supreme justiciar. The three winter wolves there attack her with frigid breath. She manages to evade one of them and takes only 1 damage. She then uses her Case ability on the justiciar, and thankfully confirms that he has no potions or rings or other hidden items.
After Amadeusz dumps his imperial chain armour and his heavy shield alongside the imperial longsword Lara dropped last turn, he, Lara, and Cordy head to the left to engage with the opponents in that room.
Lara runs past the guards and opens the chest, finding a hunting bow and a very deadly-looking arrow. She decides to keep the arrow and leave the bow. The elite and two of the regular guards attack her, but only one hits because Cordy slaps the torch off the wall, plunging the room into darkness. Lara takes no damage. The remaining guard doesn’t attack, however, because…
“They must have opened the door! Let the dogs loose!”
…he instead pulls one of the nearby levers, opening the three cages above and freeing two winter wolves and a hellhound. Amadeusz attempts to gain their loyalty (or at least their indifference) by offering them meat, but one of the wolves grabs the raw steak and jumps onto the cages to eat it more or less in one bite. The remaining two animals attack Amadeusz with their breath weapons, but deal no damage.
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ARROW, DEATH
Ammunition
Can be used with a bow. All damage dealt with this arrow deals unblockable damage. Expended after use.
Weight 1 (Stack 6), Cost 12
Hoo boy. Tread carefully. I’ve stopped bothering submitting my suggestions a while ago, so I have to ask, since I haven’t been keeping track: Was this a similar situation to the one Lara died on, or are there differences here?
Not really… It seems there’s some drive people are following that doesn’t include caution. I’ll admit my plan would still have put Ricki in this same situation so I can’t complain too much.
But in your plan we had wolf ready to go down and engage justiciar, putting him in same room with Ricki, thats -1 attack for the wolfs attacking her. Entering upper left room was pure greed, now we pay the price…
Whelp. This is bad. We got a whole room worth of agro and Ricki soloing winter wolves. We gotta pray to the rng gods are merciful.
Thankfully the winter wolves don’t seem to be able to use breath each round so I think their attacks are weaker.
If that other wolf had hit Ricki would be at 1 hp
Ricky can always just run away, or would she then be hit at that turn both by wolves and crows?
Crows are getting the “!” mark on sight, I’m not sure why LSN didn’t draw it, So unless something changed then the answer is the second option.
Crows are not “!”d. If they were, LSN would have drawn it or at least noted it in the text. That group of crows is not looking to fight for whatever reason.
I wouldn’t assume that. We don’t have ‘eyes’ on that room at this moment. Ricky ran through that room. Maybe LSN overlooked it or didn’t think we would need that panel with just “Ricky exits the room and crows get “!” ” content. Or maybe crows really didn’t get a “!” because Ricky didn’t stay end up the turn in their sight and thus that didn’t look threating to them. I think we best assume we don’t know.
Unless LSN said that on discord or something, which I don’t know.
What we know, the room is lit with 2x solarguardian’s heads, so the crows definitely saw her crawling out of the hole and running away to left.
LSN did confirm that he would have drawn or mentioned it if the crows !
That said, the ! Is more of a courtesy than an rule. The wolves didn’t so that’s why we shouldnt bet our lives on it
I think they attacked because we chased next to them and they saw it as an aggressive action, or maybe they where there to guard the area? idk…
They were very close to the edge of the screen, so just walking in the room put us into melee range. That’s my theory at least
Plan: caution caution caution!
Ricki has a 1/4 chance of taking one damage. And if she doesn’t kill a wolf, then 1/8 chance of dying the next turn. If she does kill it, then she is out of immediate danger.
If she runs right now there is a 1/8 chance she dies since her mushy can’t distract one. Safest option is try to kill a wolf
The rest of the group starts to move towards justicar since Ricki may need help depending on her HP. No idea whose going to target who so let’s just hope the darkness shields us.
Ricki: attack wolf 1
Ricki shroom: attack wolf 1
Lara: move right. Move right. Drop the death arrow and pick up bomb.
Amad: distract the wolves with your meat. Prioritize the one that hasn’t used its breath attack if you can’t distract them all. move right.
Cordy: move right move down.
Ricki is moving right, rather than left, yes?
Adjusted Rick’s action to the safer option of killing a wolf (read text for explanation)
Ricki only does 8 damage, and the shroom explodes for 9… Are we confident in that killing a Winter Wolf?
Amadeusz and Cordy teamed up and OHKO’d one with 11 damage earlier…
Maybe we have Ricki’s shroom help her take down Winter Wolf 1 instead so they combine for 10 damage? The Wolves are probably going to split attacks anyway, so I don’t think this makes it any less safe.
Upon further consideration, I have them both attack the same now. I would be forever haunted if that one damage was the all that was needed.
Alright. So basically now we are praying that either wolves split attacks and at least one bites the mushroom (because Ricky’s def can sink 2 of them), and that their out of frost breath (because another round of 3 breaths might kill Ricky), and that their bite attack (unknown, but not more than 4atk) is actually weaker than frost breath (4atk) (because 3x bite for 4atk still kill Ricky). Or, that we’re just lucky, and 50% evasion does its job and Ricky avoids “at least 50% dogs = 1” like when she entered the room…
When I saw and understood what happened on this turn, I had a “waaitasec” moment..
On D13T17 I counted 9def on Amad vs 3x WinterWolfBreath, and I estimated that each breath attack has 4Atk. I think that was very good estimation since wording was “narrowly” and 4Atk matches 9def perfectly. 3Atk would not be “narrow”.
Now, here, Ricky has 4hp, 8def, and 50% evasion, right? So she had 5hp upon entering. Ok, I see, how she wouldn’t die after taking full 12atk of 3xBreath, she’d be left at 1hp.
Geesh. We really chose that plan? xD I admit, I think I also voted for that, but I didn’t count the numbers, trusting it’s “safe”. I have to say, I feel dumb now xD I counted the damages when Amad met 3x WinterWolves, and Ricky has lower def, and doesn’t have Amad’s anti-canine debuff, and I didn’t notice a thing. Eeeeh..
If we really wanted to take that risk to this extent, we should have spent two turns on it. First to enter-and-kill-a-wolf, to lower incoming Atk/turn, and then do the Case on next turn..
Ok, but since it’s done, let’s quicky verify the numbers. 3xBreath, assuming 4Atk, one evaded, Ricky’s DEF=8. That doesn’t add up. 8-vs-8. Oh ffs, Ricky’s affected by the POSTER. So she has 7def. Ok, this adds up. Numbers from Amad’s T17 confirmed. FrostBreath is exactly 4Atk.
How did you calculate that “Ricky has 1/4 chance of 1dmg”? Was it “<–THIS” way option (below)? I don’t think we can rely on the wolves splitting their attack if mushie shows up (but that’s a reasonable idea though), and also, I think we don’t really know if their “bite attack” is actually 4 (same as breath) or weaker (3atk, because 2 or less wouldn’t make much sense, I guess)?
I think we only know FrostBreath is 4atk, and bite is “not greater” than that.
Using that, “my math” produces:
A) (unknown chances), when all wolves focus on Ricky:
If Bite=4atk, then Ricky has
If Bite=3atk, then Ricky has
B) (unknown chances), when one wolf attacks the mushie:
If Bite=4atk, then Ricky has
If Bite=3atk, then Ricky has
correct me and improve my math if you see any error!
Also, I still think this plan is currently best/safest option, even if A/4 means (unknownchance)*12.5% of GameOver.
That sums it up. We don’t know the chances of the wolves splitting attacks sadly. I assume it’s 50% for each since there are 2 targets.
That would be a fair assumption for most animals, but I’m not sure if we can count on it for wolves. They are naturally pack hunters, so I could see them attacking more intelligently.
What about Ricki’s ability Grit?
Already used earlier sadly
Thinking ahead to the supreme justiciar fight, I have a couple of questions. Maybe LSN is the only one who can really answer these, but it seems good to at least think about them:
• Can the SJ simultaneously buff one character and debuff another? Can they simultaneously buff/debuff and attack, or even do all three at the same time? Or do these abilities work more like PC actions, in that the SJ has to choose which to do on a given turn? That last possibility seems most likely to me in terms of game balance. On turns 21 and 22, the justiciar “stays back and debuffs the venom bat,” and on turn 23 he buffs himself and does not attack, all of which suggests to me that regular justiciars, at least, can only do one of these things at a time.
• I assume there will be a visual indicator of the SJ’s buffs and debuffs, just like there was with the regular justiciar. And if those powers are visible to us, I’m guessing that means they’re visible to our characters too. So we should be able to have our characters gang up on the buffed enemy, attack all the non-buffed enemies, etc. – right?
• If the SJ decides to buff themself, does the +3 attack bonus apply to their ranged attack or only to their melee attack?
• Can the SJ use their melee attack while flying, or do they have to land first?
Of course none of this matters if Ricki gets killed by the winter wolves, but I’m going to hope for the best.
EDIT: One more question/thought: As long as the SJ remains airborne out of melee range, there’s no way we can defeat them, right? Our only ranged weapons are two wands that do barely enough damage to get through their defense. Which means that if at all possible, we want to keep the next patrol from joining up with the SJ, and that means we want to keep the SJ from flying up into the main hallway above. And that means that after we defeat the SJ’s goons, we might want to split the party, leaving one member behind to guard the exit ladder while the others go on to the final room.
1. Can the SJ simultaneously buff one character and debuff another?
I hope wording would be clearer if he could do all of that simultaneously. But we haven’t actually lensed creatures with abilities that take action before.
Anyway, he probably already buffed someone
2. Can we target “enemy who is getting buffed”?
I don’t think so. Our attacks happen at the same time as the buff.
3. Does the buff apply to ranged attack?
Atk bonuses don’t apply to ranged damage
4. Can SJ melee attack why flying?
Idk. The bat beast in the manor landed (see its description). But I don’t see why this guy can’t punch us while flying if he wants. It would place him in melee range though.
5. Can we defeat him while he’s flying?
The room is pretty cramped so Lara with Ricki on her back should be able to reach him. Otherwise we’d have to farm crowstones and hope for good rolls on fireballs.
Thank you too! I really appreciate the discussion. I know maybe it duplicates discussions others have already had on Discord, but talking about it it here lets me contribute more effectively.
Thanks! Just to be clear, question 2 was not “Can we target enemy who is getting buffed,” but “Can we target enemy who’s already buffed (or not)?” I assume that, like you said, we can’t know in advance who’s going to get buffed. But I’m hoping that once the buff is active, our characters can see who’s got it.
Pet the good boys.